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Merged branch 'master' into c++11.

This commit is contained in:
Mattes D 2014-10-23 08:40:39 +02:00
commit f8c54f4243
51 changed files with 820 additions and 527 deletions

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@ -35,12 +35,49 @@ return
Inherits = "cProjectileEntity", Inherits = "cProjectileEntity",
}, -- cArrowEntity }, -- cArrowEntity
cExpBottleEntity =
{
Desc = [[
Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}.
]],
Functions =
{
},
Inherits = "cProjectileEntity",
}, -- cExpBottleEntity
cFireChargeEntity = cFireChargeEntity =
{
Desc = [[
Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass
of the {{cProjectileEntity}}.
]],
Functions = {},
Inherits = "cProjectileEntity",
}, -- cFireChargeEntity
cFireworkEntity =
{
Desc = [[
Represents a firework rocket.
]],
Functions =
{
GetItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data." },
GetTicksToExplosion = { Params = "", Return = "number", Notes = "Returns the number of ticks left until the firework explodes." },
SetItem = { Params = "{{cItem}}", Return = "", Notes = "Sets a new item to be used for the firework." },
SetTicksToExplosion = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks left until the firework explodes." },
},
Inherits = "cProjectileEntity",
}, -- cFireworkEntity
cFloater =
{ {
Desc = "", Desc = "",
Functions = {}, Functions = {},
Inherits = "cProjectileEntity", Inherits = "cProjectileEntity",
}, -- cFireChargeEntity }, -- cFloater
cGhastFireballEntity = cGhastFireballEntity =
{ {
@ -64,14 +101,14 @@ return
pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" }, pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}" },
pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" }, pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}" },
pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" }, pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}" },
pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" }, pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}" },
pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" }, pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}" },
}, },
ConstantGroups = ConstantGroups =
{ {
@ -84,6 +121,13 @@ return
Inherits = "cEntity", Inherits = "cEntity",
}, -- cProjectileEntity }, -- cProjectileEntity
cSplashPotionEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cSplashPotionEntity
cThrownEggEntity = cThrownEggEntity =
{ {
Desc = "", Desc = "",
@ -97,13 +141,20 @@ return
Functions = {}, Functions = {},
Inherits = "cProjectileEntity", Inherits = "cProjectileEntity",
}, -- cThrownEnderPearlEntity }, -- cThrownEnderPearlEntity
cThrownSnowballEntity = cThrownSnowballEntity =
{ {
Desc = "", Desc = "",
Functions = {}, Functions = {},
Inherits = "cProjectileEntity", Inherits = "cProjectileEntity",
}, -- cThrownSnowballEntity }, -- cThrownSnowballEntity
cWitherSkullEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cWitherSkullEntity
} }

@ -1 +1 @@
Subproject commit f8c2531fbef9bfd0b6f024d4d3319384a70a0831 Subproject commit 4702471943511f641458c7e8e89b430a723f43ea

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@ -625,7 +625,11 @@ local function LoadPluginInfo(a_FolderName)
-- This is Lua-5.1-specific and won't work in Lua 5.2! -- This is Lua-5.1-specific and won't work in Lua 5.2!
local Sandbox = {} local Sandbox = {}
setfenv(cfg, Sandbox) setfenv(cfg, Sandbox)
cfg() local isSuccess, errMsg = pcall(cfg)
if not(isSuccess) then
return nil, "Cannot load Info.lua: " .. (errMsg or "<unknown error>")
end
if (Sandbox.g_PluginInfo == nil) then if (Sandbox.g_PluginInfo == nil) then
return nil, "Info.lua doesn't contain the g_PluginInfo declaration" return nil, "Info.lua doesn't contain the g_PluginInfo declaration"
end end

@ -1 +1 @@
Subproject commit 7765048fa740b8f119db72a4ccc546504f86b2ab Subproject commit 624580e5b522ba2799dfe5b5902b4002b1a8da3e

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@ -33,7 +33,7 @@ function GetDefaultPage()
local AllPlugins = PM:GetAllPlugins() local AllPlugins = PM:GetAllPlugins()
for key,value in pairs(AllPlugins) do for key,value in pairs(AllPlugins) do
if( value ~= nil and value ~= false ) then if( value ~= nil and value ~= false ) then
Content = Content .. "<li>" .. key .. " V." .. value:GetVersion() .. "</li>" Content = Content .. "<li>" .. key .. " (version " .. value:GetVersion() .. ")</li>"
end end
end end

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@ -33,15 +33,27 @@ $cfile "../StringUtils.h"
$cfile "../Defines.h" $cfile "../Defines.h"
$cfile "../ChatColor.h" $cfile "../ChatColor.h"
$cfile "../ClientHandle.h" $cfile "../ClientHandle.h"
$cfile "../Entities/ArrowEntity.h"
$cfile "../Entities/Entity.h" $cfile "../Entities/Entity.h"
$cfile "../Entities/EntityEffect.h"
$cfile "../Entities/ExpBottleEntity.h"
$cfile "../Entities/FireChargeEntity.h"
$cfile "../Entities/FireworkEntity.h"
$cfile "../Entities/Floater.h" $cfile "../Entities/Floater.h"
$cfile "../Entities/GhastFireballEntity.h"
$cfile "../Entities/HangingEntity.h"
$cfile "../Entities/ItemFrame.h"
$cfile "../Entities/Pawn.h" $cfile "../Entities/Pawn.h"
$cfile "../Entities/Player.h" $cfile "../Entities/Player.h"
$cfile "../Entities/Painting.h" $cfile "../Entities/Painting.h"
$cfile "../Entities/Pickup.h" $cfile "../Entities/Pickup.h"
$cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/ProjectileEntity.h"
$cfile "../Entities/SplashPotionEntity.h"
$cfile "../Entities/ThrownEggEntity.h"
$cfile "../Entities/ThrownEnderPearlEntity.h"
$cfile "../Entities/ThrownSnowballEntity.h"
$cfile "../Entities/TNTEntity.h" $cfile "../Entities/TNTEntity.h"
$cfile "../Entities/EntityEffect.h" $cfile "../Entities/WitherSkullEntity.h"
$cfile "../Server.h" $cfile "../Server.h"
$cfile "../World.h" $cfile "../World.h"
$cfile "../Inventory.h" $cfile "../Inventory.h"

