Merge remote-tracking branch 'origin/master' into redstonefixes
This commit is contained in:
commit
f95064a85c
File diff suppressed because it is too large
Load Diff
243
MCServer/Plugins/APIDump/Classes/BlockEntities.lua
Normal file
243
MCServer/Plugins/APIDump/Classes/BlockEntities.lua
Normal file
@ -0,0 +1,243 @@
|
||||
return
|
||||
{
|
||||
cBlockEntity =
|
||||
{
|
||||
Desc = [[
|
||||
Block entities are simply blocks in the world that have persistent data, such as the text for a sign
|
||||
or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
|
||||
The cBlockEntity class acts as a common ancestor for all the individual block entities.
|
||||
]],
|
||||
|
||||
Functions =
|
||||
{
|
||||
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
|
||||
GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
|
||||
GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
|
||||
GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
|
||||
GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
|
||||
GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
|
||||
GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
|
||||
GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
|
||||
GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
|
||||
},
|
||||
},
|
||||
|
||||
cBlockEntityWithItems =
|
||||
{
|
||||
Desc = [[
|
||||
This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage.
|
||||
Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is
|
||||
accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot
|
||||
number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
|
||||
is monitored for changes and the changes are immediately sent to clients of the UI window.
|
||||
]],
|
||||
|
||||
Inherits = "cBlockEntity",
|
||||
|
||||
Functions =
|
||||
{
|
||||
GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
|
||||
GetSlot =
|
||||
{
|
||||
{ Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
|
||||
{ Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
|
||||
},
|
||||
SetSlot =
|
||||
{
|
||||
{ Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
|
||||
{ Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
cChestEntity =
|
||||
{
|
||||
Desc = [[
|
||||
A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest
|
||||
in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
|
||||
in any way.</p>
|
||||
<p>
|
||||
To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
|
||||
either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
|
||||
]],
|
||||
|
||||
Inherits = "cBlockEntityWithItems",
|
||||
|
||||
Constants =
|
||||
{
|
||||
ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
|
||||
ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
|
||||
},
|
||||
AdditionalInfo =
|
||||
{
|
||||
{
|
||||
Header = "Code example",
|
||||
Contents = [[
|
||||
The following example code sets the top-left item of each chest in the same chunk as Player to
|
||||
64 * diamond:
|
||||
<pre class="prettyprint lang-lua">
|
||||
-- Player is a {{cPlayer}} object instance
|
||||
local World = Player:GetWorld();
|
||||
World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
|
||||
function (ChestEntity)
|
||||
ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
|
||||
end
|
||||
);
|
||||
</pre>
|
||||
]],
|
||||
},
|
||||
}, -- AdditionalInfo
|
||||
},
|
||||
|
||||
cDispenserEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a dispenser block entity in the world. Most of this block entity's
|
||||
functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
|
||||
the behavior common with a {{cDropperEntity|dropper}} entity.
|
||||
]],
|
||||
Inherits = "cDropSpenserEntity",
|
||||
},
|
||||
|
||||
cDropperEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a dropper block entity in the world. Most of this block entity's functionality
|
||||
is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior
|
||||
common with the {{cDispenserEntity|dispenser}} entity.</p>
|
||||
<p>
|
||||
An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
|
||||
]],
|
||||
Inherits = "cDropSpenserEntity",
|
||||
}, -- cDropperEntity
|
||||
|
||||
cDropSpenserEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" },
|
||||
AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" },
|
||||
SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
|
||||
ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
|
||||
},
|
||||
Inherits = "cBlockEntityWithItems";
|
||||
}, -- cDropSpenserEntity
|
||||
|
||||
cFurnaceEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a furnace block entity in the world.</p>
|
||||
<p>
|
||||
See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" },
|
||||
GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" },
|
||||
GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" },
|
||||
GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" },
|
||||
GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" },
|
||||
GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" },
|
||||
HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" },
|
||||
SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" },
|
||||
SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" },
|
||||
SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
fsInput = { Notes = "Index of the input slot" },
|
||||
fsFuel = { Notes = "Index of the fuel slot" },
|
||||
fsOutput = { Notes = "Index of the output slot" },
|
||||
ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" },
|
||||
ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" },
|
||||
},
|
||||
ConstantGroups =
|
||||
{
|
||||
SlotIndices =
|
||||
{
|
||||
Include = "fs.*",
|
||||
TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:",
|
||||
},
|
||||
},
|
||||
Inherits = "cBlockEntityWithItems"
|
||||
}, -- cFurnaceEntity
|
||||
|
||||
cHopperEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a hopper block entity in the world.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
|
||||
ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
|
||||
TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
|
||||
},
|
||||
Inherits = "cBlockEntityWithItems",
|
||||
}, -- cHopperEntity
|
||||
|
||||
cJukeboxEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a jukebox in the world. It can play the records, either when the
|
||||
{{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play.
|
||||
]],
|
||||
Inherits = "cBlockEntity",
|
||||
Functions =
|
||||
{
|
||||
EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" },
|
||||
GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." },
|
||||
PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." },
|
||||
SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." },
|
||||
},
|
||||
}, -- cJukeboxEntity
|
||||
|
||||
cNoteEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a note block entity in the world. It takes care of the note block's pitch,
|
||||
and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates
|
||||
it, or upon a plugin's request.</p>
|
||||
<p>
|
||||
The pitch is stored as an integer between 0 and 24.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" },
|
||||
IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." },
|
||||
MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." },
|
||||
SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." },
|
||||
},
|
||||
Inherits = "cBlockEntity",
|
||||
}, -- cNoteEntity
|
||||
|
||||
cSignEntity =
|
||||
{
|
||||
Desc = [[
|
||||
A sign entity represents a sign in the world. This class is only used when generating chunks, so
|
||||
that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." },
|
||||
SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." },
|
||||
SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." },
|
||||
},
|
||||
Inherits = "cBlockEntity";
|
||||
}, -- cSignEntity
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
111
MCServer/Plugins/APIDump/Classes/Projectiles.lua
Normal file
111
MCServer/Plugins/APIDump/Classes/Projectiles.lua
Normal file
@ -0,0 +1,111 @@
|
||||
return
|
||||
{
|
||||
cArrowEntity =
|
||||
{
|
||||
Desc = [[
|
||||
Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
|
||||
GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
|
||||
GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
|
||||
IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
|
||||
SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
|
||||
SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
|
||||
SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
|
||||
psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
|
||||
psNoPickup = { Notes = "The arrow cannot be picked up at all" },
|
||||
},
|
||||
ConstantGroups =
|
||||
{
|
||||
PickupState =
|
||||
{
|
||||
Include = "ps.*",
|
||||
TextBefore = [[
|
||||
The following constants are used to signalize whether the arrow, once it lands, can be picked by
|
||||
players:
|
||||
]],
|
||||
},
|
||||
},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cArrowEntity
|
||||
|
||||
cFireChargeEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cFireChargeEntity
|
||||
|
||||
cGhastFireballEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cGhastFireballEntity
|
||||
|
||||
cProjectileEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions =
|
||||
{
|
||||
GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
|
||||
GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
|
||||
GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
|
||||
IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
|
||||
pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
|
||||
pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
|
||||
pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
|
||||
pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
|
||||
pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" },
|
||||
pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
|
||||
pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
|
||||
pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
|
||||
pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
|
||||
pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
|
||||
},
|
||||
ConstantGroups =
|
||||
{
|
||||
ProjectileKind =
|
||||
{
|
||||
Include = "pk.*",
|
||||
TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
|
||||
},
|
||||
},
|
||||
Inherits = "cEntity",
|
||||
}, -- cProjectileEntity
|
||||
|
||||
cThrownEggEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownEggEntity
|
||||
|
||||
cThrownEnderPearlEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownEnderPearlEntity
|
||||
|
||||
cThrownSnowballEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownSnowballEntity
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
62
MCServer/Plugins/APIDump/Hooks/OnBlockToPickups.lua
Normal file
62
MCServer/Plugins/APIDump/Hooks/OnBlockToPickups.lua
Normal file
@ -0,0 +1,62 @@
|
||||
return
|
||||
{
|
||||
HOOK_BLOCK_TO_PICKUPS =
|
||||
{
|
||||
CalledWhen = "A block is about to be dug ({{cPlayer|player}}, {{cEntity|entity}} or natural reason), plugins may override what pickups that will produce.",
|
||||
DefaultFnName = "OnBlockToPickups", -- also used as pagename
|
||||
Desc = [[
|
||||
This callback gets called whenever a block is about to be dug. This includes {{cPlayer|players}}
|
||||
digging blocks, entities causing blocks to disappear ({{cTNTEntity|TNT}}, Endermen) and natural
|
||||
causes (water washing away a block). Plugins may override the amount and kinds of pickups this
|
||||
action produces.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
|
||||
{ Name = "Digger", Type = "{{cEntity}} descendant", Notes = "The entity causing the digging. May be a {{cPlayer}}, {{cTNTEntity}} or even nil (natural causes)" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "Block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "Block meta of the block" },
|
||||
{ Name = "Pickups", Type = "{{cItems}}", Notes = "Items that will be spawned as pickups" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next callback in the hook chain will be called. If
|
||||
the function returns true, no other callbacks in the chain will be called.</p>
|
||||
<p>
|
||||
Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable
|
||||
pickups, you need to Clear the object first, then return true.
|
||||
]],
|
||||
CodeExamples =
|
||||
{
|
||||
{
|
||||
Title = "Modify pickups",
|
||||
Desc = "This example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water).",
|
||||
Code = [[
|
||||
function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups)
|
||||
if (a_Digger ~= nil) then
|
||||
-- Not a natural cause
|
||||
return false;
|
||||
end
|
||||
if (a_BlockType ~= E_BLOCK_TALL_GRASS) then
|
||||
-- Not a tall grass being washed away
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Remove all pickups suggested by MCServer:
|
||||
a_Pickups:Clear();
|
||||
|
||||
-- Drop a diamond:
|
||||
a_Pickups:Add(cItem(E_ITEM_DIAMOND));
|
||||
return true;
|
||||
end;
|
||||
]],
|
||||
},
|
||||
} , -- CodeExamples
|
||||
}, -- HOOK_BLOCK_TO_PICKUPS
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
29
MCServer/Plugins/APIDump/Hooks/OnChat.lua
Normal file
29
MCServer/Plugins/APIDump/Hooks/OnChat.lua
Normal file
@ -0,0 +1,29 @@
|
||||
return
|
||||
{
|
||||
HOOK_CHAT =
|
||||
{
|
||||
CalledWhen = "Player sends a chat message",
|
||||
DefaultFnName = "OnChat", -- also used as pagename
|
||||
Desc = [[
|
||||
A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
|
||||
the players. The function is then called for every in-game message sent from any player. Note that
|
||||
commands are handled separately using a command framework API.
|
||||
]],
|
||||
Params = {
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
|
||||
{ Name = "Message", Type = "string", Notes = "The message" },
|
||||
},
|
||||
Returns = [[
|
||||
The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
|
||||
stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
|
||||
no message is broadcast and no further action is taken.</p>
|
||||
<p>
|
||||
The second value is specifies the message to broadcast. This way, plugins may modify the message. If
|
||||
the second value is not provided, the original message is used.
|
||||
]],
|
||||
}, -- HOOK_CHAT
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
27
MCServer/Plugins/APIDump/Hooks/OnChunkAvailable.lua
Normal file
27
MCServer/Plugins/APIDump/Hooks/OnChunkAvailable.lua
Normal file
@ -0,0 +1,27 @@
|
||||
return
|
||||
{
|
||||
HOOK_CHUNK_AVAILABLE =
|
||||
{
|
||||
CalledWhen = "A chunk has just been added to world, either generated or loaded. ",
|
||||
DefaultFnName = "OnChunkAvailable", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a chunk is either generated or loaded from the disk. The chunk is
|
||||
already available for manipulation using the {{cWorld}} API. This is a notification-only callback,
|
||||
there is no behavior that plugins could override.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_AVAILABLE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
67
MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua
Normal file
67
MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua
Normal file
@ -0,0 +1,67 @@
|
||||
return
|
||||
{
|
||||
HOOK_CHUNK_GENERATED =
|
||||
{
|
||||
CalledWhen = "After a chunk was generated. Notification only.",
|
||||
DefaultFnName = "OnChunkGenerated", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when world generator finished its work on a chunk. The chunk data has already
|
||||
been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some
|
||||
last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the
|
||||
world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object
|
||||
received as the parameter.</p>
|
||||
<p>
|
||||
See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
{ Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." },
|
||||
},
|
||||
Returns = [[
|
||||
If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event.
|
||||
If a plugin returns true, no other callback is called for this event.</p>
|
||||
<p>
|
||||
In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world.
|
||||
]],
|
||||
CodeExamples =
|
||||
{
|
||||
{
|
||||
Title = "Generate emerald ore",
|
||||
Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.",
|
||||
Code = [[
|
||||
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
|
||||
-- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough:
|
||||
-- This is actually similar to how MCServer does its noise functions
|
||||
local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486
|
||||
PseudoRandom = PseudoRandom * 8192 + PseudoRandom;
|
||||
PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff;
|
||||
PseudoRandom = PseudoRandom / 7;
|
||||
|
||||
-- Based on the PseudoRandom value, choose a location for the ore:
|
||||
local OreX = PseudoRandom % 16;
|
||||
local OreY = 2 + ((PseudoRandom / 16) % 20);
|
||||
local OreZ = (PseudoRandom / 320) % 16;
|
||||
|
||||
-- Check if the location is in ExtremeHills:
|
||||
if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Only replace allowed blocks with the ore:
|
||||
local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ);
|
||||
if (
|
||||
(CurrBlock == E_BLOCK_STONE) or
|
||||
(CurrBlock == E_BLOCK_DIRT) or
|
||||
(CurrBlock == E_BLOCK_GRAVEL)
|
||||
) then
|
||||
a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0);
|
||||
end
|
||||
end;
|
||||
]],
|
||||
},
|
||||
} , -- CodeExamples
|
||||
}, -- HOOK_CHUNK_GENERATED
|
||||
}
|
35
MCServer/Plugins/APIDump/Hooks/OnChunkGenerating.lua
Normal file
35
MCServer/Plugins/APIDump/Hooks/OnChunkGenerating.lua
Normal file
@ -0,0 +1,35 @@
|
||||
return
|
||||
{
|
||||
HOOK_CHUNK_GENERATING =
|
||||
{
|
||||
CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.",
|
||||
DefaultFnName = "OnChunkGenerating", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before the world generator starts generating a chunk. The plugin may provide
|
||||
some or all parts of the generation, by-passing the built-in generator. The function is given access
|
||||
to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts
|
||||
of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all
|
||||
the callbacks for a chunk have been processed, the server will generate the chunk based on the
|
||||
{{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default
|
||||
everything) are generated, the rest are read from the ChunkDesc object.</p>
|
||||
<p>
|
||||
See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
{ Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." },
|
||||
},
|
||||
Returns = [[
|
||||
If this function returns true, the server will not call any other plugin with the same chunk. If
|
||||
this function returns false, the server will call the rest of the plugins with the same chunk,
|
||||
possibly overwriting the ChunkDesc's contents.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_GENERATING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
28
MCServer/Plugins/APIDump/Hooks/OnChunkUnloaded.lua
Normal file
28
MCServer/Plugins/APIDump/Hooks/OnChunkUnloaded.lua
Normal file
@ -0,0 +1,28 @@
|
||||
return
|
||||
{
|
||||
HOOK_CHUNK_UNLOADED =
|
||||
{
|
||||
CalledWhen = "A chunk has been unloaded from the memory.",
|
||||
DefaultFnName = "OnChunkUnloaded", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a chunk is unloaded from the memory. Though technically still in memory,
|
||||
the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block
|
||||
API should not be used in the area of the specified chunk.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no behavior that plugins could
|
||||
override.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_UNLOADED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
30
MCServer/Plugins/APIDump/Hooks/OnChunkUnloading.lua
Normal file
30
MCServer/Plugins/APIDump/Hooks/OnChunkUnloading.lua
Normal file
@ -0,0 +1,30 @@
|
||||
return
|
||||
{
|
||||
HOOK_CHUNK_UNLOADING =
|
||||
{
|
||||
CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.",
|
||||
DefaultFnName = "OnChunkUnloading", -- also used as pagename
|
||||
Desc = [[
|
||||
MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may
|
||||
force MCServer to keep the chunk in memory by returning true.</p>
|
||||
<p>
|
||||
FIXME: The return value should be used only for event propagation stopping, not for the actual
|
||||
decision whether to unload.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
|
||||
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
|
||||
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called and finally MCServer
|
||||
unloads the chunk. If the function returns true, no other callback is called for this event and the
|
||||
chunk is left in the memory.
|
||||
]],
|
||||
}, -- HOOK_CHUNK_UNLOADING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnCollectingPickup.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnCollectingPickup.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_COLLECTING_PICKUP =
|
||||
{
|
||||
CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ",
|
||||
DefaultFnName = "OnCollectingPickup", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p>
|
||||
<p>
|
||||
Pickup collection happens within the world tick, so if the collecting is refused, it will be tried
|
||||
again in the next world tick, as long as the player is within reach of the pickup.</p>
|
||||
<p>
|
||||
FIXME: There is no OnCollectedPickup() callback.</p>
|
||||
<p>
|
||||
FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" },
|
||||
{ Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally the
|
||||
pickup is collected. If the function returns true, no other plugins are called for this event and
|
||||
the pickup is not collected.
