cCuboid: restore default copy construct and assign.
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@ -10,14 +10,6 @@
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////////////////////////////////////////////////////////////////////////////////
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// cCuboid:
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cCuboid & cCuboid::operator =(cCuboid a_Other)
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{
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std::swap(p1, a_Other.p1);
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std::swap(p2, a_Other.p2);
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return *this;
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}
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void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
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{
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p1.x = a_X1;
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@ -32,20 +24,6 @@ void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
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void cCuboid::Assign(const cCuboid & a_SrcCuboid)
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{
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p1.x = a_SrcCuboid.p1.x;
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p1.y = a_SrcCuboid.p1.y;
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p1.z = a_SrcCuboid.p1.z;
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p2.x = a_SrcCuboid.p2.x;
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p2.y = a_SrcCuboid.p2.y;
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p2.z = a_SrcCuboid.p2.z;
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}
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void cCuboid::Sort(void)
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{
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if (p1.x > p2.x)
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11
src/Cuboid.h
11
src/Cuboid.h
@ -13,15 +13,12 @@ public:
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Vector3i p1, p2;
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cCuboid(void) {}
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cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
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cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
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cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
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// tolua_end
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cCuboid & operator =(cCuboid a_Other);
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// tolua_begin
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#if 0 // tolua isn't aware of implicitly generated copy constructors
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cCuboid(const cCuboid & a_Cuboid);
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#endif
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// DEPRECATED, use cCuboid(Vector3i, Vector3i) instead
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cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2)
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@ -30,7 +27,7 @@ public:
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}
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void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2);
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void Assign(const cCuboid & a_SrcCuboid);
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void Assign(const cCuboid & a_SrcCuboid) { *this = a_SrcCuboid; }
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void Sort(void);
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