ProtoProxy: more 1.4.6 stuff, now the connection holds stable with the 1.4.6 client.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1103 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -111,6 +111,7 @@ enum
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PACKET_PLAYER_POSITION = 0x0b,
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PACKET_PLAYER_LOOK = 0x0c,
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PACKET_PLAYER_POSITION_LOOK = 0x0d,
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PACKET_BLOCK_DIG = 0x0e,
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PACKET_BLOCK_PLACE = 0x0f,
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PACKET_SLOT_SELECT = 0x10,
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PACKET_ANIMATION = 0x12,
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@ -504,6 +505,7 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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switch (PacketType)
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{
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case PACKET_ANIMATION: HANDLE_CLIENT_READ(HandleClientAnimation); break;
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case PACKET_BLOCK_DIG: HANDLE_CLIENT_READ(HandleClientBlockDig); break;
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case PACKET_BLOCK_PLACE: HANDLE_CLIENT_READ(HandleClientBlockPlace); break;
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case PACKET_CHAT_MESSAGE: HANDLE_CLIENT_READ(HandleClientChatMessage); break;
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case PACKET_CLIENT_STATUSES: HANDLE_CLIENT_READ(HandleClientClientStatuses); break;
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@ -615,6 +617,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
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case PACKET_SET_EXPERIENCE: HANDLE_SERVER_READ(HandleServerSetExperience); break;
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case PACKET_SET_SLOT: HANDLE_SERVER_READ(HandleServerSetSlot); break;
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case PACKET_SLOT_SELECT: HANDLE_SERVER_READ(HandleServerSlotSelect); break;
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case PACKET_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerSoundEffect); break;
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case PACKET_SPAWN_MOB: HANDLE_SERVER_READ(HandleServerSpawnMob); break;
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case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
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@ -679,6 +682,25 @@ bool cConnection::HandleClientAnimation(void)
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bool cConnection::HandleClientBlockDig(void)
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{
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HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, Status);
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HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
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HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, BlockY);
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HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
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HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, BlockFace);
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Log("Received a PACKET_BLOCK_DIG from the client:");
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Log(" Status = %d", Status);
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Log(" Pos = <%d, %d, %d>", BlockX, BlockY, BlockZ);
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Log(" BlockFace = %d", BlockFace);
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COPY_TO_SERVER();
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return true;
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}
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bool cConnection::HandleClientBlockPlace(void)
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{
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HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
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@ -1458,6 +1480,7 @@ bool cConnection::HandleServerMapChunkBulk(void)
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{
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HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ChunkCount);
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HANDLE_SERVER_PACKET_READ(ReadBEInt, int, CompressedSize);
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HANDLE_SERVER_PACKET_READ(ReadBool, bool, IsSkyLightSent);
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AString CompressedData;
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if (!m_ServerBuffer.ReadString(CompressedData, CompressedSize))
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{
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@ -1471,6 +1494,7 @@ bool cConnection::HandleServerMapChunkBulk(void)
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Log("Received a PACKET_MAP_CHUNK_BULK from the server:");
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Log(" ChunkCount = %d", ChunkCount);
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Log(" Compressed size = %d (0x%x)", CompressedSize, CompressedSize);
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Log(" IsSkyLightSent = %s", IsSkyLightSent ? "true" : "false");
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// TODO: Save the compressed data into a file for later analysis
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@ -1617,6 +1641,19 @@ bool cConnection::HandleServerSetSlot(void)
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bool cConnection::HandleServerSlotSelect(void)
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{
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HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SlotNum);
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Log("Received a PACKET_SLOT_SELECT from the server:");
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Log(" SlotNum = %d", SlotNum);
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COPY_TO_CLIENT();
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return true;
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}
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bool cConnection::HandleServerSoundEffect(void)
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{
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HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EffectID);
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@ -98,6 +98,7 @@ protected:
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// Packet handling, client-side:
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bool HandleClientAnimation(void);
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bool HandleClientBlockDig(void);
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bool HandleClientBlockPlace(void);
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bool HandleClientChatMessage(void);
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bool HandleClientClientStatuses(void);
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@ -151,6 +152,7 @@ protected:
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bool HandleServerPlayerPositionLook(void);
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bool HandleServerSetExperience(void);
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bool HandleServerSetSlot(void);
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bool HandleServerSlotSelect(void);
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bool HandleServerSoundEffect(void);
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bool HandleServerSpawnMob(void);
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bool HandleServerSpawnObjectVehicle(void);
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