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Disabled squids and Guardians pathfinding, #2460

This commit is contained in:
Safwat Halaby 2015-09-27 19:48:37 +03:00
parent 11c1686092
commit fc1633d6e6
2 changed files with 2 additions and 2 deletions

View File

@ -37,7 +37,7 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{ {
m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO m_PathfinderActivated = false; // Disable Pathfinding until it's fixed. TODO
// We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
// that is not where the entity currently resides (FS #411) // that is not where the entity currently resides (FS #411)

View File

@ -35,7 +35,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{ {
m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO m_PathfinderActivated = false; // Disable Pathfinding until it's fixed. TODO
// We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
// that is not where the entity currently resides (FS #411) // that is not where the entity currently resides (FS #411)