View File

@ -5,131 +5,133 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
include_directories (".") include_directories (".")
SET (SRCS SET (SRCS
Bindings.cpp Bindings.cpp
DeprecatedBindings.cpp DeprecatedBindings.cpp
LuaChunkStay.cpp LuaChunkStay.cpp
LuaState.cpp LuaState.cpp
LuaWindow.cpp LuaWindow.cpp
ManualBindings.cpp ManualBindings.cpp
ManualBindings_RankManager.cpp ManualBindings_RankManager.cpp
Plugin.cpp Plugin.cpp
PluginLua.cpp PluginLua.cpp
PluginManager.cpp PluginManager.cpp
WebPlugin.cpp WebPlugin.cpp
) )
SET (HDRS SET (HDRS
Bindings.h Bindings.h
DeprecatedBindings.h DeprecatedBindings.h
LuaChunkStay.h LuaChunkStay.h
LuaFunctions.h LuaFunctions.h
LuaState.h LuaState.h
LuaWindow.h LuaWindow.h
ManualBindings.h ManualBindings.h
Plugin.h Plugin.h
PluginLua.h PluginLua.h
PluginManager.h PluginManager.h
WebPlugin.h WebPlugin.h
tolua++.h tolua++.h
) )
# List all the files that are generated as part of the Bindings build process # List all the files that are generated as part of the Bindings build process
set (BINDING_OUTPUTS set (BINDING_OUTPUTS
${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
) )
set(BINDING_DEPENDENCIES set(BINDING_DEPENDENCIES
tolua tolua
../Bindings/virtual_method_hooks.lua ../Bindings/virtual_method_hooks.lua
../Bindings/AllToLua.pkg ../Bindings/AllToLua.pkg
../Bindings/LuaFunctions.h ../Bindings/LuaFunctions.h
../Bindings/LuaWindow.h ../Bindings/LuaWindow.h
../Bindings/Plugin.h ../Bindings/Plugin.h
../Bindings/PluginLua.h ../Bindings/PluginLua.h
../Bindings/PluginManager.h ../Bindings/PluginManager.h
../Bindings/WebPlugin.h ../Bindings/WebPlugin.h
../BiomeDef.h ../BiomeDef.h
../BlockArea.h ../BlockArea.h
../BlockEntities/BeaconEntity.h ../BlockEntities/BeaconEntity.h
../BlockEntities/BlockEntity.h ../BlockEntities/BlockEntity.h
../BlockEntities/BlockEntityWithItems.h ../BlockEntities/BlockEntityWithItems.h
../BlockEntities/ChestEntity.h ../BlockEntities/ChestEntity.h
../BlockEntities/DispenserEntity.h ../BlockEntities/DispenserEntity.h
../BlockEntities/DropSpenserEntity.h ../BlockEntities/DropSpenserEntity.h
../BlockEntities/DropperEntity.h ../BlockEntities/DropperEntity.h
../BlockEntities/FurnaceEntity.h ../BlockEntities/FurnaceEntity.h
../BlockEntities/HopperEntity.h ../BlockEntities/HopperEntity.h
../BlockEntities/JukeboxEntity.h ../BlockEntities/JukeboxEntity.h
../BlockEntities/NoteEntity.h ../BlockEntities/NoteEntity.h
../BlockEntities/SignEntity.h ../BlockEntities/SignEntity.h
../BlockEntities/MobHeadEntity.h ../BlockEntities/MobHeadEntity.h
../BlockEntities/FlowerPotEntity.h ../BlockEntities/FlowerPotEntity.h
../BlockID.h ../BlockID.h
../BoundingBox.h ../BoundingBox.h
../ChatColor.h ../ChatColor.h
../ChunkDef.h ../ChunkDef.h
../ClientHandle.h ../ClientHandle.h
../CraftingRecipes.h ../CraftingRecipes.h
../Cuboid.h ../Cuboid.h
../Defines.h ../Defines.h
../Enchantments.h ../Enchantments.h
../Entities/EntityEffect.h ../Entities/ArrowEntity.h
../Entities/Entity.h ../Entities/Entity.h
../Entities/Floater.h ../Entities/EntityEffect.h
../Entities/Pawn.h ../Entities/ExpBottleEntity.h
../Entities/Painting.h ../Entities/FireChargeEntity.h
../Entities/Pickup.h ../Entities/FireworkEntity.h
../Entities/Player.h ../Entities/Floater.h
../Entities/ProjectileEntity.h ../Entities/GhastFireballEntity.h
../Entities/ArrowEntity.h ../Entities/HangingEntity.h
../Entities/ThrownEggEntity.h ../Entities/ItemFrame.h
../Entities/ThrownEnderPearlEntity.h ../Entities/Pawn.h
../Entities/ExpBottleEntity.h ../Entities/Player.h
../Entities/ThrownSnowballEntity.h ../Entities/Painting.h
../Entities/FireChargeEntity.h ../Entities/Pickup.h
../Entities/FireworkEntity.h ../Entities/ProjectileEntity.h
../Entities/GhastFireballEntity.h ../Entities/SplashPotionEntity.h
../Entities/TNTEntity.h ../Entities/ThrownEggEntity.h
../Entities/ExpOrb.h ../Entities/ThrownEnderPearlEntity.h
../Entities/HangingEntity.h ../Entities/ThrownSnowballEntity.h
../Entities/ItemFrame.h ../Entities/TNTEntity.h
../Generating/ChunkDesc.h ../Entities/WitherSkullEntity.h
../Inventory.h ../Generating/ChunkDesc.h
../Item.h ../Inventory.h
../ItemGrid.h ../Item.h
../Mobs/Monster.h ../ItemGrid.h
../OSSupport/File.h ../Mobs/Monster.h
../Root.h ../OSSupport/File.h
../Server.h ../Root.h
../StringUtils.h ../Server.h
../Tracer.h ../StringUtils.h
../UI/Window.h ../Tracer.h
../Vector3.h ../UI/Window.h
../WebAdmin.h ../Vector3.h
../World.h ../WebAdmin.h
../World.h
) )
if (NOT MSVC) if (NOT MSVC)
ADD_CUSTOM_COMMAND( ADD_CUSTOM_COMMAND(
# add any new generated bindings here # add any new generated bindings here
OUTPUT ${BINDING_OUTPUTS} OUTPUT ${BINDING_OUTPUTS}
# Regenerate bindings: # Regenerate bindings:
COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
# add any new generation dependencies here # add any new generation dependencies here
DEPENDS ${BINDING_DEPENDENCIES} DEPENDS ${BINDING_DEPENDENCIES}
) )
endif () endif ()
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE)
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error)
if(NOT MSVC) if(NOT MSVC)
add_library(Bindings ${SRCS} ${HDRS}) add_library(Bindings ${SRCS} ${HDRS})
target_link_libraries(Bindings lua sqlite tolualib polarssl) target_link_libraries(Bindings lua sqlite tolualib polarssl)
endif() endif()

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@ -562,16 +562,57 @@ void cLuaState::Push(cEntity * a_Entity)
{ {
lua_pushnil(m_LuaState); lua_pushnil(m_LuaState);
} }
else if (a_Entity->IsMob())
{
// Don't push specific mob types, as those are not exported in the API:
tolua_pushusertype(m_LuaState, a_Entity, "cMonster");
}
else else
{ {
// Push the specific class type: switch (a_Entity->GetEntityType())
tolua_pushusertype(m_LuaState, a_Entity, a_Entity->GetClass()); {
case cEntity::etMonster:
{
// Don't push specific mob types, as those are not exported in the API:
tolua_pushusertype(m_LuaState, a_Entity, "cMonster");
break;
}
case cEntity::etPlayer:
{
tolua_pushusertype(m_LuaState, a_Entity, "cPlayer");
break;
}
case cEntity::etPickup:
{
tolua_pushusertype(m_LuaState, a_Entity, "cPickup");
break;
}
case cEntity::etTNT:
{
tolua_pushusertype(m_LuaState, a_Entity, "cTNTEntity");
break;
}
case cEntity::etProjectile:
{
tolua_pushusertype(m_LuaState, a_Entity, a_Entity->GetClass());
break;
}
case cEntity::etFloater:
{
tolua_pushusertype(m_LuaState, a_Entity, "cFloater");
break;
}
case cEntity::etEntity:
case cEntity::etEnderCrystal:
case cEntity::etFallingBlock:
case cEntity::etMinecart:
case cEntity::etBoat:
case cEntity::etExpOrb:
case cEntity::etItemFrame:
case cEntity::etPainting:
{
// Push the generic entity class type:
tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
}
} // switch (EntityType)
} }
m_NumCurrentFunctionArgs += 1; m_NumCurrentFunctionArgs += 1;
} }

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@ -105,7 +105,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{ {
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage)) >= 0)
{ {
m_Contents.ChangeSlotCount(a_SlotNum, -1); m_Contents.ChangeSlotCount(a_SlotNum, -1);
} }
@ -190,7 +190,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector) void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
{ {
m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, nullptr, nullptr, &a_ShootVector); m_World->CreateProjectile(static_cast<double>(a_BlockX + 0.5), static_cast<double>(a_BlockY + 0.5), static_cast<double>(a_BlockZ + 0.5), a_Kind, nullptr, nullptr, &a_ShootVector);
} }
@ -275,6 +275,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
m_Contents.AddItem(EmptyBucket); m_Contents.AddItem(EmptyBucket);
return true; return true;
} }

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@ -28,7 +28,7 @@ void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{ {
return; return;
} }
cItem SelectedItem = a_Player->GetInventory().GetEquippedItem(); cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage)) if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
{ {
@ -63,7 +63,7 @@ void cFlowerPotEntity::Destroy(void)
cItems Pickups; cItems Pickups;
Pickups.Add(m_Item); Pickups.Add(m_Item);
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
m_Item.Empty(); m_Item.Empty();
} }
} }
@ -88,7 +88,7 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
} }
case E_BLOCK_TALL_GRASS: case E_BLOCK_TALL_GRASS:
{ {
return (m_ItemData == (short) 2); return (m_ItemData == static_cast<short>(2));
} }
default: default:
{ {
@ -96,7 +96,3 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
} }
} }
} }

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@ -115,16 +115,16 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
FinishOne(); FinishOne();
} }
} }
m_TimeBurned++; m_TimeBurned++;
if (m_TimeBurned >= m_FuelBurnTime) if (m_TimeBurned >= m_FuelBurnTime)
{ {
// The current fuel has been exhausted, use another one, if possible // The current fuel has been exhausted, use another one, if possible
BurnNewFuel(); BurnNewFuel();
} }
UpdateProgressBars(); UpdateProgressBars();
return true; return true;
} }
@ -185,7 +185,7 @@ void cFurnaceEntity::BurnNewFuel(void)
SetIsCooking(false); SetIsCooking(false);
return; return;
} }
// Is the input and output ready for cooking? // Is the input and output ready for cooking?
if (!CanCookInputToOutput()) if (!CanCookInputToOutput())
{ {
@ -217,12 +217,12 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{ {
return; return;
} }
ASSERT(a_ItemGrid == &m_Contents); ASSERT(a_ItemGrid == &m_Contents);
switch (a_SlotNum) switch (a_SlotNum)
{ {
case fsInput: UpdateInput(); break; case fsInput: UpdateInput(); break;
case fsFuel: UpdateFuel(); break; case fsFuel: UpdateFuel(); break;
case fsOutput: UpdateOutput(); break; case fsOutput: UpdateOutput(); break;
default: ASSERT(!"Invalid furnace slot update!"); break; default: ASSERT(!"Invalid furnace slot update!"); break;
} }
@ -241,7 +241,7 @@ void cFurnaceEntity::UpdateInput(void)
m_TimeCooked = 0; m_TimeCooked = 0;
} }
m_LastInput = m_Contents.GetSlot(fsInput); m_LastInput = m_Contents.GetSlot(fsInput);
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput)); m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
if (!CanCookInputToOutput()) if (!CanCookInputToOutput())
@ -254,7 +254,7 @@ void cFurnaceEntity::UpdateInput(void)
{ {
m_NeedCookTime = m_CurrentRecipe->CookTime; m_NeedCookTime = m_CurrentRecipe->CookTime;
SetIsCooking(true); SetIsCooking(true);
// Start burning new fuel if there's no flame now: // Start burning new fuel if there's no flame now:
if (GetFuelBurnTimeLeft() <= 0) if (GetFuelBurnTimeLeft() <= 0)
{ {
@ -274,7 +274,7 @@ void cFurnaceEntity::UpdateFuel(void)
// The current fuel is still burning, don't modify anything: // The current fuel is still burning, don't modify anything:
return; return;
} }
// The current fuel is spent, try to burn some more: // The current fuel is spent, try to burn some more:
BurnNewFuel(); BurnNewFuel();
} }
@ -292,7 +292,7 @@ void cFurnaceEntity::UpdateOutput(void)
SetIsCooking(false); SetIsCooking(false);
return; return;
} }
// No need to burn new fuel, the Tick() function will take care of that // No need to burn new fuel, the Tick() function will take care of that
// Can cook, start cooking if not already underway: // Can cook, start cooking if not already underway:
@ -311,7 +311,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
// This input cannot be cooked // This input cannot be cooked
return false; return false;
} }
const cItem & Slot = m_Contents.GetSlot(fsOutput); const cItem & Slot = m_Contents.GetSlot(fsOutput);
if (Slot.IsEmpty()) if (Slot.IsEmpty())
{ {
@ -324,13 +324,13 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
// The output slot is blocked with something that cannot be stacked with the recipe's output // The output slot is blocked with something that cannot be stacked with the recipe's output
return false; return false;
} }
if (Slot.IsFullStack()) if (Slot.IsFullStack())
{ {
// Cannot add any more items to the output slot // Cannot add any more items to the output slot
return false; return false;
} }
return true; return true;
} }
@ -345,11 +345,11 @@ void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
{ {
return; return;
} }
int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0; int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel)); BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat. BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook)); BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
} }
@ -373,7 +373,3 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta); m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
} }
} }