|
||||
]],
|
||||
}, -- HOOK_COLLECTING_PICKUP
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_CRAFTING_NO_RECIPE =
|
||||
{
|
||||
CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.",
|
||||
DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename
|
||||
Desc = [[
|
||||
This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and
|
||||
MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide
|
||||
a recipe for the ingredients given.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" },
|
||||
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" },
|
||||
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, no recipe will be used. If the function returns true, no
|
||||
other plugin will have their callback called for this event and MCServer will use the crafting
|
||||
recipe in Recipe.</p>
|
||||
<p>
|
||||
FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change
|
||||
the behavior with returning false, so that the recipe will still be used, but fill the recipe with
|
||||
empty values by default.
|
||||
]],
|
||||
}, -- HOOK_CRAFTING_NO_RECIPE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_DISCONNECT =
|
||||
{
|
||||
CalledWhen = "A player has explicitly disconnected.",
|
||||
DefaultFnName = "OnDisconnect", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a client sends the disconnect packet and is about to be disconnected from
|
||||
the server.</p>
|
||||
<p>
|
||||
Note that this callback is not called if the client drops the connection or is kicked by the
|
||||
server.</p>
|
||||
<p>
|
||||
FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" },
|
||||
{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks for this event
|
||||
and finally broadcasts a disconnect message to the player's world. If the function returns true, no
|
||||
other plugins are called for this event and the disconnect message is not broadcast. In either case,
|
||||
the player is disconnected.
|
||||
]],
|
||||
}, -- HOOK_DISCONNECT
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
31
MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
Normal file
31
MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
Normal file
@ -0,0 +1,31 @@
|
||||
return
|
||||
{
|
||||
HOOK_EXECUTE_COMMAND =
|
||||
{
|
||||
CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
|
||||
DefaultFnName = "OnExecuteCommand", -- also used as pagename
|
||||
Desc = [[
|
||||
A plugin may implement a callback for this hook to intercept both in-game commands executed by the
|
||||
players and console commands executed by the server admin. The function is called for every in-game
|
||||
command sent from any player and for those server console commands that are not built in in the
|
||||
server.</p>
|
||||
<p>
|
||||
If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
|
||||
executing the command. If the command comes from the server console, the first parameter is nil.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
|
||||
{ Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
|
||||
},
|
||||
Returns = [[
|
||||
If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
|
||||
be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
|
||||
the command will be executed.
|
||||
]],
|
||||
}, -- HOOK_EXECUTE_COMMAND
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
49
MCServer/Plugins/APIDump/Hooks/OnExploded.lua
Normal file
49
MCServer/Plugins/APIDump/Hooks/OnExploded.lua
Normal file
@ -0,0 +1,49 @@
|
||||
return
|
||||
{
|
||||
HOOK_EXPLODED =
|
||||
{
|
||||
CalledWhen = "An explosion has happened",
|
||||
DefaultFnName = "OnExploded", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after an explosion has been processed in a world.</p>
|
||||
<p>
|
||||
See also {{OnExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p>
|
||||
<p>
|
||||
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
|
||||
etc. It also carries the identification of the actual source. The exact type of the identification
|
||||
depends on the source kind:
|
||||
<table>
|
||||
<tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
|
||||
<tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
|
||||
<tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
|
||||
<tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
|
||||
<tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
|
||||
<tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
|
||||
<tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
|
||||
<tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
|
||||
</table></p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" },
|
||||
{ Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
|
||||
{ Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" },
|
||||
{ Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
|
||||
{ Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
|
||||
{ Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
|
||||
{ Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
|
||||
{ Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no overridable behaviour.
|
||||
]],
|
||||
}, -- HOOK_EXPLODED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
50
MCServer/Plugins/APIDump/Hooks/OnExploding.lua
Normal file
50
MCServer/Plugins/APIDump/Hooks/OnExploding.lua
Normal file
@ -0,0 +1,50 @@
|
||||
return
|
||||
{
|
||||
HOOK_EXPLODING =
|
||||
{
|
||||
CalledWhen = "An explosion is about to be processed",
|
||||
DefaultFnName = "OnExploding", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before an explosion has been processed in a world.</p>
|
||||
<p>
|
||||
See also {{OnExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p>
|
||||
<p>
|
||||
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
|
||||
etc. It also carries the identification of the actual source. The exact type of the identification
|
||||
depends on the source kind:
|
||||
<table>
|
||||
<tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
|
||||
<tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
|
||||
<tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
|
||||
<tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
|
||||
<tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
|
||||
<tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
|
||||
<tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
|
||||
<tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
|
||||
<tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
|
||||
</table></p>
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" },
|
||||
{ Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
|
||||
{ Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" },
|
||||
{ Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
|
||||
{ Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
|
||||
{ Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
|
||||
{ Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
|
||||
{ Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called, and finally
|
||||
MCServer will process the explosion - destroy blocks and push + hurt entities. If the function
|
||||
returns true, no other callback is called for this event and the explosion will not occur.
|
||||
]],
|
||||
}, -- HOOK_EXPLODING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
29
MCServer/Plugins/APIDump/Hooks/OnHandshake.lua
Normal file
29
MCServer/Plugins/APIDump/Hooks/OnHandshake.lua
Normal file
@ -0,0 +1,29 @@
|
||||
return
|
||||
{
|
||||
HOOK_HANDSHAKE =
|
||||
{
|
||||
CalledWhen = "A client is connecting.",
|
||||
DefaultFnName = "OnHandshake", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a client sends the Handshake packet. At this stage, only the client IP and
|
||||
(unverified) username are known. Plugins may refuse access to the server based on this
|
||||
information.</p>
|
||||
<p>
|
||||
Note that the username is not authenticated - the authentication takes place only after this hook is
|
||||
processed.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." },
|
||||
{ Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false, the user is let in to the server. If the function returns true, no
|
||||
other plugin's callback is called, the user is kicked and the connection is closed.
|
||||
]],
|
||||
}, -- HOOK_HANDSHAKE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
30
MCServer/Plugins/APIDump/Hooks/OnHopperPullingItem.lua
Normal file
30
MCServer/Plugins/APIDump/Hooks/OnHopperPullingItem.lua
Normal file
@ -0,0 +1,30 @@
|
||||
return
|
||||
{
|
||||
HOOK_HOPPER_PULLING_ITEM =
|
||||
{
|
||||
CalledWhen = "A hopper is pulling an item from another block entity.",
|
||||
DefaultFnName = "OnHopperPullingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This callback is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from another
|
||||
block entity into its own internal storage. A plugin may decide to disallow the move by returning
|
||||
true. Note that in such a case, the hook may be called again for the same hopper, with different
|
||||
slot numbers.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" },
|
||||
{ Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pulling the item" },
|
||||
{ Name = "DstSlot", Type = "number", Notes = "The destination slot in the hopper's {{cItemGrid|internal storage}}" },
|
||||
{ Name = "SrcBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = "The block entity that is losing the item" },
|
||||
{ Name = "SrcSlot", Type = "number", Notes = "Slot in SrcBlockEntity from which the item will be pulled" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event and the hopper will not pull the item.
|
||||
]],
|
||||
}, -- HOOK_HOPPER_PULLING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
30
MCServer/Plugins/APIDump/Hooks/OnHopperPushingItem.lua
Normal file
30
MCServer/Plugins/APIDump/Hooks/OnHopperPushingItem.lua
Normal file
@ -0,0 +1,30 @@
|
||||
return
|
||||
{
|
||||
HOOK_HOPPER_PUSHING_ITEM =
|
||||
{
|
||||
CalledWhen = "A hopper is pushing an item into another block entity. ",
|
||||
DefaultFnName = "OnHopperPushingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from its own
|
||||
internal storage into another block entity. A plugin may decide to disallow the move by returning
|
||||
true. Note that in such a case, the hook may be called again for the same hopper and block, with
|
||||
different slot numbers.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" },
|
||||
{ Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pushing the item" },
|
||||
{ Name = "SrcSlot", Type = "number", Notes = "Slot in the hopper that will lose the item" },
|
||||
{ Name = "DstBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = " The block entity that will receive the item" },
|
||||
{ Name = "DstSlot", Type = "number", Notes = " Slot in DstBlockEntity's internal storage where the item will be stored" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event and the hopper will not push the item.
|
||||
]],
|
||||
}, -- HOOK_HOPPER_PUSHING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
33
MCServer/Plugins/APIDump/Hooks/OnKilling.lua
Normal file
33
MCServer/Plugins/APIDump/Hooks/OnKilling.lua
Normal file
@ -0,0 +1,33 @@
|
||||
return
|
||||
{
|
||||
HOOK_KILLING =
|
||||
{
|
||||
CalledWhen = "A player or a mob is dying.",
|
||||
DefaultFnName = "OnKilling", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This
|
||||
means that the pawn is about to be killed, unless a plugin "revives" them by setting their health
|
||||
back to a positive value.</p>
|
||||
<p>
|
||||
FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has
|
||||
been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED
|
||||
notification will be implemented.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
|
||||
{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins with this event. If the
|
||||
function returns true, no other plugin is called for this event.</p>
|
||||
<p>
|
||||
In either case, the victim's health is then re-checked and if it is greater than zero, the victim is
|
||||
"revived" with that health amount. If the health is less or equal to zero, the victim is killed.
|
||||
]],
|
||||
}, -- HOOK_KILLING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
31
MCServer/Plugins/APIDump/Hooks/OnLogin.lua
Normal file
31
MCServer/Plugins/APIDump/Hooks/OnLogin.lua
Normal file
@ -0,0 +1,31 @@
|
||||
return
|
||||
{
|
||||
HOOK_LOGIN =
|
||||
{
|
||||
CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.",
|
||||
DefaultFnName = "OnLogin", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a client logs in. It is called right before the client's name is sent
|
||||
to be authenticated. Plugins may refuse the client from accessing the server. Note that when this
|
||||
callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no
|
||||
representation in any world. To process new players when their world is known, use a later callback,
|
||||
such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" },
|
||||
{ Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" },
|
||||
{ Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns true, no other plugins are called for this event and the client is kicked.
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally
|
||||
sends an authentication request for the client's username to the auth server. If the auth server
|
||||
is disabled in the server settings, the player object is immediately created.
|
||||
]],
|
||||
}, -- HOOK_LOGIN
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
28
MCServer/Plugins/APIDump/Hooks/OnPlayerAnimation.lua
Normal file
28
MCServer/Plugins/APIDump/Hooks/OnPlayerAnimation.lua
Normal file
@ -0,0 +1,28 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_ANIMATION =
|
||||
{
|
||||
CalledWhen = "A client has sent an Animation packet (0x12)",
|
||||
DefaultFnName = "OnPlayerAnimation", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the server receives an Animation packet (0x12) from the client.</p>
|
||||
<p>
|
||||
For the list of animations that are sent by the client, see the
|
||||
<a href="http://wiki.vg/Protocol#0x12">Protocol wiki</a>.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player from whom the packet was received" },
|
||||
{ Name = "Animation", Type = "number", Notes = "The kind of animation" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. Afterwards, the
|
||||
server broadcasts the animation packet to all nearby clients. If the function returns true, no other
|
||||
callback is called for this event and the packet is not broadcasted.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_ANIMATION
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
36
MCServer/Plugins/APIDump/Hooks/OnPlayerBreakingBlock.lua
Normal file
36
MCServer/Plugins/APIDump/Hooks/OnPlayerBreakingBlock.lua
Normal file
@ -0,0 +1,36 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_BREAKING_BLOCK =
|
||||
{
|
||||
CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ",
|
||||
DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in
|
||||
the {{cWorld|World}}. Plugins may refuse the breaking.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after
|
||||
the block is broken.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called, and then the block
|
||||
is broken. If the function returns true, no other plugin's callback is called and the block breaking
|
||||
is cancelled. The server re-sends the block back to the player to replace it (the player's client
|
||||
already thinks the block was broken).
|
||||
]],
|
||||
}, -- HOOK_PLAYER_BREAKING_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
36
MCServer/Plugins/APIDump/Hooks/OnPlayerBrokenBlock.lua
Normal file
36
MCServer/Plugins/APIDump/Hooks/OnPlayerBrokenBlock.lua
Normal file
@ -0,0 +1,36 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_BROKEN_BLOCK =
|
||||
{
|
||||
CalledWhen = "After a player has broken a block. Notification only.",
|
||||
DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This function is called after a {{cPlayer|player}} breaks a block. The block is already removed
|
||||
from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the
|
||||
block has been dug, use the {{cPlayer}}:GetWorld() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called
|
||||
before the block is broken. To intercept the creation of pickups, see the
|
||||
{{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_BROKEN_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
27
MCServer/Plugins/APIDump/Hooks/OnPlayerEating.lua
Normal file
27
MCServer/Plugins/APIDump/Hooks/OnPlayerEating.lua
Normal file
@ -0,0 +1,27 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_EATING =
|
||||
{
|
||||
CalledWhen = "When the player starts eating",
|
||||
DefaultFnName = "OnPlayerEating", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook gets called when the {{cPlayer|player}} starts eating, after the server checks that the
|
||||
player can indeed eat (is not satiated and is holding food). Plugins may still refuse the eating by
|
||||
returning true.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who started eating" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the server calls the next plugin handler, and finally
|
||||
lets the player eat. If the function returns true, the server doesn't call any more callbacks for
|
||||
this event and aborts the eating. A "disallow" packet is sent to the client.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_EATING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
29
MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
Normal file
29
MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
Normal file
@ -0,0 +1,29 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_JOINED =
|
||||
{
|
||||
CalledWhen = "After Login and before Spawned, before being added to world. ",
|
||||
DefaultFnName = "OnPlayerJoined", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
|
||||
enabled, this function is called after their name has been authenticated. It is called after
|
||||
{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
|
||||
entity is created, but not added to the world yet. The player is not yet visible to other players.
|
||||
This is a notification-only event, plugins wishing to refuse player's entry should kick the player
|
||||
using the {{cPlayer}}:Kick() function.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event. Either way the player is let in.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_JOINED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
47
MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua
Normal file
47
MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua
Normal file
@ -0,0 +1,47 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_LEFT_CLICK =
|
||||
{
|
||||
CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerLeftClick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It
|
||||
is called before any processing whatsoever is performed on the packet, meaning that hacked /
|
||||
malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
|
||||
plugin authors are advised to use extreme caution with this callback.</p>
|
||||
<p>
|
||||
Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
|
||||
packet has never arrived. This may, however, create inconsistencies in the client - the client may
|
||||
think that they broke a block, while the server didn't process the breaking, etc. For this reason,
|
||||
if a plugin refuses the processing, MCServer sends the block specified in the packet back to the
|
||||
client (as if placed anew), if the status code specified a block-break action. For other actions,
|
||||
plugins must rectify the situation on their own.</p>
|
||||
<p>
|
||||
The client sends the left-click packet for several other occasions, such as dropping the held item
|
||||
(Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the
|
||||
<a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
|
||||
the packet for further processing.</p>
|
||||
<p>
|
||||
If the function returns true, no other plugins are called, processing is halted. If the action was a
|
||||
block dig, MCServer sends the block specified in the coords back to the client. The packet is
|
||||
dropped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_LEFT_CLICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
27
MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
Normal file
27
MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
Normal file
@ -0,0 +1,27 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_MOVING =
|
||||
{
|
||||
CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.",
|
||||
DefaultFnName = "OnPlayerMoving", -- also used as pagename
|
||||
Desc = [[
|
||||
This function is called in each server tick for each {{cPlayer|player}} that has sent any of the
|
||||
player-move packets. Plugins may refuse the movement.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p>
|
||||
<p>
|
||||
If the function returns false or no value, other plugins' callbacks are called and finally the new
|
||||
position is permanently stored in the cPlayer object.</p>
|
||||
]],
|
||||
}, -- HOOK_PLAYER_MOVING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
40
MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua
Normal file
40
MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua
Normal file
@ -0,0 +1,40 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_PLACED_BLOCK =
|
||||
{
|
||||
CalledWhen = "After a player has placed a block. Notification only.",
|
||||
DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block
|
||||
is already added to the world and the corresponding item removed from player's
|
||||
{{cInventory|inventory}}.</p>
|
||||
<p>
|
||||
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called
|
||||
before the placement.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
|
||||
},
|
||||
Returns = [[
|
||||
If this function returns false or no value, MCServer calls other plugins with the same event. If
|
||||
this function returns true, no other plugin is called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_PLACED_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
45
MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua
Normal file
45
MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua
Normal file
@ -0,0 +1,45 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_PLACING_BLOCK =
|
||||
{
|
||||
CalledWhen = "Just before a player places a block. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The
|
||||
block is not yet placed, plugins may choose to override the default behavior or refuse the placement
|
||||
at all.</p>
|
||||
<p>
|
||||
Note that the client already expects that the block has been placed. For that reason, if a plugin
|
||||
refuses the placement, MCServer sends the old block at the provided coords to the client.</p>
|
||||
<p>
|
||||
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
|
||||
the placement.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
|
||||
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
|
||||
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
|
||||
},
|
||||
Returns = [[
|
||||
If this function returns false or no value, MCServer calls other plugins with the same event and
|
||||
finally places the block and removes the corresponding item from player's inventory. If this
|
||||
function returns true, no other plugin is called for this event, MCServer sends the old block at
|
||||
the specified coords to the client and drops the packet.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_PLACING_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
37
MCServer/Plugins/APIDump/Hooks/OnPlayerRightClick.lua
Normal file
37
MCServer/Plugins/APIDump/Hooks/OnPlayerRightClick.lua
Normal file
@ -0,0 +1,37 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_RIGHT_CLICK =
|
||||
{
|
||||
CalledWhen = "A right-click packet is received from the client. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerRightClick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when MCServer receives a right-click packet from the {{cClientHandle|client}}. It
|
||||
is called before any processing whatsoever is performed on the packet, meaning that hacked /
|
||||
malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
|
||||
plugin authors are advised to use extreme caution with this callback.</p>
|
||||
<p>
|
||||
Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
|
||||
packet has never arrived. This may, however, create inconsistencies in the client - the client may
|
||||
think that they placed a block, while the server didn't process the placing, etc.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
|
||||
the packet for further processing.</p>
|
||||
<p>
|
||||
If the function returns true, no other plugins are called, processing is halted.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_RIGHT_CLICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,27 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_RIGHT_CLICKING_ENTITY =
|
||||
{
|
||||
CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.",
|
||||
DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins may
|
||||
override the default behavior or even cancel the default processing.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has right-clicked the entity" },
|
||||
{ Name = "Entity", Type = "{{cEntity}} descendant", Notes = "The entity that has been right-clicked" },
|
||||
},
|
||||
Returns = [[
|
||||
If the functino returns false or no value, MCServer calls other plugins' callbacks and finally does
|
||||
the default processing for the right-click. If the function returns true, no other callbacks are
|
||||
called and the default processing is skipped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_RIGHT_CLICKING_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_SHOOTING =
|
||||
{
|
||||
CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
|
||||
DefaultFnName = "OnPlayerShooting", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
|
||||
release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
|
||||
{{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
|
||||
<p>
|
||||
To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
|
||||
cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
|
||||
is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
|
||||
this adjustment.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called, and finally
|
||||
MCServer creates the projectile. If the functino returns true, no other callback is called and no
|
||||
projectile is created.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_SHOOTING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_SPAWNED =
|
||||
{
|
||||
CalledWhen = "After a player (re)spawns in the world to which they belong to.",
|
||||
DefaultFnName = "OnPlayerSpawned", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
|
||||
{{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
|
||||
authenticated, the initial worldtime, inventory and health have been sent to the player and the
|
||||
player spawn packet has been broadcast to all players near enough to the player spawn place. This is
|
||||
a notification-only event, plugins wishing to refuse player's entry should kick the player using the
|
||||
{{cPlayer}}:Kick() function.</p>
|
||||
<p>
|
||||
This hook is also called when the player respawns after death (and a respawn packet is received from
|
||||
the client, meaning the player has already clicked the Respawn button).
