commit
feb408424c
@ -17,7 +17,7 @@ class cWorldInterface
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public:
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virtual ~cWorldInterface() {}
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virtual Int64 GetTimeOfDay(void) const = 0;
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virtual int GetTimeOfDay(void) const = 0;
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virtual Int64 GetWorldAge(void) const = 0;
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virtual eDimension GetDimension(void) const = 0;
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@ -44,7 +44,7 @@ public:
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/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
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virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0;
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
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virtual void SetTimeOfDay(int a_TimeOfDay) = 0;
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/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
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virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;
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@ -757,6 +757,11 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
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a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
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break;
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}
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case dimNotSet:
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{
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ASSERT(!"Dimension not set");
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break;
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}
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}
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}
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@ -772,6 +777,7 @@ void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile)
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case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
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case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
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case dimEnd: DefaultMonsters = "enderman"; break;
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case dimNotSet: ASSERT(!"Dimension not set"); break;
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}
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m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
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@ -876,7 +882,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
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m_TimeOfDaySecs -= 1200.0;
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}
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m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
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m_TimeOfDay = static_cast<int>(m_TimeOfDaySecs * 20.0);
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// Updates the sky darkness based on current time of day
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UpdateSkyDarkness();
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@ -1130,7 +1136,7 @@ void cWorld::UpdateSkyDarkness(void)
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}
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else if (TempTime <= TIME_NIGHT_START)
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{
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m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR;
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m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR);
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}
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else if (TempTime <= TIME_NIGHT_END)
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{
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@ -1138,7 +1144,7 @@ void cWorld::UpdateSkyDarkness(void)
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}
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else
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{
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m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR;
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m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR);
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}
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}
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@ -1592,9 +1598,9 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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MTRand r1;
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for (int i = 0; i < 60; i++)
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{
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int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
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int OfsY = r1.randInt(3) + r1.randInt(3) - 3;
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int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
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int OfsX = static_cast<int>(r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
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int OfsY = static_cast<int>(r1.randInt(3) + r1.randInt(3)) - 3;
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int OfsZ = static_cast<int>(r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
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BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ);
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if (Ground != E_BLOCK_GRASS)
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{
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@ -2844,7 +2850,7 @@ bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, co
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{
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AString m_Command;
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public:
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cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {}
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cUpdateCommandBlock(const AString & a_CallbackCommand) : m_Command(a_CallbackCommand) {}
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virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
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{
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@ -3319,20 +3325,26 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
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int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2);
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int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30);
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int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
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if ((Falloff > 15) || (Falloff < 0))
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{
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LOGWARNING("Falloff for %s simulator is out of range, assuming default of %d", a_FluidName, IsWater ? 1 : 2);
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Falloff = IsWater ? 1 : 2;
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}
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if (NoCaseCompare(SimulatorName, "floody") == 0)
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{
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res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
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res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
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}
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else if (NoCaseCompare(SimulatorName, "vanilla") == 0)
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{
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res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
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res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
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}
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else
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{
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// The simulator name doesn't match anything we have, issue a warning:
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LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Vanilla\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
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res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
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res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
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}
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}
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@ -3442,9 +3454,9 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
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public cPlayerListCallback
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{
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public:
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cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) :
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cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_CallbackWorld) :
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m_SendQueue(a_SendQueue),
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m_World(a_World)
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m_World(a_CallbackWorld)
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{
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}
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@ -157,14 +157,14 @@ public:
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}
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virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
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virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
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virtual int GetTimeOfDay(void) const override { return m_TimeOfDay; }
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void SetTicksUntilWeatherChange(int a_WeatherInterval)
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{
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m_WeatherInterval = a_WeatherInterval;
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}
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
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virtual void SetTimeOfDay(int a_TimeOfDay) override
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{
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m_TimeOfDay = a_TimeOfDay;
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m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
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@ -888,7 +888,7 @@ private:
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double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
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double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
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Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
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Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
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int m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
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Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
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Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
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Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
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