View File

@ -133,7 +133,7 @@ protected:
int m_FuelBurnTime; int m_FuelBurnTime;
/** Amount of ticks that the current fuel has been burning */ /** Amount of ticks that the current fuel has been burning */
int m_TimeBurned; int m_TimeBurned;
/** Sends the specified progressbar value to all clients of the window */ /** Sends the specified progressbar value to all clients of the window */
void BroadcastProgress(short a_ProgressbarID, short a_Value); void BroadcastProgress(short a_ProgressbarID, short a_Value);

View File

@ -58,7 +58,7 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
{ {
UNUSED(a_Dt); UNUSED(a_Dt);
Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
bool res = false; bool res = false;
res = MoveItemsIn (a_Chunk, CurrentTick) || res; res = MoveItemsIn (a_Chunk, CurrentTick) || res;
res = MovePickupsIn(a_Chunk, CurrentTick) || res; res = MovePickupsIn(a_Chunk, CurrentTick) || res;
@ -74,7 +74,7 @@ void cHopperEntity::SendTo(cClientHandle & a_Client)
{ {
// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
UNUSED(a_Client); UNUSED(a_Client);
} }
@ -91,7 +91,7 @@ void cHopperEntity::UsedBy(cPlayer * a_Player)
OpenNewWindow(); OpenNewWindow();
Window = GetWindow(); Window = GetWindow();
} }
// Open the window for the player: // Open the window for the player:
if (Window != nullptr) if (Window != nullptr)
{ {
@ -138,7 +138,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
// Too early after the previous transfer // Too early after the previous transfer
return false; return false;
} }
// Try moving an item in: // Try moving an item in:
bool res = false; bool res = false;
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
@ -161,17 +161,17 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_DROPPER: case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER: case E_BLOCK_HOPPER:
{ {
res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); res = MoveItemsFromGrid(*static_cast<cBlockEntityWithItems *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)));
break; break;
} }
} }
// If the item has been moved, reset the last tick: // If the item has been moved, reset the last tick:
if (res) if (res)
{ {
m_LastMoveItemsInTick = a_CurrentTick; m_LastMoveItemsInTick = a_CurrentTick;
} }
return res; return res;
} }
@ -205,12 +205,12 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
} }
Vector3f EntityPos = a_Entity->GetPosition(); Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length(); double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5) if (Distance < 0.5)
{ {
if (TrySuckPickupIn((cPickup *)a_Entity)) if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity)))
{ {
return false; return false;
} }
@ -238,9 +238,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
m_bFoundPickupsAbove = true; m_bFoundPickupsAbove = true;
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount; int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
if (Item.IsEmpty()) if (Item.IsEmpty())
{ {
a_Pickup->Destroy(); // Kill pickup if all items were added a_Pickup->Destroy(); // Kill pickup if all items were added
@ -280,7 +280,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Too early after the previous transfer // Too early after the previous transfer
return false; return false;
} }
// Get the coords of the block where to output items: // Get the coords of the block where to output items:
int OutX, OutY, OutZ; int OutX, OutY, OutZ;
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
@ -294,7 +294,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Cannot output below the zero-th block level // Cannot output below the zero-th block level
return false; return false;
} }
// Convert coords to relative: // Convert coords to relative:
int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width; int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width; int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
@ -304,7 +304,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// The destination chunk has been unloaded, don't tick // The destination chunk has been unloaded, don't tick
return false; return false;
} }
// Call proper moving function, based on the blocktype present at the coords: // Call proper moving function, based on the blocktype present at the coords:
bool res = false; bool res = false;
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ)) switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
@ -327,7 +327,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_DROPPER: case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER: case E_BLOCK_HOPPER:
{ {
cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ); cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ));
if (BlockEntity == nullptr) if (BlockEntity == nullptr)
{ {
LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ); LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
@ -337,13 +337,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
break; break;
} }
} }
// If the item has been moved, reset the last tick: // If the item has been moved, reset the last tick:
if (res) if (res)
{ {
m_LastMoveItemsOutTick = a_CurrentTick; m_LastMoveItemsOutTick = a_CurrentTick;
} }
return res; return res;
} }
@ -354,7 +354,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{ {
cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
if (MainChest == nullptr) if (MainChest == nullptr)
{ {
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
@ -365,7 +365,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
// Moved the item from the chest directly above the hopper // Moved the item from the chest directly above the hopper
return true; return true;
} }
// Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct static const struct
{ {
@ -395,7 +395,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
continue; continue;
} }
cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z));
if (SideChest == nullptr) if (SideChest == nullptr)
{ {
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
@ -409,7 +409,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
} }
return false; return false;
} }
// The chest was single and nothing could be moved // The chest was single and nothing could be moved
return false; return false;
} }
@ -421,13 +421,13 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{ {
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
if (Furnace == nullptr) if (Furnace == nullptr)
{ {
LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false; return false;
} }
// Try move from the output slot: // Try move from the output slot:
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true)) if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
{ {
@ -435,7 +435,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
Furnace->SetOutputSlot(NewOutput.AddCount(-1)); Furnace->SetOutputSlot(NewOutput.AddCount(-1));
return true; return true;
} }
// No output moved, check if we can move an empty bucket out of the fuel slot: // No output moved, check if we can move an empty bucket out of the fuel slot:
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET) if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{ {
@ -445,7 +445,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
return true; return true;
} }
} }
// Nothing can be moved // Nothing can be moved
return false; return false;
} }
@ -458,7 +458,7 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
{ {
cItemGrid & Grid = a_Entity.GetContents(); cItemGrid & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots(); int NumSlots = Grid.GetNumSlots();
// First try adding items of types already in the hopper: // First try adding items of types already in the hopper:
for (int i = 0; i < NumSlots; i++) for (int i = 0; i < NumSlots; i++)
{ {
@ -519,7 +519,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
// Plugin disagrees with the move // Plugin disagrees with the move
continue; continue;
} }
m_Contents.ChangeSlotCount(i, 1); m_Contents.ChangeSlotCount(i, 1);
return true; return true;
} }
@ -535,7 +535,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
// Try the chest directly connected to the hopper: // Try the chest directly connected to the hopper:
cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
if (ConnectedChest == nullptr) if (ConnectedChest == nullptr)
{ {
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
@ -578,7 +578,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
continue; continue;
} }
cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z));
if (Chest == nullptr) if (Chest == nullptr)
{ {
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
@ -590,7 +590,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
} }
return false; return false;
} }
// The chest was single and nothing could be moved // The chest was single and nothing could be moved
return false; return false;
} }
@ -602,7 +602,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
/// Moves items to the furnace at the specified coords. Returns true if contents have changed /// Moves items to the furnace at the specified coords. Returns true if contents have changed
bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta) bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
{ {
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
if (a_HopperMeta == E_META_HOPPER_FACING_YM) if (a_HopperMeta == E_META_HOPPER_FACING_YM)
{ {
// Feed the input slot of the furnace // Feed the input slot of the furnace
@ -684,7 +684,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
return false; return false;
} }
} }

View File

@ -79,7 +79,7 @@ bool cJukeboxEntity::EjectRecord(void)
} }
cItems Drops; cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0)); Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0; m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
@ -113,7 +113,3 @@ void cJukeboxEntity::SetRecord(int a_Record)
{ {
m_Record = a_Record; m_Record = a_Record;
} }