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_SPAWNED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
30
MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
Normal file
30
MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
Normal file
@ -0,0 +1,30 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_TOSSING_ITEM =
|
||||
{
|
||||
CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
|
||||
{{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
|
||||
need to clean up - the player's client already thinks the item has been tossed so the
|
||||
{{cInventory|inventory}} needs to be re-sent to the player.</p>
|
||||
<p>
|
||||
To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and finally MCServer
|
||||
creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
|
||||
true, no other callbacks are called for this event and MCServer doesn't toss the item.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_TOSSING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
46
MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua
Normal file
46
MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua
Normal file
@ -0,0 +1,46 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_USED_BLOCK =
|
||||
{
|
||||
CalledWhen = "A player has just used a block (chest, furnace…). Notification only.",
|
||||
DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a
|
||||
{{cChestEntity|chest}} or a lever. It is called after MCServer processes the usage (sends the UI
|
||||
handling packets / toggles redstone). Note that for UI-related blocks, the player is most likely
|
||||
still using the UI. This is a notification-only event.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} for a similar hook called before the
|
||||
use, the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}}
|
||||
for similar hooks called when a player interacts with any block with a usable item in hand, such as
|
||||
a bucket.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USED_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
46
MCServer/Plugins/APIDump/Hooks/OnPlayerUsedItem.lua
Normal file
46
MCServer/Plugins/APIDump/Hooks/OnPlayerUsedItem.lua
Normal file
@ -0,0 +1,46 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_USED_ITEM =
|
||||
{
|
||||
CalledWhen = "A player has used an item in hand (bucket...)",
|
||||
DefaultFnName = "OnPlayerUsedItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
|
||||
can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
|
||||
hoe. It is called after MCServer processes the usage (places fluid / turns dirt to farmland).
|
||||
This is an information-only hook, there is no way to cancel the event anymore.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
|
||||
the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} for a similar hook called before the use,
|
||||
the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}}
|
||||
for similar hooks called when a player interacts with a block, such as a chest.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the item" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USED_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
46
MCServer/Plugins/APIDump/Hooks/OnPlayerUsingBlock.lua
Normal file
46
MCServer/Plugins/APIDump/Hooks/OnPlayerUsingBlock.lua
Normal file
@ -0,0 +1,46 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_USING_BLOCK =
|
||||
{
|
||||
CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a
|
||||
{{cChestEntity|chest}} or a lever. It is called before MCServer processes the usage (sends the UI
|
||||
handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the
|
||||
{{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for
|
||||
similar hooks called when a player interacts with any block with a usable item in hand, such as a
|
||||
bucket.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then MCServer
|
||||
processes the interaction. If the function returns true, no other callbacks are called for this
|
||||
event and the interaction is silently dropped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USING_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
47
MCServer/Plugins/APIDump/Hooks/OnPlayerUsingItem.lua
Normal file
47
MCServer/Plugins/APIDump/Hooks/OnPlayerUsingItem.lua
Normal file
@ -0,0 +1,47 @@
|
||||
return
|
||||
{
|
||||
HOOK_PLAYER_USING_ITEM =
|
||||
{
|
||||
CalledWhen = "Just before a player uses an item in hand (bucket...). Plugin may override / refuse.",
|
||||
DefaultFnName = "OnPlayerUsingItem", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
|
||||
can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
|
||||
hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland).
|
||||
Plugins may refuse the interaction by returning true.</p>
|
||||
<p>
|
||||
Note that the block coords given in this callback are for the (solid) block that is being clicked,
|
||||
not the air block between it and the player.</p>
|
||||
<p>
|
||||
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
|
||||
the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
|
||||
<p>
|
||||
See also the {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for a similar hook called after the use, the
|
||||
{{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for
|
||||
similar hooks called when a player interacts with a block, such as a chest.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
|
||||
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
|
||||
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
|
||||
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
|
||||
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then MCServer
|
||||
processes the interaction. If the function returns true, no other callbacks are called for this
|
||||
event and the interaction is silently dropped.
|
||||
]],
|
||||
}, -- HOOK_PLAYER_USING_ITEM
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
36
MCServer/Plugins/APIDump/Hooks/OnPostCrafting.lua
Normal file
36
MCServer/Plugins/APIDump/Hooks/OnPostCrafting.lua
Normal file
@ -0,0 +1,36 @@
|
||||
return
|
||||
{
|
||||
HOOK_POST_CRAFTING =
|
||||
{
|
||||
CalledWhen = "After the built-in recipes are checked and a recipe was found.",
|
||||
DefaultFnName = "OnPostCrafting", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} changes contents of their
|
||||
{{cCraftingGrid|crafting grid}}, after the recipe has been established by MCServer. Plugins may use
|
||||
this to modify the resulting recipe or provide an alternate recipe.</p>
|
||||
<p>
|
||||
If a plugin implements custom recipes, it should do so using the {{OnPreCrafting|HOOK_PRE_CRAFTING}}
|
||||
hook, because that will save the server from going through the built-in recipes. The
|
||||
HOOK_POST_CRAFTING hook is intended as a notification, with a chance to tweak the result.</p>
|
||||
<p>
|
||||
Note that this hook is not called if a built-in recipe is not found;
|
||||
{{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}} is called instead in such a case.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" },
|
||||
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" },
|
||||
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer has decided to use (can be tweaked by plugins)" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called for this event. In either case, MCServer uses the value
|
||||
of Recipe as the recipe to be presented to the player.
|
||||
]],
|
||||
}, -- HOOK_POST_CRAFTING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
37
MCServer/Plugins/APIDump/Hooks/OnPreCrafting.lua
Normal file
37
MCServer/Plugins/APIDump/Hooks/OnPreCrafting.lua
Normal file
@ -0,0 +1,37 @@
|
||||
return
|
||||
{
|
||||
HOOK_PRE_CRAFTING =
|
||||
{
|
||||
CalledWhen = "Before the built-in recipes are checked.",
|
||||
DefaultFnName = "OnPreCrafting", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cPlayer|player}} changes contents of their
|
||||
{{cCraftingGrid|crafting grid}}, before the built-in recipes are searched for a match by MCServer.
|
||||
Plugins may use this hook to provide a custom recipe.</p>
|
||||
<p>
|
||||
If you intend to tweak built-in recipes, use the {{OnPostCrafting|HOOK_POST_CRAFTING}} hook, because
|
||||
that will be called once the built-in recipe is matched.</p>
|
||||
<p>
|
||||
Also note a third hook, {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}}, that is called when MCServer
|
||||
cannot find any built-in recipe for the given ingredients.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" },
|
||||
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" },
|
||||
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer will use. Modify this object to change the recipe" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then MCServer
|
||||
searches the built-in recipes. The Recipe output parameter is ignored in this case.</p>
|
||||
<p>
|
||||
If the function returns true, no other callbacks are called for this event and MCServer uses the
|
||||
recipe stored in the Recipe output parameter.
|
||||
]],
|
||||
}, -- HOOK_PRE_CRAFTING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
31
MCServer/Plugins/APIDump/Hooks/OnSpawnedEntity.lua
Normal file
31
MCServer/Plugins/APIDump/Hooks/OnSpawnedEntity.lua
Normal file
@ -0,0 +1,31 @@
|
||||
return
|
||||
{
|
||||
HOOK_SPAWNED_ENTITY =
|
||||
{
|
||||
CalledWhen = "After an entity is spawned in the world.",
|
||||
DefaultFnName = "OnSpawnedEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after the server spawns an {{cEntity|entity}}. This is an information-only
|
||||
callback, the entity is already spawned by the time it is called. If the entity spawned is a
|
||||
{{cMonster|monster}}, the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook is called before this
|
||||
hook.</p>
|
||||
<p>
|
||||
See also the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} hook for a similar hook called before the
|
||||
entity is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity has spawned" },
|
||||
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that has spawned" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_SPAWNED_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
30
MCServer/Plugins/APIDump/Hooks/OnSpawnedMonster.lua
Normal file
30
MCServer/Plugins/APIDump/Hooks/OnSpawnedMonster.lua
Normal file
@ -0,0 +1,30 @@
|
||||
return
|
||||
{
|
||||
HOOK_SPAWNED_MONSTER =
|
||||
{
|
||||
CalledWhen = "After a monster is spawned in the world",
|
||||
DefaultFnName = "OnSpawnedMonster", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after the server spawns a {{cMonster|monster}}. This is an information-only
|
||||
callback, the monster is already spawned by the time it is called. After this hook is called, the
|
||||
{{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} is called for the monster entity.</p>
|
||||
<p>
|
||||
See also the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook for a similar hook called before the
|
||||
monster is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the monster has spawned" },
|
||||
{ Name = "Monster", Type = "{{cMonster}} descendant", Notes = "The monster that has spawned" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event.
|
||||
]],
|
||||
}, -- HOOK_SPAWNED_MONSTER
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_SPAWNING_ENTITY =
|
||||
{
|
||||
CalledWhen = "Before an entity is spawned in the world.",
|
||||
DefaultFnName = "OnSpawningEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
|
||||
entity before it is spawned, or disable the spawning altogether. If the entity spawning is a
|
||||
monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p>
|
||||
<p>
|
||||
See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
|
||||
entity is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
|
||||
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. Finally, the server
|
||||
spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks.
|
||||
If the function returns true, no other callback is called for this event and the entity is not
|
||||
spawned.
|
||||
]],
|
||||
}, -- HOOK_SPAWNING_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
33
MCServer/Plugins/APIDump/Hooks/OnSpawningMonster.lua
Normal file
33
MCServer/Plugins/APIDump/Hooks/OnSpawningMonster.lua
Normal file
@ -0,0 +1,33 @@
|
||||
return
|
||||
{
|
||||
HOOK_SPAWNING_MONSTER =
|
||||
{
|
||||
CalledWhen = "Before a monster is spawned in the world.",
|
||||
DefaultFnName = "OnSpawningMonster", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called before the server spawns a {{cMonster|monster}}. The plugins may modify the
|
||||
monster's parameters in the {{cMonster}} class, or disallow the spawning altogether. This hook is
|
||||
called before the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} is called for the monster entity.</p>
|
||||
<p>
|
||||
See also the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook for a similar hook called after the
|
||||
monster is spawned.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
|
||||
{ Name = "Monster", Type = "{{cMonster}} descentant", Notes = "The monster that will spawn" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. Finally, the server
|
||||
spawns the monster with whatever parameters the plugins set in the cMonster parameter.</p>
|
||||
<p>
|
||||
If the function returns true, no other callback is called for this event and the monster won't
|
||||
spawn.
|
||||
]],
|
||||
}, -- HOOK_SPAWNING_MONSTER
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
31
MCServer/Plugins/APIDump/Hooks/OnTakeDamage.lua
Normal file
31
MCServer/Plugins/APIDump/Hooks/OnTakeDamage.lua
Normal file
@ -0,0 +1,31 @@
|
||||
return
|
||||
{
|
||||
HOOK_TAKE_DAMAGE =
|
||||
{
|
||||
CalledWhen = "An {{cEntity|entity}} is taking any kind of damage",
|
||||
DefaultFnName = "OnTakeDamage", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a
|
||||
{{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects
|
||||
with this hook by editting the {{TakeDamageInfo}} object passed.</p>
|
||||
<p>
|
||||
This hook is called after the final damage is calculated, including all the possible weapon
|
||||
{{cEnchantments|enchantments}}, armor protection and potion effects.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" },
|
||||
{ Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called and then the server
|
||||
applies the final values from the TDI object to Receiver. If the function returns true, no other
|
||||
callbacks are called, and no damage nor effects are applied.
|
||||
]],
|
||||
}, -- HOOK_TAKE_DAMAGE
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
29
MCServer/Plugins/APIDump/Hooks/OnTick.lua
Normal file
29
MCServer/Plugins/APIDump/Hooks/OnTick.lua
Normal file
@ -0,0 +1,29 @@
|
||||
return
|
||||
{
|
||||
HOOK_TICK =
|
||||
{
|
||||
CalledWhen = "Every server tick (approximately 20 times per second)",
|
||||
DefaultFnName = "OnTick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
|
||||
the interval is larger, which is indicated by the TimeDelta parameter.</p>
|
||||
<p>
|
||||
This hook is called in the context of the server-tick thread, that is, the thread that takes care of
|
||||
{{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
|
||||
processing console commands.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_TICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
38
MCServer/Plugins/APIDump/Hooks/OnUpdatedSign.lua
Normal file
38
MCServer/Plugins/APIDump/Hooks/OnUpdatedSign.lua
Normal file
@ -0,0 +1,38 @@
|
||||
return
|
||||
{
|
||||
HOOK_UPDATED_SIGN =
|
||||
{
|
||||
CalledWhen = "After the sign text is updated. Notification only.",
|
||||
DefaultFnName = "OnUpdatedSign", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after a sign has had its text updated. The text is already updated at this
|
||||
point.</p>
|
||||
<p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by
|
||||
a plugin changing the sign text using the API.</p>
|
||||
<p>
|
||||
See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update,
|
||||
with a chance to modify the text.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
|
||||
{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
|
||||
{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
|
||||
{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
|
||||
{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, other plugins' callbacks are called. If the function
|
||||
returns true, no other callbacks are called. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_UPDATED_SIGN
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
58
MCServer/Plugins/APIDump/Hooks/OnUpdatingSign.lua
Normal file
58
MCServer/Plugins/APIDump/Hooks/OnUpdatingSign.lua
Normal file
@ -0,0 +1,58 @@
|
||||
return
|
||||
{
|
||||
HOOK_UPDATING_SIGN =
|
||||
{
|
||||
CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
|
||||
DefaultFnName = "OnUpdatingSign", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a sign text is about to be updated, either as a result of player's
|
||||
manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text
|
||||
or refuse the update altogether.</p>
|
||||
<p>
|
||||
See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
|
||||
{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
|
||||
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
|
||||
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
|
||||
{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
|
||||
{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
|
||||
{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
|
||||
{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
|
||||
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
|
||||
},
|
||||
Returns = [[
|
||||
The function may return up to five values. If the function returns true as the first value, no other
|
||||
callbacks are called for this event and the sign is not updated. If the function returns no value or
|
||||
false as its first value, other plugins' callbacks are called.</p>
|
||||
<p>
|
||||
The other up to four values returned are used to update the sign text, line by line, respectively.
|
||||
Note that other plugins may again update the texts (if the first value returned is false).
|
||||
]],
|
||||
CodeExamples =
|
||||
{
|
||||
{
|
||||
Title = "Add player signature",
|
||||
Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:",
|
||||
Code = [[
|
||||
function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player)
|
||||
if (Player == nil) then
|
||||
-- Not changed by a player
|
||||
return false;
|
||||
end
|
||||
|
||||
-- Sign with playername, allow other plugins to interfere:
|
||||
return false, Line1, Line2, Line3, Line4 .. Player:GetName();
|
||||
end
|
||||
]],
|
||||
}
|
||||
} ,
|
||||
}, -- HOOK_UPDATING_SIGN
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
28
MCServer/Plugins/APIDump/Hooks/OnWeatherChanged.lua
Normal file
28
MCServer/Plugins/APIDump/Hooks/OnWeatherChanged.lua
Normal file
@ -0,0 +1,28 @@
|
||||
return
|
||||
{
|
||||
HOOK_WEATHER_CHANGED =
|
||||
{
|
||||
CalledWhen = "The weather has changed",
|
||||
DefaultFnName = "OnWeatherChanged", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called after the weather has changed in a {{cWorld|world}}. The new weather has already
|
||||
been sent to the clients.</p>
|
||||
<p>
|
||||
See also the {{OnWeatherChanging|HOOK_WEATHER_CHANGING}} hook for a similar hook called before the
|
||||
change.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather has changed" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_WEATHER_CHANGED
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
32
MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua
Normal file
32
MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua
Normal file
@ -0,0 +1,32 @@
|
||||
return
|
||||
{
|
||||
HOOK_WEATHER_CHANGING =
|
||||
{
|
||||
CalledWhen = "The weather is about to change",
|
||||
DefaultFnName = "OnWeatherChanging", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when the current weather has expired and a new weather is selected. Plugins may
|
||||
override the new weather setting.</p>
|
||||
<p>
|
||||
The new weather setting is sent to the clients only after this hook has been processed.</p>
|
||||
<p>
|
||||
See also the {{OnWeatherChanged|HOOK_WEATHER_CHANGED}} hook for a similar hook called after the
|
||||
change.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather is changing" },
|
||||
{ Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the server calls other plugins' callbacks and finally
|
||||
sets the weather. If the function returns true, the server takes the second returned value (wSunny
|
||||
by default) and sets it as the new weather. No other plugins' callbacks are called in this case.
