Moved reading flags to the protocol.
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9fe06af598
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@ -490,24 +490,10 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
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void cClientHandle::HandlePlayerAbilities(int Flags, float FlyingSpeed, float WalkingSpeed)
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void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
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{
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if ((Flags & 2) != 0)
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{
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m_Player->SetFlying(true);
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}
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else
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{
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m_Player->SetFlying(false);
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}
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if ((Flags & 4) != 0)
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{
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m_Player->SetCanFly(true);
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}
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else
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{
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m_Player->SetCanFly(false);
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}
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m_Player->SetCanFly(a_CanFly);
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m_Player->SetFlying(a_IsFlying);
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}
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@ -176,7 +176,7 @@ public:
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void HandleKeepAlive (int a_KeepAliveID);
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void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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void HandlePing (void);
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void HandlePlayerAbilities (int Flags, float FlyingSpeed, float WalkingSpeed);
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void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
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void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
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void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
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void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
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@ -1286,7 +1286,25 @@ void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags);
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HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
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HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
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m_Client->HandlePlayerAbilities(Flags, FlyingSpeed, WalkingSpeed);
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bool IsFlying, CanFly;
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if ((Flags & 2) != 0)
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{
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IsFlying = true;
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}
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else
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{
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IsFlying = false;
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}
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if ((Flags & 4) != 0)
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{
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CanFly = true;
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}
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else
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{
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CanFly = false;
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}
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m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
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}
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