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Added a ceiling to disguise the bedrock above it.

This commit is contained in:
STRWarrior 2014-07-27 13:12:45 +02:00
parent 50fc1a5469
commit fe7018bd00

View File

@ -628,7 +628,15 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
{ {
a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK);
int Height = a_ChunkDesc.GetHeight(x, z);
a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
int CeilingDisguiseHeight = Height - 2 - (m_Noise1.IntNoise2DInt(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x, a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) % 3);
for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_NETHERRACK);
}
} }
} }