|
||||
]],
|
||||
}, -- HOOK_WEATHER_CHANGING
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
29
MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua
Normal file
29
MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua
Normal file
@ -0,0 +1,29 @@
|
||||
return
|
||||
{
|
||||
HOOK_WORLD_TICK =
|
||||
{
|
||||
CalledWhen = "Every world tick (about 20 times per second), separately for each world",
|
||||
DefaultFnName = "OnWorldTick", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the
|
||||
world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p>
|
||||
<p>
|
||||
This hook is called in the world's tick thread context and thus has access to all world data
|
||||
guaranteed without blocking.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" },
|
||||
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event. There is no overridable behavior.
|
||||
]],
|
||||
}, -- HOOK_WORLD_TICK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -38,9 +38,19 @@ function Initialize(Plugin)
|
||||
Plugin:SetName("APIDump");
|
||||
Plugin:SetVersion(1);
|
||||
|
||||
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
|
||||
LOG("Initialising " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
|
||||
|
||||
g_PluginFolder = Plugin:GetLocalFolder();
|
||||
|
||||
-- Load the API descriptions from the Classes and Hooks subfolders:
|
||||
if (g_APIDesc.Classes == nil) then
|
||||
g_APIDesc.Classes = {};
|
||||
end
|
||||
if (g_APIDesc.Hooks == nil) then
|
||||
g_APIDesc.Hooks = {};
|
||||
end
|
||||
LoadAPIFiles("/Classes/", g_APIDesc.Classes);
|
||||
LoadAPIFiles("/Hooks/", g_APIDesc.Hooks);
|
||||
|
||||
-- dump all available API functions and objects:
|
||||
-- DumpAPITxt();
|
||||
@ -48,6 +58,8 @@ function Initialize(Plugin)
|
||||
-- Dump all available API object in HTML format into a subfolder:
|
||||
DumpAPIHtml();
|
||||
|
||||
LOG("APIDump finished");
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
@ -55,6 +67,29 @@ end
|
||||
|
||||
|
||||
|
||||
function LoadAPIFiles(a_Folder, a_DstTable)
|
||||
local Folder = g_PluginFolder .. a_Folder;
|
||||
for idx, fnam in ipairs(cFile:GetFolderContents(Folder)) do
|
||||
local FileName = Folder .. fnam;
|
||||
-- We only want .lua files from the folder:
|
||||
if (cFile:IsFile(FileName) and fnam:match(".*%.lua$")) then
|
||||
local TablesFn, Err = loadfile(FileName);
|
||||
if (TablesFn == nil) then
|
||||
LOGWARNING("Cannot load API descriptions from " .. FileName .. ", Lua error '" .. Err .. "'.");
|
||||
else
|
||||
local Tables = TablesFn();
|
||||
for k, cls in pairs(Tables) do
|
||||
a_DstTable[k] = cls;
|
||||
end
|
||||
end -- if (TablesFn)
|
||||
end -- if (is lua file)
|
||||
end -- for fnam - Folder[]
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function DumpAPITxt()
|
||||
LOG("Dumping all available functions to API.txt...");
|
||||
function dump (prefix, a, Output)
|
||||
@ -254,50 +289,53 @@ function DumpAPIHtml()
|
||||
end
|
||||
|
||||
f:write([[<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<html>
|
||||
<head>
|
||||
<title>MCServer API - Index</title>
|
||||
<link rel="stylesheet" type="text/css" href="main.css" />
|
||||
</head>
|
||||
<body>
|
||||
</head>
|
||||
<body>
|
||||
<div id="content">
|
||||
<header>
|
||||
<h1>MCServer API - Index</h1>
|
||||
<hr />
|
||||
</header>
|
||||
<p>The API reference is divided into the following sections:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="#classes">Class index</a></li>
|
||||
<li><a href="#hooks">Hooks</a></li>
|
||||
<li><a href="#extra">Extra pages</a></li>
|
||||
<li><a href="#docstats">Documentation statistics</a></li>
|
||||
</ul>
|
||||
|
||||
<hr />
|
||||
<a name="classes"><h2>Class index</h2></a>
|
||||
<p>The following classes are available in the MCServer Lua scripting language:</p>
|
||||
|
||||
<ul>
|
||||
]]);
|
||||
<header>
|
||||
<h1>MCServer API - Index</h1>
|
||||
<hr />
|
||||
</header>
|
||||
<p>The API reference is divided into the following sections:</p>
|
||||
<ul>
|
||||
<li><a href="#classes">Class index</a></li>
|
||||
<li><a href="#hooks">Hooks</a></li>
|
||||
<li><a href="#extra">Extra pages</a></li>
|
||||
<li><a href="#docstats">Documentation statistics</a></li>
|
||||
</ul>
|
||||
<hr />
|
||||
<a name="classes"><h2>Class index</h2></a>
|
||||
<p>The following classes are available in the MCServer Lua scripting language:
|
||||
<ul>
|
||||
]]);
|
||||
for i, cls in ipairs(API) do
|
||||
f:write(" <li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
|
||||
f:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n");
|
||||
WriteHtmlClass(cls, API);
|
||||
end
|
||||
f:write([[ </ul>
|
||||
|
||||
<hr />
|
||||
<a name="hooks"><h2>Hooks</h2></a>
|
||||
|
||||
<p>A plugin can register to be called whenever an "interesting event" occurs. It does so by calling <a href="cPluginManager.html">cPluginManager</a>'s AddHook() function and implementing a callback function to handle the event.</p>
|
||||
<p>A plugin can decide whether it will let the event pass through to the rest of the plugins, or hide it from them. This is determined by the return value from the hook callback function. If the function returns false or no value, the event is propagated further. If the function returns true, the processing is stopped, no other plugin receives the notification (and possibly MCServer disables the default behavior for the event). See each hook's details to see the exact behavior.</p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Hook name</th>
|
||||
<th>Called when</th>
|
||||
</tr>
|
||||
]]);
|
||||
f:write([[
|
||||
</ul></p>
|
||||
<hr />
|
||||
<a name="hooks"><h2>Hooks</h2></a>
|
||||
<p>
|
||||
A plugin can register to be called whenever an "interesting event" occurs. It does so by calling
|
||||
<a href="cPluginManager.html">cPluginManager</a>'s AddHook() function and implementing a callback
|
||||
function to handle the event.</p>
|
||||
<p>
|
||||
A plugin can decide whether it will let the event pass through to the rest of the plugins, or hide it
|
||||
from them. This is determined by the return value from the hook callback function. If the function
|
||||
returns false or no value, the event is propagated further. If the function returns true, the processing
|
||||
is stopped, no other plugin receives the notification (and possibly MCServer disables the default
|
||||
behavior for the event). See each hook's details to see the exact behavior.</p>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Hook name</th>
|
||||
<th>Called when</th>
|
||||
</tr>
|
||||
]]);
|
||||
for i, hook in ipairs(Hooks) do
|
||||
if (hook.DefaultFnName == nil) then
|
||||
-- The hook is not documented yet
|
||||
@ -430,6 +468,11 @@ function ReadDescriptions(a_API)
|
||||
|
||||
-- Process the documentation for each class:
|
||||
for i, cls in ipairs(a_API) do
|
||||
-- Initialize default values for each class:
|
||||
cls.ConstantGroups = {};
|
||||
cls.NumConstantsInGroups = 0;
|
||||
cls.NumConstantsInGroupsForDescendants = 0;
|
||||
|
||||
-- Rename special functions:
|
||||
for j, fn in ipairs(cls.Functions) do
|
||||
if (fn.Name == ".call") then
|
||||
@ -562,6 +605,52 @@ function ReadDescriptions(a_API)
|
||||
end
|
||||
end -- else if (APIDesc.Variables ~= nil)
|
||||
|
||||
if (APIDesc.ConstantGroups ~= nil) then
|
||||
-- Create links between the constants and the groups:
|
||||
local NumInGroups = 0;
|
||||
local NumInDescendantGroups = 0;
|
||||
for j, group in pairs(APIDesc.ConstantGroups) do
|
||||
group.Name = j;
|
||||
group.Constants = {};
|
||||
if (type(group.Include) == "string") then
|
||||
group.Include = { group.Include };
|
||||
end
|
||||
local NumInGroup = 0;
|
||||
for idx, incl in ipairs(group.Include or {}) do
|
||||
for cidx, cons in ipairs(cls.Constants) do
|
||||
if ((cons.Group == nil) and cons.Name:match(incl)) then
|
||||
cons.Group = group;
|
||||
table.insert(group.Constants, cons);
|
||||
NumInGroup = NumInGroup + 1;
|
||||
end
|
||||
end -- for cidx - cls.Constants[]
|
||||
end -- for idx - group.Include[]
|
||||
NumInGroups = NumInGroups + NumInGroup;
|
||||
if (group.ShowInDescendants) then
|
||||
NumInDescendantGroups = NumInDescendantGroups + NumInGroup;
|
||||
end
|
||||
|
||||
-- Sort the constants:
|
||||
table.sort(group.Constants,
|
||||
function(c1, c2)
|
||||
return (c1.Name < c2.Name);
|
||||
end
|
||||
);
|
||||
end -- for j - APIDesc.ConstantGroups[]
|
||||
cls.ConstantGroups = APIDesc.ConstantGroups;
|
||||
cls.NumConstantsInGroups = NumInGroups;
|
||||
cls.NumConstantsInGroupsForDescendants = NumInDescendantGroups;
|
||||
|
||||
-- Remove grouped constants from the normal list:
|
||||
local NewConstants = {};
|
||||
for idx, cons in ipairs(cls.Constants) do
|
||||
if (cons.Group == nil) then
|
||||
table.insert(NewConstants, cons);
|
||||
end
|
||||
end
|
||||
cls.Constants = NewConstants;
|
||||
end -- if (ConstantGroups ~= nil)
|
||||
|
||||
else -- if (APIDesc ~= nil)
|
||||
|
||||
-- Class is not documented at all, add all its members to Undocumented lists:
|
||||
@ -740,34 +829,51 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
|
||||
end
|
||||
|
||||
if (a_InheritedName ~= nil) then
|
||||
cf:write(" <h2>Functions inherited from ", a_InheritedName, "</h2>\n");
|
||||
cf:write("<h2>Functions inherited from ", a_InheritedName, "</h2>\n");
|
||||
end
|
||||
cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Parameters</th>\n <th>Return value</th>\n <th>Notes</th>\n </tr>\n");
|
||||
cf:write("<table>\n<tr><th>Name</th><th>Parameters</th><th>Return value</th><th>Notes</th></tr>\n");
|
||||
for i, func in ipairs(a_Functions) do
|
||||
cf:write(" <tr>\n <td>" .. func.Name .. "</td>\n");
|
||||
cf:write(" <td>", LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n");
|
||||
cf:write(" <td>", LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n");
|
||||
cf:write(" <td>", LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)), "</td>\n </tr>\n");
|
||||
cf:write("<tr><td>", func.Name, "</td>\n");
|
||||
cf:write("<td>", LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n");
|
||||
cf:write("<td>", LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n");
|
||||
cf:write("<td>", LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)), "</td></tr>\n");
|
||||
end
|
||||
cf:write(" </table>\n\n");
|
||||
cf:write("</table>\n");
|
||||
end
|
||||
|
||||
local function WriteConstants(a_Constants, a_InheritedName)
|
||||
if (#a_Constants == 0) then
|
||||
local function WriteConstantTable(a_Constants, a_Source)
|
||||
cf:write("<table>\n<tr><th>Name</th><th>Value</th><th>Notes</th></tr>\n");
|
||||
for i, cons in ipairs(a_Constants) do
|
||||
cf:write("<tr><td>", cons.Name, "</td>\n");
|
||||
cf:write("<td>", cons.Value, "</td>\n");
|
||||
cf:write("<td>", LinkifyString(cons.Notes or "", a_Source), "</td></tr>\n");
|
||||
end
|
||||
cf:write("</table>\n\n");
|
||||
end
|
||||
|
||||
local function WriteConstants(a_Constants, a_ConstantGroups, a_NumConstantGroups, a_InheritedName)
|
||||
if ((#a_Constants == 0) and (a_NumConstantGroups == 0)) then
|
||||
return;
|
||||
end
|
||||
|
||||
local Source = a_ClassAPI.Name
|
||||
if (a_InheritedName ~= nil) then
|
||||
cf:write(" <h2>Constants inherited from ", a_InheritedName, "</h2>\n");
|
||||
cf:write("<h2>Constants inherited from ", a_InheritedName, "</h2>\n");
|
||||
Source = a_InheritedName;
|
||||
end
|
||||
|
||||
cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Value</th>\n <th>Notes</th>\n </tr>\n");
|
||||
for i, cons in ipairs(a_Constants) do
|
||||
cf:write(" <tr>\n <td>", cons.Name, "</td>\n");
|
||||
cf:write(" <td>", cons.Value, "</td>\n");
|
||||
cf:write(" <td>", LinkifyString(cons.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n");
|
||||
if (#a_Constants > 0) then
|
||||
WriteConstantTable(a_Constants, Source);
|
||||
end
|
||||
|
||||
for k, group in pairs(a_ConstantGroups) do
|
||||
if ((a_InheritedName == nil) or group.ShowInDescendants) then
|
||||
cf:write("<a name='", group.Name, "'><p>");
|
||||
cf:write(LinkifyString(group.TextBefore or "", Source));
|
||||
WriteConstantTable(group.Constants, a_InheritedName or a_ClassAPI.Name);
|
||||
cf:write(LinkifyString(group.TextAfter or "", Source), "</a></p>");
|
||||
end
|
||||
end
|
||||
cf:write(" </table>\n\n");
|
||||
end
|
||||
|
||||
local function WriteVariables(a_Variables, a_InheritedName)
|
||||
@ -776,16 +882,16 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
|
||||
end
|
||||
|
||||
if (a_InheritedName ~= nil) then
|
||||
cf:write(" <h2>Member variables inherited from ", a_InheritedName, "</h2>\n");
|
||||
cf:write("<h2>Member variables inherited from ", a_InheritedName, "</h2>\n");
|
||||
end
|
||||
|
||||
cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n");
|
||||
cf:write("<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n");
|
||||
for i, var in ipairs(a_Variables) do
|
||||
cf:write(" <tr>\n <td>", var.Name, "</td>\n");
|
||||
cf:write(" <td>", LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name), "</td>\n");
|
||||
cf:write(" <td>", LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n");
|
||||
cf:write("<tr><td>", var.Name, "</td>\n");
|
||||
cf:write("<td>", LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name), "</td>\n");
|
||||
cf:write("<td>", LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n");
|
||||
end
|
||||
cf:write(" </table>\n\n");
|
||||
cf:write("</table>\n\n");
|
||||
end
|
||||
|
||||
local function WriteDescendants(a_Descendants)
|
||||
@ -811,95 +917,93 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
|
||||
CurrInheritance = CurrInheritance.Inherits;
|
||||
end
|
||||
|
||||
cf:write([[<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
cf:write([[<!DOCTYPE html><html>
|
||||
<head>
|
||||
<title>MCServer API - ]], a_ClassAPI.Name, [[ Class</title>
|
||||
<link rel="stylesheet" type="text/css" href="main.css" />
|
||||
<link rel="stylesheet" type="text/css" href="prettify.css" />
|
||||
<script src="prettify.js"></script>
|
||||
<script src="lang-lua.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
</head>
|
||||
<body>
|
||||
<div id="content">
|
||||
<header>
|
||||
<h1>]], a_ClassAPI.Name, [[</h1>
|
||||
<hr />
|
||||
</header>
|
||||
<h1>Contents</h1>
|
||||
|
||||
<ul>
|
||||
]]);
|
||||
<header>
|
||||
<h1>]], a_ClassAPI.Name, [[</h1>
|
||||
<hr />
|
||||
</header>
|
||||
<h1>Contents</h1>
|
||||
<p><ul>
|
||||
]]);
|
||||
|
||||
local HasInheritance = ((#a_ClassAPI.Descendants > 0) or (a_ClassAPI.Inherits ~= nil));
|
||||
|
||||
local HasConstants = (#a_ClassAPI.Constants > 0);
|
||||
local HasConstants = (#a_ClassAPI.Constants > 0) or (a_ClassAPI.NumConstantsInGroups > 0);
|
||||
local HasFunctions = (#a_ClassAPI.Functions > 0);
|
||||
local HasVariables = (#a_ClassAPI.Variables > 0);
|
||||
for idx, cls in ipairs(InheritanceChain) do
|
||||
HasConstants = HasConstants or (#cls.Constants > 0);
|
||||
HasConstants = HasConstants or (#cls.Constants > 0) or (cls.NumConstantsInGroupsForDescendants > 0);
|
||||
HasFunctions = HasFunctions or (#cls.Functions > 0);
|
||||
HasVariables = HasVariables or (#cls.Variables > 0);
|
||||
end
|
||||
|
||||
-- Write the table of contents:
|
||||
if (HasInheritance) then
|
||||
cf:write(" <li><a href=\"#inherits\">Inheritance</a></li>\n");
|
||||
cf:write("<li><a href=\"#inherits\">Inheritance</a></li>\n");
|
||||
end
|
||||
if (HasConstants) then
|
||||
cf:write(" <li><a href=\"#constants\">Constants</a></li>\n");
|
||||
cf:write("<li><a href=\"#constants\">Constants</a></li>\n");
|
||||
end
|
||||
if (HasVariables) then
|
||||
cf:write(" <li><a href=\"#variables\">Member variables</a></li>\n");
|
||||
cf:write("<li><a href=\"#variables\">Member variables</a></li>\n");
|
||||
end
|
||||
if (HasFunctions) then
|
||||
cf:write(" <li><a href=\"#functions\">Functions</a></li>\n");
|
||||
cf:write("<li><a href=\"#functions\">Functions</a></li>\n");
|
||||
end
|
||||
if (a_ClassAPI.AdditionalInfo ~= nil) then
|
||||
for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do
|
||||
cf:write(" <li><a href=\"#additionalinfo_", i, "\">", (additional.Header or "<i>(No header)</i>"), "</a></li>\n");
