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Moved Gamemode setting into General root tag

This commit is contained in:
Tiger Wang 2014-02-07 20:11:56 +00:00
parent 0f36d1c122
commit fadf3c037b

View File

@ -551,7 +551,7 @@ void cWorld::Start(void)
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
// Load allowed mobs: // Load allowed mobs:
const char * DefaultMonsters = ""; const char * DefaultMonsters = "";