View File

@ -45,7 +45,7 @@ void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, con
void cSignEntity::SetLine(int a_Index, const AString & a_Line) void cSignEntity::SetLine(int a_Index, const AString & a_Line)
{ {
if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line))) if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
{ {
LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
return; return;
@ -59,7 +59,7 @@ void cSignEntity::SetLine(int a_Index, const AString & a_Line)
AString cSignEntity::GetLine(int a_Index) const AString cSignEntity::GetLine(int a_Index) const
{ {
if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line))) if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
{ {
LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
return ""; return "";
@ -75,7 +75,3 @@ void cSignEntity::SendTo(cClientHandle & a_Client)
{ {
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
} }

View File

@ -17,15 +17,25 @@ public:
} }
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Don't drop anything
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND); if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
switch (BelowBlock)
{
case E_BLOCK_CLAY:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_SAND:
{
return true;
}
default: return false;
}
} }
} ; } ;

View File

@ -2,6 +2,7 @@
#pragma once #pragma once
#include "BlockHandler.h" #include "BlockHandler.h"
#include "ChunkInterface.h"
@ -10,6 +11,7 @@
class cBlockTallGrassHandler : class cBlockTallGrassHandler :
public cBlockHandler public cBlockHandler
{ {
typedef cBlockHandler super;
public: public:
cBlockTallGrassHandler(BLOCKTYPE a_BlockType) cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType) : cBlockHandler(a_BlockType)
@ -26,32 +28,58 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{ {
// Drop seeds, sometimes // Drop seeds, sometimes
MTRand r1; cFastRandom Random;
if (r1.randInt(10) == 5) if (Random.NextInt(8) == 0)
{ {
a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
} }
} }
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{ {
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
{ {
cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta); cItems Drops;
a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); Drops.Add(m_BlockType, 1, Meta);
a_Player->UseEquippedItem(); // Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops);
// Spawn the pickups:
if (!Drops.empty())
{
MTRand r1;
// Mid-block position first
double MicroX, MicroY, MicroZ;
MicroX = a_BlockX + 0.5;
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
// Add random offset second
MicroX += r1.rand(1) - 0.5;
MicroZ += r1.rand(1) - 0.5;
a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ);
}
return;
} }
super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
} }
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
return IsBlockTypeOfDirt(BelowBlock);
} }
} ; } ;

View File

@ -23,10 +23,6 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override ) override
{ {
UNUSED(a_Player);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
// TODO: Disallow placement where the vine doesn't attach to something properly // TODO: Disallow placement where the vine doesn't attach to something properly
BLOCKTYPE BlockType = 0; BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta; NIBBLETYPE BlockMeta;
@ -80,7 +76,21 @@ public:
/// Returns true if the specified block type is good for vines to attach to /// Returns true if the specified block type is good for vines to attach to
static bool IsBlockAttachable(BLOCKTYPE a_BlockType) static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{ {
return ((a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType)); switch (a_BlockType)
{
case E_BLOCK_GLASS:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_CHEST:
case E_BLOCK_TRAPPED_CHEST:
{
// You can't attach a vine to this solid blocks.
return false;
}
default:
{
return cBlockInfo::IsSolid(a_BlockType);
}
}
} }

View File

@ -66,7 +66,7 @@ public:
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
typedef HEIGHTTYPE HeightMap[Width * Width]; typedef HEIGHTTYPE HeightMap[Width * Width];
/** The type used for any biomemap operations and storage inside MCServer, /** The type used for any biomemap operations and storage inside MCServer,
using MCServer biomes (need not correspond to client representation!) using MCServer biomes (need not correspond to client representation!)
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown! idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
@ -95,8 +95,8 @@ public:
a_X = a_X - a_ChunkX * Width; a_X = a_X - a_ChunkX * Width;
a_Z = a_Z - a_ChunkZ * Width; a_Z = a_Z - a_ChunkZ * Width;
} }
/// Converts absolute block coords to chunk coords: /// Converts absolute block coords to chunk coords:
inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ) inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
{ {
@ -165,15 +165,15 @@ public:
ASSERT((a_Z >= 0) && (a_Z < Width)); ASSERT((a_Z >= 0) && (a_Z < Width));
a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type; a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
} }
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type) inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
{ {
ASSERT((a_Index >= 0) && (a_Index <= NumBlocks)); ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
a_BlockTypes[a_Index] = a_Type; a_BlockTypes[a_Index] = a_Type;
} }
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z) inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
{ {
ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_X >= 0) && (a_X < Width));
@ -181,39 +181,39 @@ public:
ASSERT((a_Z >= 0) && (a_Z < Width)); ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)]; return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
} }
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx) inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
{ {
ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks)); ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
return a_BlockTypes[a_Idx]; return a_BlockTypes[a_Idx];
} }
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
{ {
ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width)); ASSERT((a_Z >= 0) && (a_Z < Width));
return a_HeightMap[a_X + Width * a_Z]; return a_HeightMap[a_X + Width * a_Z];
} }
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
{ {
ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width)); ASSERT((a_Z >= 0) && (a_Z < Width));
a_HeightMap[a_X + Width * a_Z] = a_Height; a_HeightMap[a_X + Width * a_Z] = a_Height;
} }
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
{ {
ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width)); ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BiomeMap[a_X + Width * a_Z]; return a_BiomeMap[a_X + Width * a_Z];
} }
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
{ {
ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_X >= 0) && (a_X < Width));
@ -226,11 +226,11 @@ public:
{ {
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
{ {
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size()) if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
{ {
return (a_IsSkyLightNibble ? 0xff : 0); return (a_IsSkyLightNibble ? 0xff : 0);
} }
return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f; return (a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
} }
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
return 0; return 0;
@ -241,7 +241,7 @@ public:
{ {
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{ {
size_t Index = (size_t)MakeIndexNoCheck(x, y, z); size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
if ((Index / 2) >= a_Buffer.size()) if ((Index / 2) >= a_Buffer.size())
{ {
return (a_IsSkyLightNibble ? 0xff : 0); return (a_IsSkyLightNibble ? 0xff : 0);
@ -258,7 +258,7 @@ public:
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{ {
int Index = MakeIndexNoCheck(x, y, z); int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f; return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
} }
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0; return 0;
@ -272,11 +272,11 @@ public:
ASSERT(!"cChunkDef::SetNibble(): index out of range!"); ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return; return;
} }
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size()) if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
{ {
a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1)); a_Buffer.resize(static_cast<size_t>((a_BlockIdx / 2) + 1));
} }
a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, (size_t)a_BlockIdx, a_Nibble); a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] = PackNibble(a_Buffer, static_cast<size_t>(a_BlockIdx), a_Nibble);
} }
@ -292,7 +292,7 @@ public:
return; return;
} }
size_t Index = (size_t)MakeIndexNoCheck(x, y, z); size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
if ((Index / 2) >= a_Buffer.size()) if ((Index / 2) >= a_Buffer.size())
{ {
a_Buffer.resize(((Index / 2) + 1)); a_Buffer.resize(((Index / 2) + 1));
@ -336,7 +336,7 @@ public:
/// Called for clients that are in Chunk1 and not in Chunk2, /// Called for clients that are in Chunk1 and not in Chunk2,
virtual void Removed(cClientHandle * a_Client) = 0; virtual void Removed(cClientHandle * a_Client) = 0;
/// Called for clients that are in Chunk2 and not in Chunk1. /// Called for clients that are in Chunk2 and not in Chunk1.
virtual void Added(cClientHandle * a_Client) = 0; virtual void Added(cClientHandle * a_Client) = 0;
} ; } ;
@ -373,9 +373,9 @@ class cChunkCoords
public: public:
int m_ChunkX; int m_ChunkX;
int m_ChunkZ; int m_ChunkZ;
cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {} cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
bool operator == (const cChunkCoords & a_Other) const bool operator == (const cChunkCoords & a_Other) const
{ {
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ)); return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
@ -432,12 +432,12 @@ public:
int y; int y;
int z; int z;
X Data; X Data;
cCoordWithData(int a_X, int a_Y, int a_Z) : cCoordWithData(int a_X, int a_Y, int a_Z) :
x(a_X), y(a_Y), z(a_Z), Data() x(a_X), y(a_Y), z(a_Z), Data()
{ {
} }
cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) : cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
x(a_X), y(a_Y), z(a_Z), Data(a_Data) x(a_X), y(a_Y), z(a_Z), Data(a_Data)
{ {
@ -478,7 +478,3 @@ public:
typedef cCoordWithDoubleData <BLOCKTYPE, bool> cCoordWithBlockAndBool; typedef cCoordWithDoubleData <BLOCKTYPE, bool> cCoordWithBlockAndBool;
typedef std::vector<cCoordWithBlockAndBool> cCoordWithBlockAndBoolVector; typedef std::vector<cCoordWithBlockAndBool> cCoordWithBlockAndBoolVector;

