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Added the player list to the 1.8 protocol.

This commit is contained in:
Howaner 2014-09-09 03:02:25 +02:00
parent 6fb0a76b1e
commit f94df06b66
16 changed files with 109 additions and 32 deletions

@ -1 +1 @@
Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea
Subproject commit 27b9d111818af3b05bcf4153bb6e380fe1dd6816

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@ -127,7 +127,7 @@ cClientHandle::~cClientHandle()
if (!m_Username.empty() && (World != NULL))
{
// Send the Offline PlayerList packet:
World->BroadcastPlayerListItem(*m_Player, false, this);
World->BroadcastPlayerListItem(*m_Player, 4, this);
}
if (World != NULL)
{
@ -366,6 +366,10 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Player->Initialize(*World);
m_State = csAuthenticated;
// Send player list items
SendPlayerListItem(*m_Player, 0);
World->SendPlayerList(m_Player);
// Query player team
m_Player->UpdateTeam();
@ -2378,9 +2382,9 @@ void cClientHandle::SendPlayerAbilities()
void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
{
m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
m_Protocol->SendPlayerListItem(a_Player, a_Action);
}

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@ -156,7 +156,7 @@ public:
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
void SendPlayerAbilities (void);
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
void SendPlayerListItem (const cPlayer & a_Player, char a_Action);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendPlayerMoveLook (void);
void SendPlayerPosition (void);

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@ -135,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
{
return false;
}

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@ -266,7 +266,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
m_World->BroadcastPlayerListItem(*this, 2);
m_LastPlayerListTime = t1.GetNowTime();
}
@ -1172,6 +1172,8 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
SetFlying(false);
SetCanFly(false);
}
m_World->BroadcastPlayerListItem(*this, 1);
}

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@ -94,7 +94,7 @@ public:
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;

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@ -720,9 +720,15 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
{
cCSLock Lock(m_CSPacket);
if (a_Action == 1)
{
// Ignore gamemode update
return;
}
AString PlayerName(a_Player.GetColor());
PlayerName.append(a_Player.GetName());
if (PlayerName.length() > 14)
@ -733,8 +739,8 @@ void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
WriteString(PlayerName);
WriteBool (a_IsOnline);
WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
WriteBool (a_Action != 4);
WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing());
Flush();
}

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@ -65,7 +65,7 @@ public:
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;

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@ -867,14 +867,19 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
{
ASSERT(m_State == 3); // In game mode?
if (a_Action == 1)
{
// Ignore gamemode update
return;
}
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
Pkt.WriteBool(a_Action != 4);
Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing());
}

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@ -101,7 +101,7 @@ public:
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;

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@ -659,7 +659,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60));
Pkt.WriteByte(Server->GetMaxPlayers());
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}
@ -868,14 +868,74 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
{
ASSERT(m_State == 3); // In game mode?
/*cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);*/
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteVarInt(a_Action);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
switch (a_Action)
{
case 0:
{
// Add Player
Pkt.WriteString(a_Player.GetName());
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
Pkt.WriteVarInt(Properties.size());
for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
{
Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
AString Signature = ((Json::Value)*itr).get("signature", "").asString();
if (Signature.empty())
{
Pkt.WriteBool(false);
}
else
{
Pkt.WriteBool(true);
Pkt.WriteString(Signature);
}
}
Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
Pkt.WriteBool(false);
break;
}
case 1:
{
// Update GameMode
Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
break;
}
case 2:
{
// Update Ping
Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
break;
}
case 3:
{
// Update DisplayName
Pkt.WriteBool(false);
break;
}
case 4:
{
// Remove player
break;
}
default:
{
ASSERT(!"Unhandled player list item action!");
return;
}
}
}

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@ -97,7 +97,7 @@ public:
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;

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@ -489,10 +489,10 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
m_Protocol->SendPlayerListItem(a_Player, a_Action);
}

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@ -101,7 +101,7 @@ public:
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;

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@ -2147,7 +2147,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@ -2157,7 +2157,7 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
{
continue;
}
ch->SendPlayerListItem(a_Player, a_IsOnline);
ch->SendPlayerListItem(a_Player, a_Action);
}
}
@ -2680,7 +2680,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch != NULL) && !ch->IsDestroyed())
{
a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), 0);
}
}
}

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@ -237,7 +237,7 @@ public:
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);