Implemented custom names and lore
+ Added custom names and lore + Added saving and loading + Added writing and parsing of NBT
This commit is contained in:
parent
3c31f2d8d8
commit
fcafd5a2e0
32
src/Item.cpp
32
src/Item.cpp
@ -91,28 +91,6 @@ bool cItem::DamageItem(short a_Amount)
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bool cItem::IsStackableWith(const cItem & a_OtherStack) const
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{
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if (a_OtherStack.m_ItemType != m_ItemType)
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{
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return false;
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}
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if (a_OtherStack.m_ItemDamage != m_ItemDamage)
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{
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return false;
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}
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if (a_OtherStack.m_Enchantments != m_Enchantments)
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{
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return false;
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}
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return true;
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}
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bool cItem::IsFullStack(void) const
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{
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return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
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@ -153,6 +131,14 @@ void cItem::GetJson(Json::Value & a_OutValue) const
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{
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a_OutValue["ench"] = Enchantments;
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}
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if (!IsCustomNameEmpty())
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{
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a_OutValue["Name"] = m_CustomName;
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}
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if (!IsLoreEmpty())
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{
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a_OutValue["Lore"] = m_Lore;
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}
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}
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}
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@ -169,6 +155,8 @@ void cItem::FromJson(const Json::Value & a_Value)
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m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
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m_Enchantments.Clear();
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m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
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m_CustomName = a_Value.get("Name", "").asString();
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m_Lore = a_Value.get("Lore", "").asString();
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}
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}
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43
src/Item.h
43
src/Item.h
@ -36,7 +36,9 @@ public:
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cItem(void) :
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m_ItemType(E_ITEM_EMPTY),
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m_ItemCount(0),
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m_ItemDamage(0)
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m_ItemDamage(0),
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m_CustomName(""),
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m_Lore("")
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{
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}
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@ -46,12 +48,16 @@ public:
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short a_ItemType,
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char a_ItemCount = 1,
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short a_ItemDamage = 0,
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const AString & a_Enchantments = ""
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const AString & a_Enchantments = "",
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const AString & a_CustomName = "",
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const AString & a_Lore = ""
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) :
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m_ItemType (a_ItemType),
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m_ItemCount (a_ItemCount),
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m_ItemDamage (a_ItemDamage),
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m_Enchantments(a_Enchantments)
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m_Enchantments(a_Enchantments),
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m_CustomName (a_CustomName),
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m_Lore (a_Lore)
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{
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if (!IsValidItem(m_ItemType))
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{
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@ -69,7 +75,9 @@ public:
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m_ItemType (a_CopyFrom.m_ItemType),
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m_ItemCount (a_CopyFrom.m_ItemCount),
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m_ItemDamage (a_CopyFrom.m_ItemDamage),
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m_Enchantments(a_CopyFrom.m_Enchantments)
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m_Enchantments(a_CopyFrom.m_Enchantments),
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m_CustomName (a_CopyFrom.m_CustomName),
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m_Lore (a_CopyFrom.m_Lore)
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{
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}
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@ -80,6 +88,8 @@ public:
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m_ItemCount = 0;
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m_ItemDamage = 0;
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m_Enchantments.Clear();
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m_CustomName = "";
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m_Lore = "";
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}
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@ -96,13 +106,16 @@ public:
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return ((m_ItemType <= 0) || (m_ItemCount <= 0));
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}
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/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
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*/
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bool IsEqual(const cItem & a_Item) const
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{
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return (
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IsSameType(a_Item) &&
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(m_ItemDamage == a_Item.m_ItemDamage) &&
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(m_Enchantments == a_Item.m_Enchantments)
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(m_Enchantments == a_Item.m_Enchantments) &&
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(m_CustomName == a_Item.m_CustomName) &&
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(m_Lore == a_Item.m_Lore)
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);
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}
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@ -113,6 +126,16 @@ public:
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}
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bool IsBothNameAndLoreEmpty(void) const
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{
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return (m_CustomName.empty() && m_Lore.empty());
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}
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bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
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bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
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/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
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cItem CopyOne(void) const;
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@ -127,8 +150,10 @@ public:
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inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
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/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
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bool IsStackableWith(const cItem & a_OtherStack) const;
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/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
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THIS FUNCTION IS OBSOLETE; USE ISEQUAL INSTEAD
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*/
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OBSOLETE bool IsStackableWith(const cItem & a_OtherStack) const { return IsEqual(a_OtherStack); }
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/// Returns true if the item is stacked up to its maximum stacking.
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bool IsFullStack(void) const;
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@ -155,6 +180,8 @@ public:
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short m_ItemType;
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char m_ItemCount;
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short m_ItemDamage;
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AString m_CustomName;
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AString m_Lore;
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cEnchantments m_Enchantments;
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};
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// tolua_end
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@ -1647,7 +1647,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
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return;
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}
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// Load enchantments from the NBT:
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// Load enchantments and custom display names from the NBT data:
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for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
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{
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if (
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@ -1660,6 +1660,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
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{
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a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
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}
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else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
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{
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for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
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{
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if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
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{
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a_Item.m_CustomName = NBT.GetString(displaytag);
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}
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else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
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{
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AString Lore;
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for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
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{
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AppendPrintf(Lore, "%s\n", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
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}
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a_Item.m_Lore = Lore;
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}
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}
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}
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}
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}
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@ -1711,16 +1732,45 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
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WriteByte (a_Item.m_ItemCount);
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WriteShort(a_Item.m_ItemDamage);
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if (a_Item.m_Enchantments.IsEmpty())
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if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty())
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{
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WriteShort(-1);
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return;
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}
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// Send the enchantments:
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// Send the enchantments and custom names:
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cFastNBTWriter Writer;
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if (!a_Item.m_Enchantments.IsEmpty())
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{
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const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
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a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
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}
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if (!a_Item.IsBothNameAndLoreEmpty())
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{
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Writer.BeginCompound("display");
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if (!a_Item.IsCustomNameEmpty())
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{
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Writer.AddString("Name", a_Item.m_CustomName.c_str());
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}
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if (!a_Item.IsLoreEmpty())
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{
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Writer.BeginList("Lore", TAG_String);
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AStringVector Decls = StringSplit(a_Item.m_Lore, "\n");
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for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
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{
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if (itr->empty())
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{
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// The decl is empty (two \ns), ignore
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continue;
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}
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Writer.AddString("", itr->c_str());
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}
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Writer.EndList();
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}
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Writer.EndCompound();
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}
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Writer.Finish();
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AString Compressed;
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CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
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@ -89,6 +89,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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Slot.m_ItemCount -= DraggingItem.m_ItemCount;
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DraggingItem.m_ItemType = Slot.m_ItemType;
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DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
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DraggingItem.m_Enchantments = Slot.m_Enchantments;
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DraggingItem.m_CustomName = Slot.m_CustomName;
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DraggingItem.m_Lore = Slot.m_Lore;
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if (Slot.m_ItemCount <= 0)
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{
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@ -105,6 +108,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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Slot.m_ItemCount++;
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Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
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DraggingItem.m_ItemCount--;
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Slot.m_Enchantments = DraggingItem.m_Enchantments;
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Slot.m_CustomName = DraggingItem.m_CustomName;
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Slot.m_Lore = DraggingItem.m_Lore;
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}
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if (DraggingItem.m_ItemCount <= 0)
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{
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