|
||||
cf:write("<li><a href=\"#additionalinfo_", i, "\">", (additional.Header or "<i>(No header)</i>"), "</a></li>\n");
|
||||
end
|
||||
end
|
||||
cf:write(" </ul>\n\n");
|
||||
cf:write("</ul></p>\n");
|
||||
|
||||
-- Write the class description:
|
||||
cf:write(" <a name=\"desc\"><hr /><h1>" .. ClassName .. " class</h1></a>\n");
|
||||
cf:write("<hr /><a name=\"desc\"><h1>", ClassName, " class</h1></a>\n");
|
||||
if (a_ClassAPI.Desc ~= nil) then
|
||||
cf:write(" <p>");
|
||||
cf:write("<p>");
|
||||
cf:write(LinkifyString(a_ClassAPI.Desc, ClassName));
|
||||
cf:write(" </p>\n\n");
|
||||
cf:write("</p>\n\n");
|
||||
end;
|
||||
|
||||
-- Write the inheritance, if available:
|
||||
if (HasInheritance) then
|
||||
cf:write(" <a name=\"inherits\">\n <hr /><h1>Inheritance</h1></a>\n");
|
||||
cf:write("<hr /><a name=\"inherits\"><h1>Inheritance</h1></a>\n");
|
||||
if (#InheritanceChain > 0) then
|
||||
cf:write(" <p>This class inherits from the following parent classes:</p>\n\n <ul>\n");
|
||||
cf:write("<p>This class inherits from the following parent classes:<ul>\n");
|
||||
for i, cls in ipairs(InheritanceChain) do
|
||||
cf:write(" <li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
|
||||
cf:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n");
|
||||
end
|
||||
cf:write(" </ul>\n\n");
|
||||
cf:write("</ul></p>\n");
|
||||
end
|
||||
if (#a_ClassAPI.Descendants > 0) then
|
||||
cf:write(" <p>This class has the following descendants:\n");
|
||||
cf:write("<p>This class has the following descendants:\n");
|
||||
WriteDescendants(a_ClassAPI.Descendants);
|
||||
cf:write(" </p>\n\n");
|
||||
cf:write("</p>\n\n");
|
||||
end
|
||||
end
|
||||
|
||||
-- Write the constants:
|
||||
if (HasConstants) then
|
||||
cf:write(" <a name=\"constants\"><hr /><h1>Constants</h1></a>\n");
|
||||
WriteConstants(a_ClassAPI.Constants, nil);
|
||||
g_Stats.NumTotalConstants = g_Stats.NumTotalConstants + #a_ClassAPI.Constants;
|
||||
cf:write("<a name=\"constants\"><hr /><h1>Constants</h1></a>\n");
|
||||
WriteConstants(a_ClassAPI.Constants, a_ClassAPI.ConstantGroups, a_ClassAPI.NumConstantsInGroups, nil);
|
||||
g_Stats.NumTotalConstants = g_Stats.NumTotalConstants + #a_ClassAPI.Constants + (a_ClassAPI.NumConstantsInGroups or 0);
|
||||
for i, cls in ipairs(InheritanceChain) do
|
||||
WriteConstants(cls.Constants, cls.Name);
|
||||
WriteConstants(cls.Constants, cls.ConstantGroups, cls.NumConstantsInGroupsForDescendants, cls.Name);
|
||||
end;
|
||||
end;
|
||||
|
||||
-- Write the member variables:
|
||||
if (HasVariables) then
|
||||
cf:write(" <a name=\"variables\"><hr /><h1>Member variables</h1></a>\n");
|
||||
cf:write("<a name=\"variables\"><hr /><h1>Member variables</h1></a>\n");
|
||||
WriteVariables(a_ClassAPI.Variables, nil);
|
||||
g_Stats.NumTotalVariables = g_Stats.NumTotalVariables + #a_ClassAPI.Variables;
|
||||
for i, cls in ipairs(InheritanceChain) do
|
||||
@ -909,7 +1013,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
|
||||
|
||||
-- Write the functions, including the inherited ones:
|
||||
if (HasFunctions) then
|
||||
cf:write(" <a name=\"functions\"><hr /><h1>Functions</h1></a>\n");
|
||||
cf:write("<a name=\"functions\"><hr /><h1>Functions</h1></a>\n");
|
||||
WriteFunctions(a_ClassAPI.Functions, nil);
|
||||
g_Stats.NumTotalFunctions = g_Stats.NumTotalFunctions + #a_ClassAPI.Functions;
|
||||
for i, cls in ipairs(InheritanceChain) do
|
||||
@ -920,19 +1024,12 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
|
||||
-- Write the additional infos:
|
||||
if (a_ClassAPI.AdditionalInfo ~= nil) then
|
||||
for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do
|
||||
cf:write(" <a name=\"additionalinfo_", i, "\"><h1>", additional.Header, "</h1></a>\n");
|
||||
cf:write("<a name=\"additionalinfo_", i, "\"><h1>", additional.Header, "</h1></a>\n");
|
||||
cf:write(LinkifyString(additional.Contents, ClassName));
|
||||
end
|
||||
end
|
||||
|
||||
cf:write([[
|
||||
</div>
|
||||
<script>
|
||||
prettyPrint();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
]]);
|
||||
cf:write([[</div><script>prettyPrint();</script></body></html>]]);
|
||||
cf:close();
|
||||
end
|
||||
|
||||
@ -949,27 +1046,26 @@ function WriteHtmlHook(a_Hook)
|
||||
end
|
||||
local HookName = a_Hook.DefaultFnName;
|
||||
|
||||
f:write([[<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>MCServer API - ]] .. HookName .. [[ Hook</title>
|
||||
f:write([[<!DOCTYPE html><html>
|
||||
<head>
|
||||
<title>MCServer API - ]], HookName, [[ Hook</title>
|
||||
<link rel="stylesheet" type="text/css" href="main.css" />
|
||||
<link rel="stylesheet" type="text/css" href="prettify.css" />
|
||||
<script src="prettify.js"></script>
|
||||
<script src="lang-lua.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
</head>
|
||||
<body>
|
||||
<div id="content">
|
||||
<header>
|
||||
<h1>]] .. a_Hook.Name .. [[</h1>
|
||||
<hr />
|
||||
</header>
|
||||
<p>
|
||||
]]);
|
||||
<header>
|
||||
<h1>]], a_Hook.Name, [[</h1>
|
||||
<hr />
|
||||
</header>
|
||||
<p>
|
||||
]]);
|
||||
f:write(LinkifyString(a_Hook.Desc, HookName));
|
||||
f:write(" </p>\n <hr /><h1>Callback function</h1>\n <p>The default name for the callback function is ");
|
||||
f:write(a_Hook.DefaultFnName .. ". It has the following signature:\n\n");
|
||||
f:write(" <pre class=\"prettyprint lang-lua\">function " .. HookName .. "(");
|
||||
f:write("</p>\n<hr /><h1>Callback function</h1>\n<p>The default name for the callback function is ");
|
||||
f:write(a_Hook.DefaultFnName, ". It has the following signature:\n");
|
||||
f:write("<pre class=\"prettyprint lang-lua\">function ", HookName, "(");
|
||||
if (a_Hook.Params == nil) then
|
||||
a_Hook.Params = {};
|
||||
end
|
||||
@ -979,30 +1075,22 @@ function WriteHtmlHook(a_Hook)
|
||||
end
|
||||
f:write(param.Name);
|
||||
end
|
||||
f:write(")</pre>\n\n <hr /><h1>Parameters:</h1>\n\n <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n");
|
||||
f:write(")</pre>\n<hr /><h1>Parameters:</h1>\n<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n");
|
||||
for i, param in ipairs(a_Hook.Params) do
|
||||
f:write(" <tr>\n <td>" .. param.Name .. "</td>\n <td>" .. LinkifyString(param.Type, HookName) .. "</td>\n <td>" .. LinkifyString(param.Notes, HookName) .. "</td>\n </tr>\n");
|
||||
f:write("<tr><td>", param.Name, "</td><td>", LinkifyString(param.Type, HookName), "</td><td>", LinkifyString(param.Notes, HookName), "</td></tr>\n");
|
||||
end
|
||||
f:write(" </table>\n\n <p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
|
||||
f:write([[ <hr /><h1>Code examples</h1>
|
||||
<h2>Registering the callback</h2>
|
||||
|
||||
]]);
|
||||
f:write(" <pre class=\"prettyprint lang-lua\">\n");
|
||||
f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
|
||||
f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]);
|
||||
f:write("<pre class=\"prettyprint lang-lua\">\n");
|
||||
f:write([[cPluginManager.AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
|
||||
f:write("</pre>\n\n");
|
||||
local Examples = a_Hook.CodeExamples or {};
|
||||
for i, example in ipairs(Examples) do
|
||||
f:write(" <h2>" .. (example.Title or "<i>missing Title</i>") .. "</h2>\n");
|
||||
f:write(" <p>" .. (example.Desc or "<i>missing Desc</i>") .. "</p>\n\n");
|
||||
f:write(" <pre class=\"prettyprint lang-lua\">" .. (example.Code or "<i>missing Code</i>") .. "\n </pre>\n\n");
|
||||
f:write("<h2>", (example.Title or "<i>missing Title</i>"), "</h2>\n");
|
||||
f:write("<p>", (example.Desc or "<i>missing Desc</i>"), "</p>\n");
|
||||
f:write("<pre class=\"prettyprint lang-lua\">", (example.Code or "<i>missing Code</i>"), "\n</pre>\n\n");
|
||||
end
|
||||
f:write([[ </div>
|
||||
<script>
|
||||
prettyPrint();
|
||||
</script>
|
||||
</body>
|
||||
</html>]]);
|
||||
f:write([[</div><script>prettyPrint();</script></body></html>]]);
|
||||
f:close();
|
||||
end
|
||||
|
||||
@ -1180,7 +1268,7 @@ end
|
||||
function WriteStats(f)
|
||||
local function ExportMeter(a_Percent)
|
||||
local Color;
|
||||
if (a_Percent > 95) then
|
||||
if (a_Percent > 99) then
|
||||
Color = "green";
|
||||
elseif (a_Percent > 50) then
|
||||
Color = "orange";
|
@ -28,25 +28,30 @@ function Initialize(Plugin)
|
||||
cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
|
||||
cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
|
||||
|
||||
PluginManager = cRoot:Get():GetPluginManager();
|
||||
PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
|
||||
PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
|
||||
PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
|
||||
PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
|
||||
PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
|
||||
PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
|
||||
PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
|
||||
PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
|
||||
PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
|
||||
PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
|
||||
PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
|
||||
PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
|
||||
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
|
||||
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
|
||||
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
|
||||
PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
|
||||
PluginManager:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
|
||||
PluginManager:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp");
|
||||
PM = cRoot:Get():GetPluginManager();
|
||||
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
|
||||
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
|
||||
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
|
||||
PM:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
|
||||
PM:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
|
||||
PM:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
|
||||
PM:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
|
||||
PM:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
|
||||
PM:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
|
||||
PM:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
|
||||
PM:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
|
||||
PM:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
|
||||
PM:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
|
||||
PM:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
|
||||
PM:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
|
||||
PM:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
|
||||
PM:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
|
||||
PM:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp");
|
||||
PM:BindCommand("/fill", "debuggers", HandleFill, "- Fills all block entities in current chunk with junk");
|
||||
PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item");
|
||||
PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace");
|
||||
|
||||
Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers);
|
||||
|
||||
-- Enable the following line for BlockArea / Generator interface testing:
|
||||
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
|
||||
@ -863,3 +868,89 @@ function HandleRemoveXp(a_Split, a_Player)
|
||||
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleFill(a_Split, a_Player)
|
||||
local World = a_Player:GetWorld();
|
||||
local ChunkX = a_Player:GetChunkX();
|
||||
local ChunkZ = a_Player:GetChunkZ();
|
||||
World:ForEachBlockEntityInChunk(ChunkX, ChunkZ,
|
||||
function(a_BlockEntity)
|
||||
local BlockType = a_BlockEntity:GetBlockType();
|
||||
if (
|
||||
(BlockType == E_BLOCK_CHEST) or
|
||||
(BlockType == E_BLOCK_DISPENSER) or
|
||||
(BlockType == E_BLOCK_DROPPER) or
|
||||
(BlockType == E_BLOCK_FURNACE) or
|
||||
(BlockType == E_BLOCK_HOPPER)
|
||||
) then
|
||||
-- This block entity has items (inherits from cBlockEntityWithItems), fill it:
|
||||
-- Note that we're not touching lit furnaces, don't wanna mess them up
|
||||
local EntityWithItems = tolua.cast(a_BlockEntity, "cBlockEntityWithItems");
|
||||
local ItemGrid = EntityWithItems:GetContents();
|
||||
local NumSlots = ItemGrid:GetNumSlots();
|
||||
local ItemToSet = cItem(E_ITEM_GOLD_NUGGET);
|
||||
for i = 0, NumSlots - 1 do
|
||||
if (ItemGrid:GetSlot(i):IsEmpty()) then
|
||||
ItemGrid:SetSlot(i, ItemToSet);
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
);
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleFurnaceRecipe(a_Split, a_Player)
|
||||
local HeldItem = a_Player:GetEquippedItem();
|
||||
local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem);
|
||||
if (Out ~= nil) then
|
||||
a_Player:SendMessage(
|
||||
"Furnace turns " .. ItemToFullString(In) ..
|
||||
" to " .. ItemToFullString(Out) ..
|
||||
" in " .. NumTicks .. " ticks (" ..
|
||||
tostring(NumTicks / 20) .. " seconds)."
|
||||
);
|
||||
else
|
||||
a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem));
|
||||
end
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleFurnaceFuel(a_Split, a_Player)
|
||||
local HeldItem = a_Player:GetEquippedItem();
|
||||
local NumTicks = cRoot:GetFurnaceFuelBurnTime(HeldItem);
|
||||
if (NumTicks > 0) then
|
||||
a_Player:SendMessage(
|
||||
ItemToFullString(HeldItem) .. " would power a furnace for " .. NumTicks ..
|
||||
" ticks (" .. tostring(NumTicks / 20) .. " seconds)."
|
||||
);
|
||||
else
|
||||
a_Player:SendMessage(ItemToString(HeldItem) .. " will not power furnaces.");
|
||||
end
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleRequest_Debuggers(a_Request)
|
||||
local FolderContents = cFile:GetFolderContents("./");
|
||||
return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>";
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
7
Tools/RCONClient/.gitignore
vendored
Normal file
7
Tools/RCONClient/.gitignore
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
Debug/
|
||||
logs/
|
||||
Release/
|
||||
*.suo
|
||||
*.user
|
||||
*.ncb
|
||||
*.sdf
|
10
Tools/RCONClient/Globals.cpp
Normal file
10
Tools/RCONClient/Globals.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
// Globals.cpp
|
||||
|
||||
// This file is used for precompiled header generation in MSVC environments
|
||||
|
||||
#include "Globals.h"
|
||||
|
||||
|
||||
|
||||
|
208
Tools/RCONClient/Globals.h
Normal file
208
Tools/RCONClient/Globals.h
Normal file
@ -0,0 +1,208 @@
|
||||
|
||||
// Globals.h
|
||||
|
||||
// This file gets included from every module in the project, so that global symbols may be introduced easily
|
||||
// Also used for precompiled header generation in MSVC environments
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Compiler-dependent stuff:
|
||||
#if defined(_MSC_VER)
|
||||
// MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
|
||||
#pragma warning(disable:4481)
|
||||
|
||||
// Disable some warnings that we don't care about:
|
||||
#pragma warning(disable:4100)
|
||||
|
||||
#define OBSOLETE __declspec(deprecated)
|
||||
|
||||
// No alignment needed in MSVC
|
||||
#define ALIGN_8
|
||||
#define ALIGN_16
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
|
||||
// TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
|
||||
#define abstract
|
||||
|
||||
// TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
|
||||
#define override
|
||||
|
||||
#define OBSOLETE __attribute__((deprecated))
|
||||
|
||||
#define ALIGN_8 __attribute__((aligned(8)))
|
||||
#define ALIGN_16 __attribute__((aligned(16)))
|
||||
|
||||
// Some portability macros :)
|
||||
#define stricmp strcasecmp
|
||||
|
||||
#else
|
||||
|
||||
#error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
|
||||
|
||||
/*
|
||||
// Copy and uncomment this into another #elif section based on your compiler identification
|
||||
|
||||
// Explicitly mark classes as abstract (no instances can be created)
|
||||
#define abstract
|
||||
|
||||
// Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
|
||||
#define override
|
||||
|
||||
// Mark functions as obsolete, so that their usage results in a compile-time warning
|
||||
#define OBSOLETE
|
||||
|
||||
// Mark types / variables for alignment. Do the platforms need it?
