Moved tall grass pickups handle.
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283eda3c4e
commit
f800f3c998
@ -2,6 +2,7 @@
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#pragma once
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#include "BlockHandler.h"
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#include "ChunkInterface.h"
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@ -10,6 +11,7 @@
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class cBlockTallGrassHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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@ -34,6 +36,41 @@ public:
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}
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virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
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{
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if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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cItems Drops;
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Drops.Add(m_BlockType, 1, Meta);
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// Allow plugins to modify the pickups:
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a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops);
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// Spawn the pickups:
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if (!Drops.empty())
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{
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MTRand r1;
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// Mid-block position first
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double MicroX, MicroY, MicroZ;
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MicroX = a_BlockX + 0.5;
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MicroY = a_BlockY + 0.5;
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MicroZ = a_BlockZ + 0.5;
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// Add random offset second
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MicroX += r1.rand(1) - 0.5;
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MicroZ += r1.rand(1) - 0.5;
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a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ);
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}
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return;
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}
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super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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@ -77,15 +77,6 @@ public:
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NIBBLETYPE BlockMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
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if ((Block == E_BLOCK_TALL_GRASS) && !a_Player->IsGameModeCreative())
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{
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cItems Drops;
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Drops.Add(Block, 1, BlockMeta);
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a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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a_Player->UseEquippedItem();
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return;
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}
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super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
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switch (Block)
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{
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