View File

@ -39,7 +39,7 @@ enum eBlockFace
BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
// Synonyms using the (deprecated) world directions: // Synonyms using the (deprecated) world directions:
BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
@ -101,7 +101,7 @@ enum eClickAction
caDblClick, caDblClick,
// Add new actions here // Add new actions here
caUnknown = 255, caUnknown = 255,
// Keep this list in sync with ClickActionToString() function below! // Keep this list in sync with ClickActionToString() function below!
} ; } ;
@ -116,14 +116,14 @@ enum eGameMode
eGameMode_Creative = 1, eGameMode_Creative = 1,
eGameMode_Adventure = 2, eGameMode_Adventure = 2,
eGameMode_Spectator = 3, eGameMode_Spectator = 3,
// Easier-to-use synonyms: // Easier-to-use synonyms:
gmNotSet = eGameMode_NotSet, gmNotSet = eGameMode_NotSet,
gmSurvival = eGameMode_Survival, gmSurvival = eGameMode_Survival,
gmCreative = eGameMode_Creative, gmCreative = eGameMode_Creative,
gmAdventure = eGameMode_Adventure, gmAdventure = eGameMode_Adventure,
gmSpectator = eGameMode_Spectator, gmSpectator = eGameMode_Spectator,
// These two are used to check GameMode for validity when converting from integers. // These two are used to check GameMode for validity when converting from integers.
gmMax, // Gets automatically assigned gmMax, // Gets automatically assigned
gmMin = 0, gmMin = 0,
@ -138,7 +138,7 @@ enum eWeather
eWeather_Sunny = 0, eWeather_Sunny = 0,
eWeather_Rain = 1, eWeather_Rain = 1,
eWeather_ThunderStorm = 2, eWeather_ThunderStorm = 2,
// Easier-to-use synonyms: // Easier-to-use synonyms:
wSunny = eWeather_Sunny, wSunny = eWeather_Sunny,
wRain = eWeather_Rain, wRain = eWeather_Rain,
@ -218,7 +218,7 @@ inline const char * ClickActionToString(eClickAction a_ClickAction)
case caLeftPaintEnd: return "caLeftPaintEnd"; case caLeftPaintEnd: return "caLeftPaintEnd";
case caRightPaintEnd: return "caRightPaintEnd"; case caRightPaintEnd: return "caRightPaintEnd";
case caDblClick: return "caDblClick"; case caDblClick: return "caDblClick";
case caUnknown: return "caUnknown"; case caUnknown: return "caUnknown";
} }
ASSERT(!"Unknown click action"); ASSERT(!"Unknown click action");
@ -472,7 +472,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
{ {
int Y = a_BlockY; int Y = a_BlockY;
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255); a_BlockY = Clamp<unsigned char>(static_cast<unsigned char>(Y), 0, 255);
} }
@ -556,7 +556,7 @@ enum eMessageType
mtPrivateMessage, // Player to player messaging identifier mtPrivateMessage, // Player to player messaging identifier
mtJoin, // A player has joined the server mtJoin, // A player has joined the server
mtLeave, // A player has left the server mtLeave, // A player has left the server
// Common aliases: // Common aliases:
mtFail = mtFailure, mtFail = mtFailure,
mtError = mtFailure, mtError = mtFailure,
@ -626,9 +626,9 @@ namespace ItemCategory
|| (a_ItemID == E_ITEM_GOLD_HOE) || (a_ItemID == E_ITEM_GOLD_HOE)
|| (a_ItemID == E_ITEM_DIAMOND_HOE); || (a_ItemID == E_ITEM_DIAMOND_HOE);
} }
inline bool IsShovel(short a_ItemID) inline bool IsShovel(short a_ItemID)
{ {
return (a_ItemID == E_ITEM_WOODEN_SHOVEL) return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
@ -648,9 +648,9 @@ namespace ItemCategory
|| IsHoe ( a_ItemID) || IsHoe ( a_ItemID)
|| IsShovel ( a_ItemID); || IsShovel ( a_ItemID);
} }
inline bool IsHelmet(short a_ItemType) inline bool IsHelmet(short a_ItemType)
{ {
return ( return (
@ -700,9 +700,9 @@ namespace ItemCategory
(a_ItemType == E_ITEM_DIAMOND_BOOTS) (a_ItemType == E_ITEM_DIAMOND_BOOTS)
); );
} }
inline bool IsArmor(short a_ItemType) inline bool IsArmor(short a_ItemType)
{ {
return ( return (
@ -715,7 +715,3 @@ namespace ItemCategory
} }
// tolua_end // tolua_end

View File

@ -1,6 +1,11 @@
//
// ArrowEntity.h // ArrowEntity.h
//
// Declares the cArrowEntity representing the arrow that has been shot by the player or by a skeleton
#pragma once #pragma once
@ -19,7 +24,7 @@ class cArrowEntity :
typedef cProjectileEntity super; typedef cProjectileEntity super;
public: public:
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field /** Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field */
enum ePickupState enum ePickupState
{ {
psNoPickup = 0, psNoPickup = 0,
@ -31,33 +36,33 @@ public:
CLASS_PROTODEF(cArrowEntity) CLASS_PROTODEF(cArrowEntity)
/// Creates a new arrow with psNoPickup state and default damage modifier coeff /** Creates a new arrow with psNoPickup state and default damage modifier coeff */
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object /** Creates a new arrow as shot by a player, initializes it from the player object */
cArrowEntity(cPlayer & a_Player, double a_Force); cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin // tolua_begin
/// Returns whether the arrow can be picked up by players /** Returns whether the arrow can be picked up by players */
ePickupState GetPickupState(void) const { return m_PickupState; } ePickupState GetPickupState(void) const { return m_PickupState; }
/// Sets a new pickup state /** Sets a new pickup state */
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
/// Returns the damage modifier coeff. /** Returns the damage modifier coeff. */
double GetDamageCoeff(void) const { return m_DamageCoeff; } double GetDamageCoeff(void) const { return m_DamageCoeff; }
/// Sets the damage modifier coeff /** Sets the damage modifier coeff */
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
/// Returns true if the specified player can pick the arrow up /** Returns true if the specified player can pick the arrow up */
bool CanPickup(const cPlayer & a_Player) const; bool CanPickup(const cPlayer & a_Player) const;
/// Returns true if the arrow is set as critical /** Returns true if the arrow is set as critical */
bool IsCritical(void) const { return m_IsCritical; } bool IsCritical(void) const { return m_IsCritical; }
/// Sets the IsCritical flag /** Sets the IsCritical flag */
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
/** Gets the block arrow is in */ /** Gets the block arrow is in */
@ -70,28 +75,28 @@ public:
protected: protected:
/// Determines when the arrow can be picked up by players /** Determines when the arrow can be picked up by players */
ePickupState m_PickupState; ePickupState m_PickupState;
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow /** The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow */
double m_DamageCoeff; double m_DamageCoeff;
/// If true, the arrow deals more damage /** If true, the arrow deals more damage */
bool m_IsCritical; bool m_IsCritical;
/// Timer for pickup collection animation or five minute timeout /** Timer for pickup collection animation or five minute timeout */
float m_Timer; float m_Timer;
/// Timer for client arrow position confirmation via TeleportEntity /** Timer for client arrow position confirmation via TeleportEntity */
float m_HitGroundTimer; float m_HitGroundTimer;
// Whether the arrow has already been teleported into the proper position in the ground. // Whether the arrow has already been teleported into the proper position in the ground.
bool m_HasTeleported; bool m_HasTeleported;
/// If true, the arrow is in the process of being collected - don't go to anyone else /** If true, the arrow is in the process of being collected - don't go to anyone else */
bool m_bIsCollected; bool m_bIsCollected;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air /** Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air */
Vector3i m_HitBlockPos; Vector3i m_HitBlockPos;
// cProjectileEntity overrides: // cProjectileEntity overrides:

View File

@ -1,6 +1,11 @@
//
// ExpBottleEntity.h // ExpBottleEntity.h
//
// Declares the cExpBottleEntity class representing the thrown exp bottle
#pragma once #pragma once
@ -33,6 +38,10 @@ protected:
/** Breaks the bottle, fires its particle effects and sounds /** Breaks the bottle, fires its particle effects and sounds
@param a_HitPos The position where the bottle will break */ @param a_HitPos The position where the bottle will break */
void Break(const Vector3d &a_HitPos); void Break(const Vector3d & a_HitPos);
}; // tolua_export }; // tolua_export

View File

@ -1,6 +1,11 @@
//
// FireChargeEntity.h // FireChargeEntity.h
//
// Declares the cFireChargeEntity representing the fire charge shot by the blaze
#pragma once #pragma once
@ -34,3 +39,7 @@ protected:
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export } ; // tolua_export

View File

@ -10,7 +10,7 @@
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0), m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks),
m_FireworkItem(a_Item) m_FireworkItem(a_Item)
{ {
} }
@ -27,7 +27,9 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if ((PosY < 0) || (PosY >= cChunkDef::Height)) if ((PosY < 0) || (PosY >= cChunkDef::Height))
{ {
goto setspeed; AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
return;
} }
if (m_IsInGround) if (m_IsInGround)
@ -50,7 +52,6 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
} }
} }
setspeed:
AddSpeedY(1); AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000)); AddPosition(GetSpeed() * (a_Dt / 1000));
} }
@ -63,11 +64,13 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
{ {
super::Tick(a_Dt, a_Chunk); super::Tick(a_Dt, a_Chunk);
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) if (m_TicksToExplosion <= 0)
{ {
// TODO: Notify the plugins
m_World->BroadcastEntityStatus(*this, esFireworkExploding); m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy(); Destroy();
return;
} }
m_ExplodeTimer++; m_TicksToExplosion -= 1;
} }