|
||||
#define ALIGN_8
|
||||
#define ALIGN_16
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Integral types with predefined sizes:
|
||||
typedef long long Int64;
|
||||
typedef int Int32;
|
||||
typedef short Int16;
|
||||
|
||||
typedef unsigned long long UInt64;
|
||||
typedef unsigned int UInt32;
|
||||
typedef unsigned short UInt16;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// A macro to disallow the copy constructor and operator= functions
|
||||
// This should be used in the private: declarations for any class that shouldn't allow copying itself
|
||||
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
|
||||
TypeName(const TypeName &); \
|
||||
void operator=(const TypeName &)
|
||||
|
||||
// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc
|
||||
#define UNUSED(X) (void)(X)
|
||||
|
||||
|
||||
|
||||
|
||||
// OS-dependent stuff:
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
||||
#define _WIN32_WINNT 0x501 // We want to target WinXP and higher
|
||||
|
||||
#include <Windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <Ws2tcpip.h> // IPv6 stuff
|
||||
|
||||
// Windows SDK defines min and max macros, messing up with our std::min and std::max usage
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
// Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant
|
||||
#ifdef GetFreeSpace
|
||||
#undef GetFreeSpace
|
||||
#endif // GetFreeSpace
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h> // for mkdir
|
||||
#include <sys/time.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <time.h>
|
||||
#include <dirent.h>
|
||||
#include <errno.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <pthread.h>
|
||||
#include <semaphore.h>
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#if !defined(ANDROID_NDK)
|
||||
#include <tr1/memory>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if !defined(ANDROID_NDK)
|
||||
#define USE_SQUIRREL
|
||||
#endif
|
||||
|
||||
#if defined(ANDROID_NDK)
|
||||
#define FILE_IO_PREFIX "/sdcard/mcserver/"
|
||||
#else
|
||||
#define FILE_IO_PREFIX ""
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// CRT stuff:
|
||||
#include <sys/stat.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// STL stuff:
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <deque>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Common headers (part 1, without macros):
|
||||
#include "StringUtils.h"
|
||||
#include "OSSupport/CriticalSection.h"
|
||||
#include "OSSupport/File.h"
|
||||
#include "MCLogger.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Common definitions:
|
||||
|
||||
/// Evaluates to the number of elements in an array (compile-time!)
|
||||
#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
|
||||
|
||||
/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
|
||||
#define KiB * 1024
|
||||
|
||||
/// Faster than (int)floorf((float)x / (float)div)
|
||||
#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) )
|
||||
|
||||
// Own version of assert() that writes failed assertions to the log for review
|
||||
#ifdef NDEBUG
|
||||
#define ASSERT(x) ((void)0)
|
||||
#else
|
||||
#define ASSERT assert
|
||||
#endif
|
||||
|
||||
// Pretty much the same as ASSERT() but stays in Release builds
|
||||
#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
|
||||
|
||||
|
||||
|
||||
|
||||
|
332
Tools/RCONClient/RCONClient.cpp
Normal file
332
Tools/RCONClient/RCONClient.cpp
Normal file
@ -0,0 +1,332 @@
|
||||
|
||||
// RCONClient.cpp
|
||||
|
||||
// Implements the main app entrypoint
|
||||
|
||||
#include "Globals.h"
|
||||
#include "OSSupport/Socket.h"
|
||||
#include "ByteBuffer.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// If set to true, verbose messages are output to stderr. Use the "-v" or "--verbose" param to turn on
|
||||
bool g_IsVerbose = false;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// This class can read and write RCON packets to / from a connected socket
|
||||
class cRCONPacketizer
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
ptCommand = 2,
|
||||
ptLogin = 3,
|
||||
} ;
|
||||
|
||||
cRCONPacketizer(cSocket & a_Socket);
|
||||
|
||||
/// Sends the packet to the socket and waits until the response is received.
|
||||
/// Returns true if response successfully received, false if the client disconnected or protocol error.
|
||||
/// Dumps the reply payload to stdout.
|
||||
bool SendPacket(int a_PacketType, const AString & a_PacketPayload);
|
||||
|
||||
protected:
|
||||
/// The socket to use for reading incoming data and writing outgoing data:
|
||||
cSocket & m_Socket;
|
||||
|
||||
/// The RequestID of the packet that is being sent. Incremented when the reply is received
|
||||
int m_RequestID;
|
||||
|
||||
/// Receives the full response and dumps its payload to stdout.
|
||||
/// Returns true if successful, false if the client disconnected or protocol error.
|
||||
bool ReceiveResponse(void);
|
||||
|
||||
/// Parses the received response packet and dumps its payload to stdout.
|
||||
/// Returns true if successful, false on protocol error
|
||||
/// Assumes that the packet length has already been read from the packet
|
||||
/// If the packet is successfully parsed, increments m_RequestID
|
||||
bool ParsePacket(cByteBuffer & a_Buffer, int a_PacketLength);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cRCONPacketizer::cRCONPacketizer(cSocket & a_Socket) :
|
||||
m_Socket(a_Socket),
|
||||
m_RequestID(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRCONPacketizer::SendPacket(int a_PacketType, const AString & a_PacketPayload)
|
||||
{
|
||||
// Send the packet:
|
||||
cByteBuffer bb(a_PacketPayload.size() + 30);
|
||||
bb.WriteLEInt(m_RequestID);
|
||||
bb.WriteLEInt(a_PacketType);
|
||||
bb.WriteBuf(a_PacketPayload.data(), a_PacketPayload.size());
|
||||
bb.WriteBEShort(0); // Padding
|
||||
AString Packet;
|
||||
bb.ReadAll(Packet);
|
||||
size_t Length = Packet.size();
|
||||
if (!m_Socket.Send((const char *)&Length, 4))
|
||||
{
|
||||
fprintf(stderr, "Network error while sending packet: %d (%s). Aborting.",
|
||||
cSocket::GetLastError(), cSocket::GetLastErrorString().c_str()
|
||||
);
|
||||
return false;
|
||||
}
|
||||
if (!m_Socket.Send(Packet.data(), Packet.size()))
|
||||
{
|
||||
fprintf(stderr, "Network error while sending packet: %d (%s). Aborting.",
|
||||
cSocket::GetLastError(), cSocket::GetLastErrorString().c_str()
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
return ReceiveResponse();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRCONPacketizer::ReceiveResponse(void)
|
||||
{
|
||||
// Receive the response:
|
||||
cByteBuffer Buffer(64 KiB);
|
||||
while (true)
|
||||
{
|
||||
char buf[1024];
|
||||
int NumReceived = m_Socket.Receive(buf, sizeof(buf), 0);
|
||||
if (NumReceived == 0)
|
||||
{
|
||||
fprintf(stderr, "The remote end closed the connection. Aborting.");
|
||||
return false;
|
||||
}
|
||||
if (NumReceived < 0)
|
||||
{
|
||||
fprintf(stderr, "Network error while receiving response: %d, %d (%s). Aborting.",
|
||||
NumReceived, cSocket::GetLastError(), cSocket::GetLastErrorString().c_str()
|
||||
);
|
||||
return false;
|
||||
}
|
||||
Buffer.Write(buf, NumReceived);
|
||||
Buffer.ResetRead();
|
||||
|
||||
// Check if the buffer contains the full packet:
|
||||
if (!Buffer.CanReadBytes(14))
|
||||
{
|
||||
// 14 is the minimum packet size for RCON
|
||||
continue;
|
||||
}
|
||||
int PacketSize;
|
||||
VERIFY(Buffer.ReadLEInt(PacketSize));
|
||||
if (!Buffer.CanReadBytes(PacketSize))
|
||||
{
|
||||
// The packet is not complete yet
|
||||
continue;
|
||||
}
|
||||
|
||||
// Parse the packet
|
||||
return ParsePacket(Buffer, PacketSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRCONPacketizer::ParsePacket(cByteBuffer & a_Buffer, int a_PacketLength)
|
||||
{
|
||||
// Check that the request ID is equal
|
||||
bool IsValid = true;
|
||||
int RequestID = 0;
|
||||
VERIFY(a_Buffer.ReadLEInt(RequestID));
|
||||
if (RequestID != m_RequestID)
|
||||
{
|
||||
if ((RequestID == -1) && (m_RequestID == 0))
|
||||
{
|
||||
fprintf(stderr, "Login failed. Aborting.");
|
||||
IsValid = false;
|
||||
// Continue, so that the payload is printed before the program aborts.
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "The server returned an invalid request ID, got %d, exp. %d. Aborting.", RequestID, m_RequestID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Check the packet type:
|
||||
int PacketType = 0;
|
||||
VERIFY(a_Buffer.ReadLEInt(PacketType));
|
||||
if (PacketType != ptCommand)
|
||||
{
|
||||
fprintf(stderr, "The server returned an unknown packet type: %d. Aborting.", PacketType);
|
||||
IsValid = false;
|
||||
// Continue, so that the payload is printed before the program aborts.
|
||||
}
|
||||
|
||||
AString Payload;
|
||||
VERIFY(a_Buffer.ReadString(Payload, a_PacketLength - 10));
|
||||
|
||||
// Dump the payload to stdout, in a binary mode
|
||||
fwrite(Payload.data(), Payload.size(), 1, stdout);
|
||||
|
||||
if (IsValid)
|
||||
{
|
||||
m_RequestID++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// main:
|
||||
|
||||
int RealMain(int argc, char * argv[])
|
||||
{
|
||||
new cMCLogger; // Create a new logger
|
||||
|
||||
// Parse the cmdline params for server IP, port, password and the commands to send:
|
||||
AString ServerAddress, Password;
|
||||
int ServerPort = -1;
|
||||
AStringVector Commands;
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
if (((NoCaseCompare(argv[i], "-s") == 0) || (NoCaseCompare(argv[i], "--server") == 0)) && (i < argc - 1))
|
||||
{
|
||||
ServerAddress = argv[i + 1];
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (((NoCaseCompare(argv[i], "-p") == 0) || (NoCaseCompare(argv[i], "--port") == 0)) && (i < argc - 1))
|
||||
{
|
||||
ServerPort = atoi(argv[i + 1]);
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (((NoCaseCompare(argv[i], "-w") == 0) || (NoCaseCompare(argv[i], "--password") == 0)) && (i < argc - 1))
|
||||
{
|
||||
Password = argv[i + 1];
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (((NoCaseCompare(argv[i], "-c") == 0) || (NoCaseCompare(argv[i], "--cmd") == 0) || (NoCaseCompare(argv[i], "--command") == 0)) && (i < argc - 1))
|
||||
{
|
||||
Commands.push_back(argv[i + 1]);
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (((NoCaseCompare(argv[i], "-f") == 0) || (NoCaseCompare(argv[i], "--file") == 0)) && (i < argc - 1))
|
||||
{
|
||||
i++;
|
||||
cFile f(argv[i], cFile::fmRead);
|
||||
if (!f.IsOpen())
|
||||
{
|
||||
fprintf(stderr, "Cannot read commands from file \"%s\", aborting.", argv[i]);
|
||||
return 2;
|
||||
}
|
||||
AString cmd;
|
||||
f.ReadRestOfFile(cmd);
|
||||
Commands.push_back(cmd);
|
||||
continue;
|
||||
}
|
||||
if ((NoCaseCompare(argv[i], "-v") == 0) || (NoCaseCompare(argv[i], "--verbose") == 0))
|
||||
{
|
||||
fprintf(stderr, "Verbose output enabled\n");
|
||||
g_IsVerbose = true;
|
||||
continue;
|
||||
}
|
||||
fprintf(stderr, "Unknown parameter: \"%s\". Aborting.", argv[i]);
|
||||
return 1;
|
||||
} // for i - argv[]
|
||||
|
||||
if (ServerAddress.empty() || (ServerPort < 0))
|
||||
{
|
||||
fprintf(stderr, "Server address or port not set. Use the --server and --port parameters to set them. Aborting.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Connect:
|
||||
if (cSocket::WSAStartup() != 0)
|
||||
{
|
||||
fprintf(stderr, "Cannot initialize network stack. Aborting\n");
|
||||
return 6;
|
||||
}
|
||||
if (g_IsVerbose)
|
||||
{
|
||||
fprintf(stderr, "Connecting to \"%s:%d\"...\n", ServerAddress.c_str(), ServerPort);
|
||||
}
|
||||
cSocket s = cSocket::CreateSocket(cSocket::IPv4);
|
||||
if (!s.ConnectIPv4(ServerAddress, (unsigned short)ServerPort))
|
||||
{
|
||||
fprintf(stderr, "Cannot connect to \"%s:%d\": %s\n", ServerAddress.c_str(), ServerPort, cSocket::GetLastErrorString().c_str());
|
||||
return 3;
|
||||
}
|
||||
cRCONPacketizer Packetizer(s);
|
||||
|
||||
// Authenticate using the provided password:
|
||||
if (!Password.empty())
|
||||
{
|
||||
if (g_IsVerbose)
|
||||
{
|
||||
fprintf(stderr, "Sending the login packet...\n");
|
||||
}
|
||||
if (!Packetizer.SendPacket(cRCONPacketizer::ptLogin, Password))
|
||||
{
|
||||
// Error message has already been printed, bail out
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_IsVerbose)
|
||||
{
|
||||
fprintf(stderr, "No password provided, not sending a login packet.\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (AStringVector::const_iterator itr = Commands.begin(), end = Commands.end(); itr != end; ++itr)
|
||||
{
|
||||
if (g_IsVerbose)
|
||||
{
|
||||
fprintf(stderr, "Sending command \"%s\"...\n", itr->c_str());
|
||||
}
|
||||
if (!Packetizer.SendPacket(cRCONPacketizer::ptCommand, *itr))
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int main(int argc, char * argv[])
|
||||
{
|
||||
// This redirection function is only so that debugging the program is easier in MSVC - when RealMain exits, it's still possible to place a breakpoint
|
||||
int res = RealMain(argc, argv);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
20
Tools/RCONClient/RCONClient.sln
Normal file
20
Tools/RCONClient/RCONClient.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual C++ Express 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RCONClient", "RCONClient.vcproj", "{1A48B032-07D0-4DDD-8362-66C0FC7F7849}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
287
Tools/RCONClient/RCONClient.vcproj
Normal file
287
Tools/RCONClient/RCONClient.vcproj
Normal file
@ -0,0 +1,287 @@
|
||||
<?xml version="1.0" encoding="windows-1250"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="RCONClient"
|
||||
ProjectGUID="{1A48B032-07D0-4DDD-8362-66C0FC7F7849}"
|
||||
RootNamespace="RCONClient"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="../../source"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="Globals.h"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="../../source"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="Globals.h"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Globals.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Globals.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\RCONClient.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="shared"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\source\ByteBuffer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\ByteBuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\Log.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\Log.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\MCLogger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\MCLogger.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\StringUtils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\StringUtils.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="OSSupport"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\CriticalSection.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\CriticalSection.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\File.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\File.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\IsThread.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\IsThread.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\Socket.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\source\OSSupport\Socket.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
