Moved Gamemode setting into General root tag
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@ -551,7 +551,7 @@ void cWorld::Start(void)
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
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// Load allowed mobs:
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const char * DefaultMonsters = "";
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