View File

@ -1,6 +1,11 @@
//
// FireworkEntity.h // FireworkEntity.h
//
// Declares the cFireworkEntity class representing the flying firework rocket
#pragma once #pragma once
@ -24,7 +29,22 @@ public:
CLASS_PROTODEF(cFireworkEntity) CLASS_PROTODEF(cFireworkEntity)
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
// tolua_begin
/** Returns the item used to create the rocket (has all the firework effects on it) */
const cItem & GetItem(void) const { return m_FireworkItem; } const cItem & GetItem(void) const { return m_FireworkItem; }
/** Sets the item that is used to create the rocket (has all the firework effects on it) */
void SetItem(const cItem & a_Item) { m_FireworkItem = a_Item; }
/** Returns the number of ticks left until the firework explosion. */
int GetTicksToExplosion(void) const { return m_TicksToExplosion; }
/** Sets the number of ticks left until the firework explosion. */
void SetTicksToExplosion(int a_TicksToExplosion) { m_TicksToExplosion = a_TicksToExplosion; }
// tolua_end
protected: protected:
@ -34,7 +54,11 @@ protected:
private: private:
int m_ExplodeTimer; int m_TicksToExplosion;
cItem m_FireworkItem; cItem m_FireworkItem;
}; // tolua_export }; // tolua_export

View File

@ -1,6 +1,11 @@
//
// GhastFireballEntity.h // GhastFireballEntity.h
//
// Declares the cGhastFireballEntity class representing the ghast fireball in flight.
#pragma once #pragma once
@ -36,3 +41,7 @@ protected:
// TODO: Deflecting the fireballs by arrow- or sword- hits // TODO: Deflecting the fireballs by arrow- or sword- hits
} ; // tolua_export } ; // tolua_export

View File

@ -9,9 +9,9 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
: cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
, m_BlockFace(a_BlockFace) m_Facing(a_Facing)
{ {
SetMaxHealth(1); SetMaxHealth(1);
SetHealth(1); SetHealth(1);
@ -21,15 +21,23 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace,
void cHangingEntity::SetDirection(eBlockFace a_BlockFace) void cHangingEntity::SetFacing(eBlockFace a_Facing)
{ {
if ((a_BlockFace < 2) || (a_BlockFace > 5)) // Y-based faces are not allowed:
switch (a_Facing)
{ {
ASSERT(!"Tried to set a bad direction!"); case BLOCK_FACE_NONE:
return; case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing);
ASSERT(!"Tried to set a bad facing!");
return;
}
default: break;
} }
m_BlockFace = a_BlockFace; m_Facing = a_Facing;
} }
@ -41,7 +49,7 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
int Dir = 0; int Dir = 0;
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (m_BlockFace) switch (m_Facing)
{ {
case BLOCK_FACE_ZP: Dir = 0; break; case BLOCK_FACE_ZP: Dir = 0; break;
case BLOCK_FACE_ZM: Dir = 2; break; case BLOCK_FACE_ZM: Dir = 2; break;
@ -49,8 +57,8 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
case BLOCK_FACE_XP: Dir = 3; break; case BLOCK_FACE_XP: Dir = 3; break;
default: default:
{ {
LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
); );
Dir = 3; Dir = 3;
} }

View File

@ -11,36 +11,41 @@
class cHangingEntity : class cHangingEntity :
public cEntity public cEntity
{ {
// tolua_end
typedef cEntity super; typedef cEntity super;
public: public:
// tolua_end
CLASS_PROTODEF(cHangingEntity) CLASS_PROTODEF(cHangingEntity)
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
/** Returns the orientation from the hanging entity */ // tolua_begin
eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
/** Returns the direction in which the entity is facing. */
eBlockFace GetFacing() const { return m_Facing; }
/** Set the orientation from the hanging entity */ /** Set the direction in which the entity is facing. */
void SetDirection(eBlockFace a_BlockFace); // tolua_export void SetFacing(eBlockFace a_Facing);
/** Returns the X coord. */ /** Returns the X coord of the block in which the entity resides. */
int GetTileX() const { return POSX_TOINT; } // tolua_export int GetBlockX() const { return POSX_TOINT; }
/** Returns the Y coord. */ /** Returns the Y coord of the block in which the entity resides. */
int GetTileY() const { return POSY_TOINT; } // tolua_export int GetBlockY() const { return POSY_TOINT; }
/** Returns the Z coord. */ /** Returns the Z coord of the block in which the entity resides. */
int GetTileZ() const { return POSZ_TOINT; } // tolua_export int GetBlockZ() const { return POSZ_TOINT; }
// tolua_end
private: private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {} virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}
eBlockFace m_BlockFace; eBlockFace m_Facing;
}; // tolua_export }; // tolua_export

View File

@ -9,10 +9,10 @@
cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) :
: cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z),
, m_Item(E_BLOCK_AIR) m_Item(E_BLOCK_AIR),
, m_Rotation(0) m_ItemRotation(0)
{ {
} }
@ -27,10 +27,10 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
if (!m_Item.IsEmpty()) if (!m_Item.IsEmpty())
{ {
// Item not empty, rotate, clipping values to zero to three inclusive // Item not empty, rotate, clipping values to zero to three inclusive
m_Rotation++; m_ItemRotation++;
if (m_Rotation >= 8) if (m_ItemRotation >= 8)
{ {
m_Rotation = 0; m_ItemRotation = 0;
} }
} }
else if (!a_Player.GetEquippedItem().IsEmpty()) else if (!a_Player.GetEquippedItem().IsEmpty())
@ -72,7 +72,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
SetHealth(GetMaxHealth()); SetHealth(GetMaxHealth());
m_Item.Empty(); m_Item.Empty();
m_Rotation = 0; m_ItemRotation = 0;
SetInvulnerableTicks(0); SetInvulnerableTicks(0);
GetWorld()->BroadcastEntityMetadata(*this); GetWorld()->BroadcastEntityMetadata(*this);
} }

View File

@ -11,26 +11,31 @@
class cItemFrame : class cItemFrame :
public cHangingEntity public cHangingEntity
{ {
// tolua_end
typedef cHangingEntity super; typedef cHangingEntity super;
public: public:
// tolua_end
CLASS_PROTODEF(cItemFrame) CLASS_PROTODEF(cItemFrame)
cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
// tolua_begin
/** Returns the item in the frame */ /** Returns the item in the frame */
const cItem & GetItem(void) { return m_Item; } // tolua_export const cItem & GetItem(void) { return m_Item; }
/** Set the item in the frame */ /** Set the item in the frame */
void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export void SetItem(cItem & a_Item) { m_Item = a_Item; }
/** Returns the rotation from the item in the frame */ /** Returns the rotation from the item in the frame */
Byte GetRotation(void) const { return m_Rotation; } // tolua_export Byte GetItemRotation(void) const { return m_ItemRotation; }
/** Set the rotation from the item in the frame */ /** Set the rotation from the item in the frame */
void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export void SetItemRotation(Byte a_ItemRotation) { m_ItemRotation = a_ItemRotation; }
// tolua_end
private: private:
@ -39,7 +44,7 @@ private:
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
cItem m_Item; cItem m_Item;
Byte m_Rotation; Byte m_ItemRotation;
}; // tolua_export }; // tolua_export

View File

@ -11,15 +11,22 @@
class cPainting : class cPainting :
public cEntity public cEntity
{ {
// tolua_end
typedef cEntity super; typedef cEntity super;
public: public:
// tolua_end
CLASS_PROTODEF(cPainting) CLASS_PROTODEF(cPainting)
cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
const AString & GetName(void) const { return m_Name; } // tolua_export
int GetDirection(void) const { return m_Direction; } // tolua_export // tolua_begin
const AString & GetName(void) const { return m_Name; }
int GetDirection(void) const { return m_Direction; }
// tolua_end
private: private:

View File

@ -19,7 +19,7 @@ class cPickup :
public cEntity public cEntity
{ {
typedef cEntity super; typedef cEntity super;
public: public:
// tolua_end // tolua_end
@ -37,10 +37,10 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/** Returns the number of ticks that this entity has existed */ /** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export
/** Set the number of ticks that this entity has existed */ /** Set the number of ticks that this entity has existed */
void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export
/** Returns true if the pickup has already been collected */ /** Returns true if the pickup has already been collected */
bool IsCollected(void) const { return m_bCollected; } // tolua_export bool IsCollected(void) const { return m_bCollected; } // tolua_export
@ -59,7 +59,3 @@ private:
bool m_bIsPlayerCreated; bool m_bIsPlayerCreated;
}; // tolua_export }; // tolua_export