1
VC2013/.gitignore
vendored
1
VC2013/.gitignore
vendored
@ -7,3 +7,4 @@ ipch/**
|
||||
*.ncb
|
||||
*.suo
|
||||
*.obj
|
||||
*.sdf
|
||||
|
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
/*
|
||||
** Lua binding: AllToLua
|
||||
** Generated automatically by tolua++-1.0.92 on 11/16/13 21:58:48.
|
||||
** Generated automatically by tolua++-1.0.92 on 11/23/13 19:57:30.
|
||||
*/
|
||||
|
||||
#ifndef __cplusplus
|
||||
@ -190,7 +190,7 @@ static void tolua_reg_types (lua_State* tolua_S)
|
||||
tolua_usertype(tolua_S,"cThrownEnderPearlEntity");
|
||||
tolua_usertype(tolua_S,"cFurnaceEntity");
|
||||
tolua_usertype(tolua_S,"cEntity");
|
||||
tolua_usertype(tolua_S,"cCuboid");
|
||||
tolua_usertype(tolua_S,"cExpBottleEntity");
|
||||
tolua_usertype(tolua_S,"cEnchantments");
|
||||
tolua_usertype(tolua_S,"cMonster");
|
||||
tolua_usertype(tolua_S,"cPluginLua");
|
||||
@ -199,9 +199,8 @@ static void tolua_reg_types (lua_State* tolua_S)
|
||||
tolua_usertype(tolua_S,"cPickup");
|
||||
tolua_usertype(tolua_S,"sWebAdminPage");
|
||||
tolua_usertype(tolua_S,"cFireChargeEntity");
|
||||
tolua_usertype(tolua_S,"cWorld");
|
||||
tolua_usertype(tolua_S,"cClientHandle");
|
||||
tolua_usertype(tolua_S,"cChunkDesc");
|
||||
tolua_usertype(tolua_S,"cFurnaceRecipe");
|
||||
tolua_usertype(tolua_S,"cPluginManager");
|
||||
tolua_usertype(tolua_S,"Vector3f");
|
||||
tolua_usertype(tolua_S,"cCraftingRecipes");
|
||||
@ -212,49 +211,51 @@ static void tolua_reg_types (lua_State* tolua_S)
|
||||
tolua_usertype(tolua_S,"cLineBlockTracer");
|
||||
tolua_usertype(tolua_S,"cListeners");
|
||||
tolua_usertype(tolua_S,"cThrownSnowballEntity");
|
||||
tolua_usertype(tolua_S,"Vector3d");
|
||||
tolua_usertype(tolua_S,"cFireworkEntity");
|
||||
tolua_usertype(tolua_S,"TakeDamageInfo");
|
||||
tolua_usertype(tolua_S,"cCraftingRecipe");
|
||||
tolua_usertype(tolua_S,"cPlugin");
|
||||
tolua_usertype(tolua_S,"cItemGrid");
|
||||
tolua_usertype(tolua_S,"cHTTPServer::cCallbacks");
|
||||
tolua_usertype(tolua_S,"cLuaWindow");
|
||||
tolua_usertype(tolua_S,"cInventory");
|
||||
tolua_usertype(tolua_S,"cServer");
|
||||
tolua_usertype(tolua_S,"cHopperEntity");
|
||||
tolua_usertype(tolua_S,"std::vector<AString>");
|
||||
tolua_usertype(tolua_S,"cBlockEntityWithItems");
|
||||
tolua_usertype(tolua_S,"cWindow");
|
||||
tolua_usertype(tolua_S,"cCraftingGrid");
|
||||
tolua_usertype(tolua_S,"cItem");
|
||||
tolua_usertype(tolua_S,"cWorld");
|
||||
tolua_usertype(tolua_S,"cBlockArea");
|
||||
tolua_usertype(tolua_S,"cItem");
|
||||
tolua_usertype(tolua_S,"cGroup");
|
||||
tolua_usertype(tolua_S,"cArrowEntity");
|
||||
tolua_usertype(tolua_S,"cDropSpenserEntity");
|
||||
tolua_usertype(tolua_S,"cGroup");
|
||||
tolua_usertype(tolua_S,"cTracer");
|
||||
tolua_usertype(tolua_S,"cBoundingBox");
|
||||
tolua_usertype(tolua_S,"cCuboid");
|
||||
tolua_usertype(tolua_S,"cNoteEntity");
|
||||
tolua_usertype(tolua_S,"Vector3i");
|
||||
tolua_usertype(tolua_S,"cBlockEntity");
|
||||
tolua_usertype(tolua_S,"cCriticalSection");
|
||||
tolua_usertype(tolua_S,"HTTPTemplateRequest");
|
||||
tolua_usertype(tolua_S,"cPlayer");
|
||||
tolua_usertype(tolua_S,"cServer");
|
||||
tolua_usertype(tolua_S,"cSignEntity");
|
||||
tolua_usertype(tolua_S,"Vector3d");
|
||||
tolua_usertype(tolua_S,"cFile");
|
||||
tolua_usertype(tolua_S,"cItems");
|
||||
tolua_usertype(tolua_S,"cClientHandle");
|
||||
tolua_usertype(tolua_S,"cIniFile");
|
||||
tolua_usertype(tolua_S,"cWebPlugin");
|
||||
tolua_usertype(tolua_S,"cChatColor");
|
||||
tolua_usertype(tolua_S,"cPawn");
|
||||
tolua_usertype(tolua_S,"cThrownEggEntity");
|
||||
tolua_usertype(tolua_S,"cGroupManager");
|
||||
tolua_usertype(tolua_S,"cWebAdmin");
|
||||
tolua_usertype(tolua_S,"cChatColor");
|
||||
tolua_usertype(tolua_S,"cIniFile");
|
||||
tolua_usertype(tolua_S,"HTTPRequest");
|
||||
tolua_usertype(tolua_S,"cProjectileEntity");
|
||||
tolua_usertype(tolua_S,"HTTPFormData");
|
||||
tolua_usertype(tolua_S,"cPawn");
|
||||
tolua_usertype(tolua_S,"cPlayer");
|
||||
tolua_usertype(tolua_S,"cGroupManager");
|
||||
tolua_usertype(tolua_S,"cSignEntity");
|
||||
tolua_usertype(tolua_S,"cItemGrid::cListener");
|
||||
tolua_usertype(tolua_S,"cProjectileEntity");
|
||||
tolua_usertype(tolua_S,"cDropperEntity");
|
||||
tolua_usertype(tolua_S,"cInventory");
|
||||
tolua_usertype(tolua_S,"cThrownEggEntity");
|
||||
}
|
||||
|
||||
/* method: new of class cIniFile */
|
||||
@ -2302,6 +2303,37 @@ static int tolua_AllToLua_cFile_CreateFolder00(lua_State* tolua_S)
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: ReadWholeFile of class cFile */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_ReadWholeFile00
|
||||
static int tolua_AllToLua_cFile_ReadWholeFile00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) ||
|
||||
!tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
|
||||
{
|
||||
AString tolua_ret = (AString) cFile::ReadWholeFile(a_FileName);
|
||||
tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
|
||||
tolua_pushcppstring(tolua_S,(const char*)a_FileName);
|
||||
}
|
||||
}
|
||||
return 2;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'ReadWholeFile'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* function: BlockStringToType */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00
|
||||
static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S)
|
||||
@ -7846,6 +7878,66 @@ static int tolua_AllToLua_cPlayer_GetXpPercentage00(lua_State* tolua_S)
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: XpForLevel of class cPlayer */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpForLevel00
|
||||
static int tolua_AllToLua_cPlayer_XpForLevel00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertable(tolua_S,1,"cPlayer",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
short int a_Level = ((short int) tolua_tonumber(tolua_S,2,0));
|
||||
{
|
||||
short tolua_ret = (short) cPlayer::XpForLevel(a_Level);
|
||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'XpForLevel'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: CalcLevelFromXp of class cPlayer */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CalcLevelFromXp00
|
||||
static int tolua_AllToLua_cPlayer_CalcLevelFromXp00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertable(tolua_S,1,"cPlayer",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
short int a_CurrentXp = ((short int) tolua_tonumber(tolua_S,2,0));
|
||||
{
|
||||
short tolua_ret = (short) cPlayer::CalcLevelFromXp(a_CurrentXp);
|
||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'CalcLevelFromXp'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetEyeHeight of class cPlayer */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
|
||||
static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
|
||||
@ -19653,33 +19745,31 @@ static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S)
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetFurnaceRecipe of class cRoot */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00
|
||||
static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S)
|
||||
/* method: GetFurnaceFuelBurnTime of class cRoot */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00
|
||||
static int tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
!tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
|
||||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL);
|
||||
#endif
|
||||
const cItem* a_Fuel = ((const cItem*) tolua_tousertype(tolua_S,2,0));
|
||||
{
|
||||
cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe();
|
||||
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe");
|
||||
int tolua_ret = (int) cRoot::GetFurnaceFuelBurnTime(*a_Fuel);
|
||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err);
|
||||
tolua_error(tolua_S,"#ferror in function 'GetFurnaceFuelBurnTime'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
@ -29479,6 +29569,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00);
|
||||
tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00);
|
||||
tolua_function(tolua_S,"CreateFolder",tolua_AllToLua_cFile_CreateFolder00);
|
||||
tolua_function(tolua_S,"ReadWholeFile",tolua_AllToLua_cFile_ReadWholeFile00);
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR);
|
||||
tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE);
|
||||
@ -30449,13 +30540,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS);
|
||||
tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL);
|
||||
tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS);
|
||||
tolua_constant(tolua_S,"MIN_EXPERIENCE",cPlayer::MIN_EXPERIENCE);
|
||||
tolua_function(tolua_S,"SetCurrentExperience",tolua_AllToLua_cPlayer_SetCurrentExperience00);
|
||||
tolua_function(tolua_S,"DeltaExperience",tolua_AllToLua_cPlayer_DeltaExperience00);
|
||||
tolua_function(tolua_S,"GetXpLifetimeTotal",tolua_AllToLua_cPlayer_GetXpLifetimeTotal00);
|
||||
tolua_function(tolua_S,"GetCurrentXp",tolua_AllToLua_cPlayer_GetCurrentXp00);
|
||||
tolua_function(tolua_S,"GetXpLevel",tolua_AllToLua_cPlayer_GetXpLevel00);
|
||||
tolua_function(tolua_S,"GetXpPercentage",tolua_AllToLua_cPlayer_GetXpPercentage00);
|
||||
tolua_function(tolua_S,"XpForLevel",tolua_AllToLua_cPlayer_XpForLevel00);
|
||||
tolua_function(tolua_S,"CalcLevelFromXp",tolua_AllToLua_cPlayer_CalcLevelFromXp00);
|
||||
tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
|
||||
tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
|
||||
tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00);
|
||||
@ -30543,6 +30635,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_constant(tolua_S,"pkEnderPearl",cProjectileEntity::pkEnderPearl);
|
||||
tolua_constant(tolua_S,"pkExpBottle",cProjectileEntity::pkExpBottle);
|
||||
tolua_constant(tolua_S,"pkSplashPotion",cProjectileEntity::pkSplashPotion);
|
||||
tolua_constant(tolua_S,"pkFirework",cProjectileEntity::pkFirework);
|
||||
tolua_constant(tolua_S,"pkWitherSkull",cProjectileEntity::pkWitherSkull);
|
||||
tolua_constant(tolua_S,"pkFishingFloat",cProjectileEntity::pkFishingFloat);
|
||||
tolua_function(tolua_S,"GetProjectileKind",tolua_AllToLua_cProjectileEntity_GetProjectileKind00);
|
||||
@ -30572,6 +30665,12 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL);
|
||||
tolua_beginmodule(tolua_S,"cThrownSnowballEntity");
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_cclass(tolua_S,"cExpBottleEntity","cExpBottleEntity","cProjectileEntity",NULL);
|
||||
tolua_beginmodule(tolua_S,"cExpBottleEntity");
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_cclass(tolua_S,"cFireworkEntity","cFireworkEntity","cProjectileEntity",NULL);
|
||||
tolua_beginmodule(tolua_S,"cFireworkEntity");
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_cclass(tolua_S,"cGhastFireballEntity","cGhastFireballEntity","cProjectileEntity",NULL);
|
||||
tolua_beginmodule(tolua_S,"cGhastFireballEntity");
|
||||
tolua_endmodule(tolua_S);
|
||||
@ -31056,7 +31155,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_function(tolua_S,"SetPrimaryServerVersion",tolua_AllToLua_cRoot_SetPrimaryServerVersion00);
|
||||
tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00);
|
||||
tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00);
|
||||
tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00);
|
||||
tolua_function(tolua_S,"GetFurnaceFuelBurnTime",tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00);
|
||||
tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00);
|
||||
tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00);
|
||||
tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00);
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
** Lua binding: AllToLua
|
||||
** Generated automatically by tolua++-1.0.92 on 11/16/13 21:58:48.
|
||||
** Generated automatically by tolua++-1.0.92 on 11/23/13 19:57:31.
|
||||
*/
|
||||
|
||||
/* Exported function */
|
||||
|
@ -52,6 +52,11 @@ public:
|
||||
/// Returns NULL for unknown block types
|
||||
static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL);
|
||||
|
||||
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
|
||||
{
|
||||
return "cBlockEntity";
|
||||
}
|
||||
|
||||
// tolua_begin
|
||||
|
||||
// Position, in absolute block coordinates:
|
||||
|
@ -13,6 +13,25 @@
|
||||
|
||||
|
||||
|
||||
// Try to determine endianness:
|
||||
#if ( \
|
||||
defined(__i386__) || defined(__alpha__) || \
|
||||
defined(__ia64) || defined(__ia64__) || \
|
||||
defined(_M_IX86) || defined(_M_IA64) || \
|
||||
defined(_M_ALPHA) || defined(__amd64) || \
|
||||
defined(__amd64__) || defined(_M_AMD64) || \
|
||||
defined(__x86_64) || defined(__x86_64__) || \
|
||||
defined(_M_X64) || defined(__bfin__) || \
|
||||
defined(__ARMEL__) || \
|
||||
(defined(_WIN32) && defined(__ARM__) && defined(_MSC_VER)) \
|
||||
)
|
||||
#define IS_LITTLE_ENDIAN
|
||||
#elif defined (__ARMEB__)
|
||||
#define IS_BIG_ENDIAN
|
||||
#else
|
||||
#error Cannot determine endianness of this platform
|
||||
#endif
|
||||
|
||||
// If a string sent over the protocol is larger than this, a warning is emitted to the console
|
||||
#define MAX_STRING_SIZE (512 KiB)
|
||||
|
||||
@ -416,6 +435,25 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
|
||||
|
||||
|
||||
|
||||
bool cByteBuffer::ReadLEInt(int & a_Value)
|
||||
{
|
||||
CHECK_THREAD;
|
||||
CheckValid();
|
||||
NEEDBYTES(4);
|
||||
ReadBuf(&a_Value, 4);
|
||||
|
||||
#ifdef IS_BIG_ENDIAN
|
||||
// Convert:
|
||||
a_Value = ((a_Value >> 24) & 0xff) | ((a_Value >> 16) & 0xff00) | ((a_Value >> 8) & 0xff0000) | (a_Value & 0xff000000);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cByteBuffer::WriteChar(char a_Value)
|
||||
{
|
||||
CHECK_THREAD;
|
||||
@ -572,6 +610,22 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
|
||||
|
||||
|
||||
|
||||
bool cByteBuffer::WriteLEInt(int a_Value)
|
||||
{
|
||||
CHECK_THREAD;
|
||||
CheckValid();
|
||||
#ifdef IS_LITTLE_ENDIAN
|
||||
return WriteBuf((const char *)&a_Value, 4);
|
||||
#else
|
||||
int Value = ((a_Value >> 24) & 0xff) | ((a_Value >> 16) & 0xff00) | ((a_Value >> 8) & 0xff0000) | (a_Value & 0xff000000);
|
||||
return WriteBuf((const char *)&Value, 4);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
|
||||
{
|
||||
CHECK_THREAD;
|
||||
|
@ -60,6 +60,7 @@ public:
|
||||
bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE
|
||||
bool ReadVarInt (UInt32 & a_Value);
|
||||
bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
|
||||
bool ReadLEInt (int & a_Value);
|
||||
|
||||
/// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...)
|
||||
template <typename T> bool ReadVarInt(T & a_Value)
|
||||
@ -85,6 +86,7 @@ public:
|
||||
bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
|
||||
bool WriteVarInt (UInt32 a_Value);
|
||||
bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8
|
||||
bool WriteLEInt (int a_Value);
|
||||
|
||||
/// Reads a_Count bytes into a_Buffer; returns true if successful
|
||||
bool ReadBuf(void * a_Buffer, int a_Count);
|
||||
|
@ -1840,6 +1840,24 @@ bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool
|
||||
|
||||
|
||||
|
||||
bool cChunk::ForEachBlockEntity(cBlockEntityCallback & a_Callback)
|
||||
{
|
||||
// The blockentity list is locked by the parent chunkmap's CS
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
|
||||
{
|
||||
++itr2;
|
||||
if (a_Callback.Item(*itr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} // for itr - m_BlockEntitites[]
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunk::ForEachChest(cChestCallback & a_Callback)
|
||||
{
|
||||
// The blockentity list is locked by the parent chunkmap's CS
|
||||
@ -1958,6 +1976,32 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
|
||||
|
||||
|
||||
|
||||
bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback)
|
||||
{
|
||||
// The blockentity list is locked by the parent chunkmap's CS
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
|
||||
{
|
||||
++itr2;
|
||||
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (a_Callback.Item(*itr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} // for itr - m_BlockEntitites[]
|
||||
|
||||
// Not found:
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
|
||||
{
|
||||
// The blockentity list is locked by the parent chunkmap's CS
|
||||
|
@ -207,6 +207,9 @@ public:
|
||||
/// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
|
||||
bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
|
||||
|
||||
/// Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true
|
||||
bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true
|
||||
bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
|
||||
|
||||
@ -222,6 +225,9 @@ public:
|
||||
/// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true
|
||||
bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found
|
||||
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
|
||||
|
||||
/// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
|
||||
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
|
||||
|
||||
|
@ -1702,6 +1702,21 @@ bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
|
||||
|
||||
|
||||
|
||||
bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
|
||||
if ((Chunk == NULL) && !Chunk->IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Chunk->ForEachBlockEntity(a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
@ -1777,6 +1792,24 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba
|
||||
|
||||
|
||||
|
||||
bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback)
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
|
||||
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
|
||||
cCSLock Lock(m_CSLayers);
|
||||
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
|
||||
if ((Chunk == NULL) && !Chunk->IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Chunk->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
|
@ -32,6 +32,7 @@ class cMobSpawner;
|
||||
typedef std::list<cClientHandle *> cClientHandleList;
|
||||
typedef cChunk * cChunkPtr;
|
||||
typedef cItemCallback<cEntity> cEntityCallback;
|
||||
typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
|
||||
typedef cItemCallback<cChestEntity> cChestCallback;
|
||||
typedef cItemCallback<cDispenserEntity> cDispenserCallback;
|
||||
typedef cItemCallback<cDropperEntity> cDropperCallback;
|
||||
@ -191,8 +192,11 @@ public:
|
||||
/// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
|
||||
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true
|
||||
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
|
||||
bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
|
||||
bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
|
||||
bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
|
||||
@ -206,8 +210,11 @@ public:
|
||||
/// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
|
||||
bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible
|
||||
|
||||
/// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found
|
||||
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
|
||||
|
||||
/// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
|
||||
bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
|
||||
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
|
||||
|
||||
/// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
|
||||
bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible
|
||||
|
@ -358,11 +358,10 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
|
||||
|
||||
short cPlayer::DeltaExperience(short a_Xp_delta)
|
||||
{
|
||||
//ToDo: figure out a better name?...
|
||||
if(a_Xp_delta > (SHRT_MAX - m_LifetimeTotalXp))
|
||||
if (a_Xp_delta > (SHRT_MAX - m_CurrentXp))
|
||||
{
|
||||
// Value was bad, abort and report
|
||||
LOGWARNING("Attempt was made to increment Xp by %d, which was bad",
|
||||
LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
|
||||
a_Xp_delta);
|
||||
return -1; // Should we instead just return the current Xp?
