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Simplified onkilling.lua and added /time set and /time add

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1398 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
nielsbreu@gmail.com 2013-04-20 08:49:41 +00:00
parent fd534d18f1
commit fd4f5b0ce5
2 changed files with 18 additions and 35 deletions

View File

@ -1,5 +1,5 @@
function OnKilling(Victim, Killer) function OnKilling(Victim, Killer)
if Victim:IsPlayer() == true then if Victim:IsPlayer() then
Server = cRoot:Get():GetServer() Server = cRoot:Get():GetServer()
if Killer == nil then if Killer == nil then
if Victim:IsOnFire() then if Victim:IsOnFire() then
@ -13,67 +13,44 @@ function OnKilling(Victim, Killer)
return false return false
end end
else else
if Killer:IsPlayer() == true then if Killer:IsPlayer() then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() ) Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() )
CheckHardcore(Victim) CheckHardcore(Victim)
return false return false
elseif Killer:IsMob() == true then elseif Killer:IsMob() then
if Killer:IsA("cZombie") then if Killer:IsA("cZombie") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cSkeleton") then elseif Killer:IsA("cSkeleton") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" ) Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" )
CheckHardcore(Victim)
return false
elseif Killer:IsA("cCreeper") then elseif Killer:IsA("cCreeper") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a creeper") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cSpider") then elseif Killer:IsA("cSpider") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cCaveSpider") then elseif Killer:IsA("cCaveSpider") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cBlaze") then elseif Killer:IsA("cBlaze") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cEnderman") then elseif Killer:IsA("cEnderman") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cSilverfish") then elseif Killer:IsA("cSilverfish") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cSlime") then elseif Killer:IsA("cSlime") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cWitch") then elseif Killer:IsA("cWitch") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cZombiepigman") then elseif Killer:IsA("cZombiepigman") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cMagmacube") then elseif Killer:IsA("cMagmacube") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube")
CheckHardcore(Victim)
return false
elseif Killer:IsA("cWolf") then elseif Killer:IsA("cWolf") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf") Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
CheckHardcore(Victim)
return false
end end
CheckHardcore(Victim)
return false
end end
end end
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died") Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died")
CheckHardcore(Victim)
end end
end end

View File

@ -1,9 +1,8 @@
function HandleTimeCommand( Split, Player ) function HandleTimeCommand( Split, Player )
if( #Split ~= 2 ) then if( #Split ~= 3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" ) Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
return true; return true;
end end
local Server = cRoot:Get():GetServer() local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then if( string.upper( Split[2] ) == "DAY") then
Player:GetWorld():SetTimeOfDay( 0 ) Player:GetWorld():SetTimeOfDay( 0 )
@ -11,8 +10,15 @@ function HandleTimeCommand( Split, Player )
elseif( string.upper( Split[2] ) == "NIGHT") then elseif( string.upper( Split[2] ) == "NIGHT") then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.") Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
else else
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" ) Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
end end
return true return true
end end