View File

@ -1,7 +1,7 @@
// ProjectileEntity.h // ProjectileEntity.h
// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types // Declares the cProjectileEntity class representing the common base class for projectiles
@ -23,7 +23,7 @@ class cProjectileEntity :
typedef cEntity super; typedef cEntity super;
public: public:
/// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet. /** The kind of the projectile. The numbers correspond to the network type ID used for spawning them in the protocol. */
enum eKind enum eKind
{ {
pkArrow = 60, pkArrow = 60,
@ -48,22 +48,22 @@ public:
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr); static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr);
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given /** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity /** Called by the physics blocktracer when the entity hits another entity */
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{ {
UNUSED(a_EntityHit); UNUSED(a_EntityHit);
UNUSED(a_HitPos); UNUSED(a_HitPos);
} }
/// Called by Chunk when the projectile is eligible for player collection /** Called by Chunk when the projectile is eligible for player collection */
virtual void CollectedBy(cPlayer & a_Dest); virtual void CollectedBy(cPlayer & a_Dest);
// tolua_begin // tolua_begin
/// Returns the kind of the projectile (fast class identification) /** Returns the kind of the projectile (fast class identification) */
eKind GetProjectileKind(void) const { return m_ProjectileKind; } eKind GetProjectileKind(void) const { return m_ProjectileKind; }
/** Returns the unique ID of the entity who created this projectile /** Returns the unique ID of the entity who created this projectile
@ -76,15 +76,15 @@ public:
*/ */
AString GetCreatorName(void) const { return m_CreatorData.m_Name; } AString GetCreatorName(void) const { return m_CreatorData.m_Name; }
/// Returns the string that is used as the entity type (class name) in MCA files /** Returns the string that is used as the entity type (class name) in MCA files */
AString GetMCAClassName(void) const; AString GetMCAClassName(void) const;
/// Returns true if the projectile has hit the ground and is stuck there /** Returns true if the projectile has hit the ground and is stuck there */
bool IsInGround(void) const { return m_IsInGround; } bool IsInGround(void) const { return m_IsInGround; }
// tolua_end // tolua_end
/// Sets the internal InGround flag. To be used by MCA loader only! /** Sets the internal InGround flag. To be used by MCA loader only! */
void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
protected: protected:
@ -114,7 +114,7 @@ protected:
*/ */
CreatorData m_CreatorData; CreatorData m_CreatorData;
/// True if the projectile has hit the ground and is stuck there /** True if the projectile has hit the ground and is stuck there */
bool m_IsInGround; bool m_IsInGround;
// cEntity overrides: // cEntity overrides:

View File

@ -1,6 +1,11 @@
//
// SplashPotionEntity.h // SplashPotionEntity.h
//
// Declares the cSplashPotionEntity class representing a splash potion that has been thrown
#pragma once #pragma once
@ -32,6 +37,7 @@ public:
const cItem & a_Item const cItem & a_Item
); );
// tolua_begin
cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; }
int GetPotionColor(void) const { return m_PotionColor; } int GetPotionColor(void) const { return m_PotionColor; }
@ -39,6 +45,8 @@ public:
void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; }
// tolua_end
protected: protected:
@ -77,3 +85,7 @@ private:
/** Time in ticks to wait for the hit animation to begin before destroying */ /** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer; int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

View File

@ -44,6 +44,27 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
{ {
if (m_World->GetTickRandomNumber(7) == 1) if (m_World->GetTickRandomNumber(7) == 1)

View File

@ -1,6 +1,11 @@
//
// ThrownEggEntity.h // ThrownEggEntity.h
//
// Declares the cThrownEggEntity class representing a regular thrown egg
#pragma once #pragma once
@ -29,23 +34,8 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
// Randomly decides whether to spawn a chicken where the egg lands. // Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos); void TrySpawnChicken(const Vector3d & a_HitPos);
@ -56,3 +46,7 @@ private:
int m_DestroyTimer; int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

View File

@ -1,3 +1,4 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h" #include "ThrownEnderPearlEntity.h"
@ -45,6 +46,27 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
void cThrownEnderPearlEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{ {
if (m_CreatorData.m_Name.empty()) if (m_CreatorData.m_Name.empty())

View File

@ -1,6 +1,11 @@
//
// ThrownEnderPearlEntity.h // ThrownEnderPearlEntity.h
//
// Declares the cThrownEnderPeralEntity class representing an ender pearl being thrown
#pragma once #pragma once
@ -29,23 +34,8 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
/** Teleports the creator where the ender pearl lands */ /** Teleports the creator where the ender pearl lands */
void TeleportCreator(const Vector3d & a_HitPos); void TeleportCreator(const Vector3d & a_HitPos);
@ -56,3 +46,7 @@ private:
int m_DestroyTimer; int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

View File

@ -43,3 +43,28 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
m_DestroyTimer = 5; m_DestroyTimer = 5;
} }
void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}

View File

@ -1,6 +1,11 @@
//
// ThrownSnowballEntity.h // ThrownSnowballEntity.h
//
// Declares the cThrownSnowballEntity representing a snowball that has been thrown
#pragma once #pragma once
@ -29,23 +34,8 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
private: private:
@ -53,3 +43,7 @@ private:
int m_DestroyTimer; int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

View File

@ -1,8 +1,12 @@
// WitherSkullEntity.h // WitherSkullEntity.h
// Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls // Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
#pragma once #pragma once
#include "ProjectileEntity.h" #include "ProjectileEntity.h"
@ -30,6 +34,10 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export } ; // tolua_export

View File

@ -119,9 +119,9 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
super(a_ChunkGenerator), super(a_ChunkGenerator),
m_BiomeGen(nullptr), m_BiomeGen(),
m_HeightGen(nullptr), m_HeightGen(),
m_CompositionGen(nullptr) m_CompositionGen()
{ {
} }

View File

@ -572,6 +572,8 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_COBBLESTONE: case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS: case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL: case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE: case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DOUBLE_NEW_STONE_SLAB: case E_BLOCK_DOUBLE_NEW_STONE_SLAB:

View File

@ -28,21 +28,25 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{ {
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES)) if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); cItems Drops;
cBlockHandler * Handler = cBlockInfo::GetHandler(Block); cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
cItems Drops; Handler->ConvertToPickups(Drops, BlockMeta);
Handler->ConvertToPickups(Drops, Meta); Drops.Add(Block, 1, BlockMeta & 3);
Drops.push_back(cItem(Block, 1, Meta & 3));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_Player->UseEquippedItem(); a_Player->UseEquippedItem();
return true; return true;
} }
return false; return false;
} }
@ -53,12 +57,10 @@ public:
{ {
case E_BLOCK_COBWEB: case E_BLOCK_COBWEB:
case E_BLOCK_VINES: case E_BLOCK_VINES:
case E_BLOCK_LEAVES:
case E_BLOCK_NEW_LEAVES:
{ {
return true; return true;
} }
} // switch (a_BlockType) }
return super::CanHarvestBlock(a_BlockType); return super::CanHarvestBlock(a_BlockType);
} }
@ -71,12 +73,21 @@ public:
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override
{ {
super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
if ((Block == E_BLOCK_TRIPWIRE) || (Block == E_BLOCK_VINES)) switch (Block)
{ {
a_Player->UseEquippedItem(); case E_BLOCK_COBWEB:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_VINES:
case E_BLOCK_WOOL:
{
a_Player->UseEquippedItem();
}
} }
} }
} ; } ;