|
||||
}
|
||||
@ -370,13 +369,13 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
|
||||
m_CurrentXp += a_Xp_delta;
|
||||
|
||||
// Make sure they didn't subtract too much
|
||||
if(m_CurrentXp < MIN_EXPERIENCE)
|
||||
if (m_CurrentXp < 0)
|
||||
{
|
||||
m_CurrentXp = MIN_EXPERIENCE;
|
||||
m_CurrentXp = 0;
|
||||
}
|
||||
|
||||
// Update total for score calculation
|
||||
if(a_Xp_delta > 0)
|
||||
if (a_Xp_delta > 0)
|
||||
{
|
||||
m_LifetimeTotalXp += a_Xp_delta;
|
||||
}
|
||||
@ -803,8 +802,8 @@ void cPlayer::Respawn(void)
|
||||
m_FoodSaturationLevel = 5;
|
||||
|
||||
// Reset Experience
|
||||
m_CurrentXp = MIN_EXPERIENCE;
|
||||
m_LifetimeTotalXp = MIN_EXPERIENCE;
|
||||
m_CurrentXp = 0;
|
||||
m_LifetimeTotalXp = 0;
|
||||
// ToDo: send score to client? How?
|
||||
|
||||
m_ClientHandle->SendRespawn();
|
||||
|
@ -32,7 +32,6 @@ public:
|
||||
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
|
||||
MAX_AIR_LEVEL = 300,
|
||||
DROWNING_TICKS = 10, //number of ticks per heart of damage
|
||||
MIN_EXPERIENCE = 0,
|
||||
} ;
|
||||
// tolua_end
|
||||
|
||||
@ -92,6 +91,12 @@ public:
|
||||
/// Gets the experience bar percentage - XpP
|
||||
float GetXpPercentage(void);
|
||||
|
||||
/// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP
|
||||
static short XpForLevel(short int a_Level);
|
||||
|
||||
/// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
|
||||
static short CalcLevelFromXp(short int a_CurrentXp);
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Starts charging the equipped bow
|
||||
@ -326,9 +331,7 @@ public:
|
||||
virtual bool IsCrouched (void) const { return m_IsCrouched; }
|
||||
virtual bool IsSprinting(void) const { return m_IsSprinting; }
|
||||
virtual bool IsRclking (void) const { return IsEating(); }
|
||||
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
typedef std::map< std::string, bool > PermissionMap;
|
||||
PermissionMap m_ResolvedPermissions;
|
||||
@ -426,15 +429,10 @@ protected:
|
||||
// flag saying we need to send a xp update to client
|
||||
bool m_bDirtyExperience;
|
||||
|
||||
/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
|
||||
static short XpForLevel(short int a_Level);
|
||||
|
||||
/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
|
||||
static short CalcLevelFromXp(short int a_CurrentXp);
|
||||
|
||||
bool m_IsChargingBow;
|
||||
int m_BowCharge;
|
||||
|
||||
|
||||
virtual void Destroyed(void);
|
||||
|
||||
/// Filters out damage for creative mode
|
||||
|
@ -739,6 +739,39 @@ bool cLuaState::CallFunction(int a_NumResults)
|
||||
|
||||
|
||||
|
||||
bool cLuaState::CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
|
||||
if (a_EndParam < 0)
|
||||
{
|
||||
a_EndParam = a_StartParam;
|
||||
}
|
||||
|
||||
tolua_Error tolua_err;
|
||||
for (int i = a_StartParam; i <= a_EndParam; i++)
|
||||
{
|
||||
if (tolua_isusertable(m_LuaState, i, a_UserTable, 0, &tolua_err))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Not the correct parameter
|
||||
lua_Debug entry;
|
||||
VERIFY(lua_getstack(m_LuaState, 0, &entry));
|
||||
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
|
||||
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
|
||||
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
|
||||
return false;
|
||||
} // for i - Param
|
||||
|
||||
// All params checked ok
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
@ -838,6 +871,39 @@ bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam)
|
||||
|
||||
|
||||
|
||||
bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
|
||||
if (a_EndParam < 0)
|
||||
{
|
||||
a_EndParam = a_StartParam;
|
||||
}
|
||||
|
||||
tolua_Error tolua_err;
|
||||
for (int i = a_StartParam; i <= a_EndParam; i++)
|
||||
{
|
||||
if (tolua_isstring(m_LuaState, i, 0, &tolua_err))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Not the correct parameter
|
||||
lua_Debug entry;
|
||||
VERIFY(lua_getstack(m_LuaState, 0, &entry));
|
||||
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
|
||||
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
|
||||
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
|
||||
return false;
|
||||
} // for i - Param
|
||||
|
||||
// All params checked ok
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cLuaState::CheckParamEnd(int a_Param)
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
|
@ -764,15 +764,21 @@ public:
|
||||
*/
|
||||
bool CallFunction(int a_NumReturnValues);
|
||||
|
||||
/// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not
|
||||
/// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions
|
||||
bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
|
||||
|
||||
/// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions
|
||||
bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1);
|
||||
|
||||
/// Returns true if the specified parameters on the stack are a table; also logs warning if not
|
||||
/// Returns true if the specified parameters on the stack are tables; also logs warning if not
|
||||
bool CheckParamTable(int a_StartParam, int a_EndParam = -1);
|
||||
|
||||
/// Returns true if the specified parameters on the stack are a number; also logs warning if not
|
||||
/// Returns true if the specified parameters on the stack are numbers; also logs warning if not
|
||||
bool CheckParamNumber(int a_StartParam, int a_EndParam = -1);
|
||||
|
||||
/// Returns true if the specified parameters on the stack are strings; also logs warning if not
|
||||
bool CheckParamString(int a_StartParam, int a_EndParam = -1);
|
||||
|
||||
/// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters)
|
||||
bool CheckParamEnd(int a_Param);
|
||||
|
||||
|
@ -171,6 +171,29 @@ cPluginLua * GetLuaPlugin(lua_State * L)
|
||||
|
||||
|
||||
|
||||
static int tolua_cFile_GetFolderContents(lua_State * tolua_S)
|
||||
{
|
||||
cLuaState LuaState(tolua_S);
|
||||
if (
|
||||
!LuaState.CheckParamUserTable(1, "cFile") ||
|
||||
!LuaState.CheckParamString (2) ||
|
||||
!LuaState.CheckParamEnd (3)
|
||||
)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
AString Folder = (AString)tolua_tocppstring(LuaState, 2, 0);
|
||||
|
||||
AStringVector Contents = cFile::GetFolderContents(Folder);
|
||||
LuaState.Push(Contents);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<
|
||||
class Ty1,
|
||||
class Ty2,
|
||||
@ -2063,6 +2086,46 @@ static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S)
|
||||
|
||||
|
||||
|
||||
static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
|
||||
{
|
||||
cLuaState L(tolua_S);
|
||||
if (
|
||||
!L.CheckParamUserTable(1, "cRoot") ||
|
||||
!L.CheckParamUserType (2, "const cItem") ||
|
||||
!L.CheckParamEnd (3)
|
||||
)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Check the input param:
|
||||
cItem * Input = (cItem *)tolua_tousertype(L, 2, NULL);
|
||||
if (Input == NULL)
|
||||
{
|
||||
LOGWARNING("cRoot:GetFurnaceRecipe: the Input parameter is nil or missing.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get the recipe for the input
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
const cFurnaceRecipe::Recipe * Recipe = FR->GetRecipeFrom(*Input);
|
||||
if (Recipe == NULL)
|
||||
{
|
||||
// There is no such furnace recipe for this input, return no value
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Push the output, number of ticks and input as the three return values:
|
||||
tolua_pushusertype(L, Recipe->Out, "const cItem");
|
||||
tolua_pushnumber (L, (lua_Number)(Recipe->CookTime));
|
||||
tolua_pushusertype(L, Recipe->In, "const cItem");
|
||||
return 3;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S)
|
||||
{
|
||||
// function cHopperEntity::GetOutputBlockPos()
|
||||
@ -2113,6 +2176,10 @@ void ManualBindings::Bind(lua_State * tolua_S)
|
||||
tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN);
|
||||
tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
|
||||
|
||||
tolua_beginmodule(tolua_S, "cFile");
|
||||
tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents);
|
||||
tolua_endmodule(tolua_S);
|
||||
|
||||
tolua_beginmodule(tolua_S, "cHopperEntity");
|
||||
tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos);
|
||||
tolua_endmodule(tolua_S);
|
||||
@ -2125,29 +2192,32 @@ void ManualBindings::Bind(lua_State * tolua_S)
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
|
||||
tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
|
||||
tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe);
|
||||
tolua_endmodule(tolua_S);
|
||||
|
||||
tolua_beginmodule(tolua_S, "cWorld");
|
||||
tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
|
||||
tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
|
||||
tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
|
||||
tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
|
||||
tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
|
||||
tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
|
||||
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
|
||||
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
|
||||
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
|
||||
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
|
||||
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
|
||||
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
|
||||
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
|
||||
tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
|
||||
tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
|
||||
tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
|
||||
tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
|
||||
tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
|
||||
tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
|
||||
tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
|
||||
tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
|
||||
tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
|
||||
tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
|
||||
tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
|
||||
tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
|
||||
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
|
||||
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
|
||||
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
|
||||
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
|
||||
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
|
||||
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
|
||||
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
|
||||
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
|
||||
tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
|
||||
tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
|
||||
tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
|
||||
tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
|
||||
tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
|
||||
tolua_endmodule(tolua_S);
|
||||
|
||||
tolua_beginmodule(tolua_S, "cPlugin");
|
||||
|
@ -360,6 +360,82 @@ bool cFile::CreateFolder(const AString & a_FolderPath)
|
||||
|
||||
|
||||
|
||||
AStringVector cFile::GetFolderContents(const AString & a_Folder)
|
||||
{
|
||||
AStringVector AllFiles;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// If the folder name doesn't contain the terminating slash / backslash, add it:
|
||||
AString FileFilter = a_Folder;
|
||||
if (
|
||||
!FileFilter.empty() &&
|
||||
(FileFilter[FileFilter.length() - 1] != '\\') &&
|
||||
(FileFilter[FileFilter.length() - 1] != '/')
|
||||
)
|
||||
{
|
||||
FileFilter.push_back('\\');
|
||||
}
|
||||
|
||||
// Find all files / folders:
|
||||
FileFilter.append("*.*");
|
||||
HANDLE hFind;
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
do
|
||||
{
|
||||
AllFiles.push_back(FindFileData.cFileName);
|
||||
} while (FindNextFile(hFind, &FindFileData));
|
||||
FindClose(hFind);
|
||||
}
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
DIR * dp;
|
||||
struct dirent *dirp;
|
||||
if (*a_Directory == 0)
|
||||
{
|
||||
a_Directory = ".";
|
||||
}
|
||||
if ((dp = opendir(a_Directory)) == NULL)
|
||||
{
|
||||
LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory );
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((dirp = readdir(dp)) != NULL)
|
||||
{
|
||||
AllFiles.push_back(dirp->d_name);
|
||||
}
|
||||
closedir(dp);
|
||||
}
|
||||
|
||||
#endif // else _WIN32
|
||||
|
||||
return AllFiles;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cFile::ReadWholeFile(const AString & a_FileName)
|
||||
{
|
||||
cFile f;
|
||||
if (!f.Open(a_FileName, fmRead))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
AString Contents;
|
||||
f.ReadRestOfFile(Contents);
|
||||
return Contents;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cFile::Printf(const char * a_Fmt, ...)
|
||||
{
|
||||
AString buf;
|
||||
|
@ -121,8 +121,14 @@ public:
|
||||
/// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute
|
||||
static bool CreateFolder(const AString & a_FolderPath);
|
||||
|
||||
/// Returns the entire contents of the specified file as a string. Returns empty string on error.
|
||||
static AString ReadWholeFile(const AString & a_FileName);
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there).
|
||||
static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp
|
||||
|
||||
int Printf(const char * a_Fmt, ...);
|
||||
|
||||
private:
|
||||
|
@ -169,7 +169,7 @@ bool cSocket::SetReuseAddress(void)
|
||||
|
||||
|
||||
|
||||
int cSocket::WSAStartup()
|
||||
int cSocket::WSAStartup(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
WSADATA wsaData;
|
||||
@ -336,23 +336,23 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
|
||||
{
|
||||
// First try IP Address string to hostent conversion, because it's faster
|
||||
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
|
||||
hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET);
|
||||
if (hp == NULL)
|
||||
if (addr == INADDR_NONE)
|
||||
{
|
||||
// It is not an IP Address string, but rather a regular hostname, resolve:
|
||||
hp = gethostbyname(a_HostNameOrAddr.c_str());
|
||||
hostent * hp = gethostbyname(a_HostNameOrAddr.c_str());
|
||||
if (hp == NULL)
|
||||
{
|
||||
LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str());
|
||||
LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str());
|
||||
CloseSocket();
|
||||
return false;
|
||||
}
|
||||
addr = *((unsigned long*)hp->h_addr);
|
||||
}
|
||||
|
||||
sockaddr_in server;
|
||||
server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
|
||||
server.sin_addr.s_addr = addr;
|
||||
server.sin_family = AF_INET;
|
||||
server.sin_port = htons( (unsigned short)a_Port );
|
||||
server.sin_port = htons((unsigned short)a_Port);
|
||||
return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
|
||||
}
|
||||
|
||||
|
@ -38,6 +38,7 @@ public:
|
||||
/// Sets the address-reuse socket flag; returns true on success
|
||||
bool SetReuseAddress(void);
|
||||
|
||||
/// Initializes the network stack. Returns 0 on success, or another number as an error code.
|
||||
static int WSAStartup(void);
|
||||
|
||||
static AString GetErrorString(int a_ErrNo);
|
||||
|
@ -86,11 +86,11 @@ bool cPluginLua::Initialize(void)
|
||||
lua_setglobal(m_LuaState, "g_Plugin");
|
||||
}
|
||||
|
||||
std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/";
|
||||
std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";
|
||||
|
||||
// Load all files for this plugin, and execute them
|
||||
AStringList Files = GetDirectoryContents(PluginPath.c_str());
|
||||
for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
|
||||
AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
|
||||
for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
|
||||
{
|
||||
if (itr->rfind(".lua") == AString::npos)
|
||||
{
|
||||
|
@ -72,8 +72,8 @@ void cPluginManager::FindPlugins(void)
|
||||
++itr;
|
||||
}
|
||||
|
||||
AStringList Files = GetDirectoryContents(PluginsPath.c_str());
|
||||
for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
|
||||
AStringVector Files = cFile::GetFolderContents(PluginsPath.c_str());
|
||||
for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
|
||||
{
|
||||
if ((*itr == ".") || (*itr == "..") || (!cFile::IsFolder(PluginsPath + *itr)))
|
||||
{
|
||||
|
@ -241,6 +241,7 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType,
|
||||
if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0)
|
||||
{
|
||||
LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str());
|
||||
SendResponse(-1, RCON_PACKET_RESPONSE, 0, NULL);
|
||||
return false;
|
||||
}
|
||||
m_IsAuthenticated = true;
|
||||
|
@ -742,3 +742,13 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
|
||||
|
||||
|
||||
|
||||
|
||||
int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel)
|
||||
{
|
||||
cFurnaceRecipe * FR = Get()->GetFurnaceRecipe();
|
||||
return FR->GetBurnTime(a_Fuel);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -56,7 +56,11 @@ public:
|
||||
|
||||
cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
|
||||
cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
|
||||
cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
|
||||
cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature
|
||||
|
||||
/// Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel
|
||||
static int GetFurnaceFuelBurnTime(const cItem & a_Fuel); // tolua_export
|
||||
|
||||
cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
|
||||
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
|
||||
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
|
||||
|
@ -270,55 +270,6 @@ void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString &
|
||||
|
||||
|
||||
|
||||
AStringList GetDirectoryContents(const char * a_Directory)
|
||||
{
|
||||
AStringList AllFiles;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
AString FileFilter = AString(a_Directory) + "*.*";
|
||||
HANDLE hFind;
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
|
||||
if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
do
|
||||
{
|
||||
AllFiles.push_back(FindFileData.cFileName);
|
||||
} while (FindNextFile(hFind, &FindFileData));
|
||||
FindClose(hFind);
|
||||
}
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
DIR * dp;
|
||||
struct dirent *dirp;
|
||||
if (*a_Directory == 0)
|
||||
{
|
||||
a_Directory = ".";
|
||||
}
|
||||
if ((dp = opendir(a_Directory)) == NULL)
|
||||
{
|
||||
LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory );
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((dirp = readdir(dp)) != NULL)
|
||||
{
|
||||
AllFiles.push_back(dirp->d_name);
|
||||
}
|
||||
closedir(dp);
|
||||
}
|
||||
|
||||
#endif // else _WIN32
|
||||
|
||||
return AllFiles;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
|
||||
AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8)
|
||||
{
|
||||
|
@ -57,9 +57,6 @@ extern unsigned int RateCompareString(const AString & s1, const AString & s2 );
|
||||
/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
|
||||
extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith); // tolua_export
|
||||
|
||||
/// Returns the list of all items in the specified directory (files, folders, nix pipes, whatever's there)
|
||||
extern AStringList GetDirectoryContents(const char * a_Directory);
|
||||
|
||||
/// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
|
||||
extern AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8);
|
||||
|
||||
|
@ -922,6 +922,15 @@ void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinB
|
||||
|
||||
|
||||
|
||||
bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
|
||||
@ -1010,6 +1019,15 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
|
||||
|
||||
|
||||
|
||||
bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
|
@ -385,8 +385,11 @@ public:
|
||||
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
|
||||
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
|
||||
|
||||
/// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true
|
||||
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
|
||||
bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
|
||||
bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
|
||||
@ -415,8 +418,11 @@ public:
|
||||
*/
|
||||
void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export
|
||||
|
||||
/// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found
|
||||
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
|
||||
bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
|
||||
bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user