1
0

Fixed players not updating after world change

Addendum to 6dea7993f2
This commit is contained in:
Tiger Wang 2014-03-29 01:21:56 +00:00
parent 6dea7993f2
commit fb16554322

View File

@ -1606,10 +1606,8 @@ void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]
// Do NOT stream new chunks, the new world runs its own tick thread and may deadlock
// Instead, the chunks will be streamed when the client is moved to the new world's Tick list,
// by setting state to csAuthenticated
m_State = csAuthenticated;
// StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
// Meanwhile here, we set last streamed values to bogus ones so everything is resent
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
m_HasSentPlayerChunk = false;