View File

@ -35,12 +35,12 @@ public:
mfNoSpawn, mfNoSpawn,
mfUnhandled, // Nothing. Be sure this is the last and the others are in order mfUnhandled, // Nothing. Be sure this is the last and the others are in order
} ; } ;
// tolua_end // tolua_end
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality; enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality;
/** Creates the mob object. /** Creates the mob object.
If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22)) a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22))
@ -49,47 +49,47 @@ public:
cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
CLASS_PROTODEF(cMonster) CLASS_PROTODEF(cMonster)
virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override; virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void); virtual bool ReachedDestination(void);
// tolua_begin // tolua_begin
eMonsterType GetMobType(void) const {return m_MobType; } eMonsterType GetMobType(void) const {return m_MobType; }
eFamily GetMobFamily(void) const; eFamily GetMobFamily(void) const;
// tolua_end // tolua_end
virtual void CheckEventSeePlayer(void); virtual void CheckEventSeePlayer(void);
virtual void EventSeePlayer(cEntity * a_Player); virtual void EventSeePlayer(cEntity * a_Player);
/// Reads the monster configuration for the specified monster name and assigns it to this object. /// Reads the monster configuration for the specified monster name and assigns it to this object.
void GetMonsterConfig(const AString & a_Name); void GetMonsterConfig(const AString & a_Name);
/** Returns whether this mob is undead (skeleton, zombie, etc.) */ /** Returns whether this mob is undead (skeleton, zombie, etc.) */
virtual bool IsUndead(void); virtual bool IsUndead(void);
virtual void EventLosePlayer(void); virtual void EventLosePlayer(void);
virtual void CheckEventLostPlayer(void); virtual void CheckEventLostPlayer(void);
virtual void InStateIdle (float a_Dt); virtual void InStateIdle (float a_Dt);
virtual void InStateChasing (float a_Dt); virtual void InStateChasing (float a_Dt);
virtual void InStateEscaping(float a_Dt); virtual void InStateEscaping(float a_Dt);
int GetAttackRate() { return (int)m_AttackRate; } int GetAttackRate() { return static_cast<int>(m_AttackRate); }
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; } void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; } void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; } void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
float GetDropChanceWeapon() { return m_DropChanceWeapon; } float GetDropChanceWeapon() { return m_DropChanceWeapon; }
float GetDropChanceHelmet() { return m_DropChanceHelmet; } float GetDropChanceHelmet() { return m_DropChanceHelmet; }
float GetDropChanceChestplate() { return m_DropChanceChestplate; } float GetDropChanceChestplate() { return m_DropChanceChestplate; }
@ -102,7 +102,7 @@ public:
void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; } void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; }
void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; } void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; }
void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; }
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
@ -113,7 +113,7 @@ public:
virtual bool IsBaby (void) const { return false; } virtual bool IsBaby (void) const { return false; }
virtual bool IsTame (void) const { return false; } virtual bool IsTame (void) const { return false; }
virtual bool IsSitting (void) const { return false; } virtual bool IsSitting (void) const { return false; }
// tolua_begin // tolua_begin
/** Returns true if the monster has a custom name. */ /** Returns true if the monster has a custom name. */
@ -135,10 +135,10 @@ public:
/// Translates MobType enum to a string, empty string if unknown /// Translates MobType enum to a string, empty string if unknown
static AString MobTypeToString(eMonsterType a_MobType); static AString MobTypeToString(eMonsterType a_MobType);
/// Translates MobType string to the enum, mtInvalidType if not recognized /// Translates MobType string to the enum, mtInvalidType if not recognized
static eMonsterType StringToMobType(const AString & a_MobTypeName); static eMonsterType StringToMobType(const AString & a_MobTypeName);
/// Returns the mob family based on the type /// Returns the mob family based on the type
static eFamily FamilyFromType(eMonsterType a_MobType); static eFamily FamilyFromType(eMonsterType a_MobType);
@ -146,7 +146,7 @@ public:
static int GetSpawnDelay(cMonster::eFamily a_MobFamily); static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
// tolua_end // tolua_end
/** Creates a new object of the specified mob. /** Creates a new object of the specified mob.
a_MobType is the type of the mob to be created a_MobType is the type of the mob to be created
Asserts and returns null if mob type is not specified Asserts and returns null if mob type is not specified
@ -154,7 +154,7 @@ public:
static cMonster * NewMonsterFromType(eMonsterType a_MobType); static cMonster * NewMonsterFromType(eMonsterType a_MobType);
protected: protected:
/* ======= PATHFINDING ======= */ /* ======= PATHFINDING ======= */
/** A pointer to the entity this mobile is aiming to reach */ /** A pointer to the entity this mobile is aiming to reach */
@ -168,7 +168,7 @@ protected:
/** Stores if mobile is currently moving towards the ultimate, final destination */ /** Stores if mobile is currently moving towards the ultimate, final destination */
bool m_bMovingToDestination; bool m_bMovingToDestination;
/** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
If current Y is solid, goes up to find first nonsolid block, and returns that */ If current Y is solid, goes up to find first nonsolid block, and returns that */
@ -227,14 +227,14 @@ protected:
int m_AttackRange; int m_AttackRange;
float m_AttackInterval; float m_AttackInterval;
int m_SightDistance; int m_SightDistance;
float m_DropChanceWeapon; float m_DropChanceWeapon;
float m_DropChanceHelmet; float m_DropChanceHelmet;
float m_DropChanceChestplate; float m_DropChanceChestplate;
float m_DropChanceLeggings; float m_DropChanceLeggings;
float m_DropChanceBoots; float m_DropChanceBoots;
bool m_CanPickUpLoot; bool m_CanPickUpLoot;
void HandleDaylightBurning(cChunk & a_Chunk); void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight; bool m_BurnsInDaylight;
@ -242,22 +242,18 @@ protected:
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
/** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/ /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
/** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
/** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
} ; // tolua_export } ; // tolua_export

View File

@ -31,17 +31,17 @@ protected:
/// The overriden Execute() method should check this value periodically and terminate if this is true /// The overriden Execute() method should check this value periodically and terminate if this is true
volatile bool m_ShouldTerminate; volatile bool m_ShouldTerminate;
public: public:
cIsThread(const AString & a_ThreadName); cIsThread(const AString & a_ThreadName);
virtual ~cIsThread(); virtual ~cIsThread();
/// Starts the thread; returns without waiting for the actual start /// Starts the thread; returns without waiting for the actual start
bool Start(void); bool Start(void);
/// Signals the thread to terminate and waits until it's finished /// Signals the thread to terminate and waits until it's finished
void Stop(void); void Stop(void);
/// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag /// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
bool Wait(void); bool Wait(void);
@ -58,7 +58,3 @@ protected:
#endif // CISTHREAD_H_INCLUDED #endif // CISTHREAD_H_INCLUDED

View File

@ -2803,7 +2803,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteByte(0xA2); WriteByte(0xA2);
WriteItem(Frame.GetItem()); WriteItem(Frame.GetItem());
WriteByte(0x3); WriteByte(0x3);
WriteByte(Frame.GetRotation() / 2); WriteByte(Frame.GetItemRotation() / 2);
break; break;
} }
default: break; default: break;

View File

@ -3109,7 +3109,7 @@ void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteByte(0xA8); WriteByte(0xA8);
WriteItem(Frame.GetItem()); WriteItem(Frame.GetItem());
WriteByte(0x09); WriteByte(0x09);
WriteByte(Frame.GetRotation()); WriteByte(Frame.GetItemRotation());
break; break;
} }
default: break; default: break;

View File

@ -2321,7 +2321,7 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
if (itr == m_Items.end()) if (itr == m_Items.end())
{ {
return nullptr; return nullptr;
} }
return itr->second.data(); return itr->second.data();
} }

View File

@ -685,21 +685,21 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging) void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
{ {
m_Writer.AddByte("Direction", (unsigned char)a_Hanging->GetDirection()); m_Writer.AddInt("TileX", a_Hanging->GetBlockX());
m_Writer.AddInt("TileX", a_Hanging->GetTileX()); m_Writer.AddInt("TileY", a_Hanging->GetBlockY());
m_Writer.AddInt("TileY", a_Hanging->GetTileY()); m_Writer.AddInt("TileZ", a_Hanging->GetBlockZ());
m_Writer.AddInt("TileZ", a_Hanging->GetTileZ()); switch (a_Hanging->GetFacing())
switch (a_Hanging->GetDirection())
{ {
case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break; case BLOCK_FACE_XM: m_Writer.AddByte("Facing", 1); break;
case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break; case BLOCK_FACE_XP: m_Writer.AddByte("Facing", 3); break;
case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break; case BLOCK_FACE_ZM: m_Writer.AddByte("Facing", 2); break;
case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break; case BLOCK_FACE_ZP: m_Writer.AddByte("Facing", 0); break;
case BLOCK_FACE_XM: case BLOCK_FACE_YM:
case BLOCK_FACE_XP: case BLOCK_FACE_YP:
case BLOCK_FACE_NONE: case BLOCK_FACE_NONE:
{ {
// These directions are invalid, but they may have been previously loaded, so keep them.
break; break;
} }
} }
@ -740,7 +740,7 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
AddBasicEntity(a_ItemFrame, "ItemFrame"); AddBasicEntity(a_ItemFrame, "ItemFrame");
AddHangingEntity(a_ItemFrame); AddHangingEntity(a_ItemFrame);
AddItem(a_ItemFrame->GetItem(), -1, "Item"); AddItem(a_ItemFrame->GetItem(), -1, "Item");
m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetRotation()); m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetItemRotation());
m_Writer.AddFloat("ItemDropChance", 1.0F); m_Writer.AddFloat("ItemDropChance", 1.0F);
m_Writer.EndCompound(); m_Writer.EndCompound();
} }

View File

@ -1660,30 +1660,41 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx) void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx)
{ {
int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction"); // "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
if (Direction > 0) int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
if (Facing > 0)
{ {
Direction = (int)a_NBT.GetByte(Direction); Facing = (int)a_NBT.GetByte(Facing);
if ((Direction < 2) || (Direction > 5)) if ((Facing >= 2) && (Facing <= 5))
{ {
a_Hanging.SetDirection(BLOCK_FACE_NORTH); a_Hanging.SetFacing(static_cast<eBlockFace>(Facing));
}
else
{
a_Hanging.SetDirection(static_cast<eBlockFace>(Direction));
} }
} }
else else
{ {
Direction = a_NBT.FindChildByName(a_TagIdx, "Dir"); Facing = a_NBT.FindChildByName(a_TagIdx, "Direction");
if (Direction > 0) if (Facing > 0)
{ {
switch ((int)a_NBT.GetByte(Direction)) switch ((int)a_NBT.GetByte(Facing))
{ {
case 0: a_Hanging.SetDirection(BLOCK_FACE_NORTH); break; case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
case 1: a_Hanging.SetDirection(BLOCK_FACE_TOP); break; case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
case 2: a_Hanging.SetDirection(BLOCK_FACE_BOTTOM); break; case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
case 3: a_Hanging.SetDirection(BLOCK_FACE_SOUTH); break; case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
}
}
else
{
Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped
if (Facing > 0)
{
switch ((int)a_NBT.GetByte(Facing))
{
case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
}
} }
} }
} }
@ -1732,7 +1743,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation"); int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
if (Rotation > 0) if (Rotation > 0)
{ {
ItemFrame->SetRotation((Byte)a_NBT.GetByte(Rotation)); ItemFrame->SetItemRotation((Byte)a_NBT.GetByte(Rotation));
} }
a_Entities.push_back(ItemFrame.release()); a_Entities.push_back(ItemFrame.release());