Simplified onkilling.lua and added /time set and /time add
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1398 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,5 +1,5 @@
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function OnKilling(Victim, Killer)
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if Victim:IsPlayer() == true then
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if Victim:IsPlayer() then
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Server = cRoot:Get():GetServer()
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if Killer == nil then
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if Victim:IsOnFire() then
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@ -13,67 +13,44 @@ function OnKilling(Victim, Killer)
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return false
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end
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else
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if Killer:IsPlayer() == true then
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if Killer:IsPlayer() then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() )
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CheckHardcore(Victim)
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return false
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elseif Killer:IsMob() == true then
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elseif Killer:IsMob() then
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if Killer:IsA("cZombie") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cSkeleton") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" )
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cCreeper") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a creeper")
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CheckHardcore(Victim)
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return false
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper")
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elseif Killer:IsA("cSpider") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cCaveSpider") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cBlaze") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cEnderman") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cSilverfish") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cSlime") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cWitch") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cZombiepigman") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cMagmacube") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube")
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CheckHardcore(Victim)
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return false
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elseif Killer:IsA("cWolf") then
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
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CheckHardcore(Victim)
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return false
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Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
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end
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CheckHardcore(Victim)
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return false
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end
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end
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Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died")
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CheckHardcore(Victim)
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end
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end
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@ -1,9 +1,8 @@
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function HandleTimeCommand( Split, Player )
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if( #Split ~= 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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if( #Split ~= 3 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
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return true;
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end
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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Player:GetWorld():SetTimeOfDay( 0 )
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@ -11,8 +10,15 @@ function HandleTimeCommand( Split, Player )
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elseif( string.upper( Split[2] ) == "NIGHT") then
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Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
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elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
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Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
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elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
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Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
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end
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return true
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end
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