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Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before

Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
This commit is contained in:
STRWarrior 2014-10-15 14:44:07 +02:00
parent e3aa6e4857
commit ff5f57514e
5 changed files with 37 additions and 17 deletions

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@ -6,6 +6,7 @@
#include "Enchantments.h"
#include "WorldStorage/FastNBT.h"
#include "FastRandom.h"
#include "Noise.h"
@ -994,13 +995,9 @@ void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments &
cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed)
cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
{
cFastRandom Random;
if (a_Seed != -1)
{
Random = cFastRandom(a_Seed);
}
int AllWeights = 0;
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
@ -1023,3 +1020,30 @@ cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantment
cEnchantments cEnchantments::GenerateEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed)
{
int AllWeights = 0;
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
AllWeights += (*it).m_Weight;
}
cNoise Noise(a_Seed);
int RandomNumber = Noise.IntNoise1DInt(AllWeights) % AllWeights;
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
RandomNumber -= (*it).m_Weight;
if (RandomNumber < 0)
{
return (*it).m_Enchantments;
}
}
return cEnchantments();
}

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@ -126,7 +126,10 @@ public:
static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
/** Gets random enchantment from Vector and returns it */
static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed = -1);
static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
/** Returns an enchantment from a Vector using cNoise. Mostly used for generators.*/
static cEnchantments GenerateEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed);
/** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;

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@ -90,17 +90,10 @@ int cFastRandom::m_SeedCounter = 0;
cFastRandom::cFastRandom(int a_Seed) :
cFastRandom::cFastRandom(void) :
m_Seed(m_SeedCounter++),
m_Counter(0)
{
if (a_Seed == -1)
{
m_Seed = m_SeedCounter++;
}
else
{
m_Seed = a_Seed;
}
}

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@ -30,7 +30,7 @@ salts, the values they get will be different.
class cFastRandom
{
public:
cFastRandom(int a_Seed = -1);
cFastRandom(void);
/// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M
int NextInt(int a_Range);

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@ -646,7 +646,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
for (int I = 0; I <= NumEnchantments; I++)
{
cEnchantments Enchantment = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Seed);
cEnchantments Enchantment = cEnchantments::GenerateEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i));
CurrentLoot.m_Enchantments.AddFromString(Enchantment.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment);
}