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NBT: Corrected firework loading

This commit is contained in:
Lukas Pioch 2017-03-22 14:18:48 +01:00
parent 9c9734282d
commit fd6faedd55
1 changed files with 2 additions and 2 deletions

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@ -814,8 +814,8 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
}
// Load firework data:
int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Fireworks" : "Explosion"));
if (EnchTag > 0)
int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Explosion" : "Fireworks"));
if (FireworksTag > 0)
{
cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
}