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APIDump: Wrapped example code so that it displays well on small screens.

The listing was pushing the resulting webpage too wide on my 19" screen, causing various distortions.
This commit is contained in:
madmaxoft 2014-01-13 21:39:21 +01:00
parent bc24cd8c70
commit f7c691caaa

View File

@ -37,12 +37,14 @@ local function SendMessageFailureFallback(a_Player, a_Message)
end
-- These three "variables" will hold the actual functions to call.
-- By default they are initialized to the Fallback variants, but will be redirected to Core when all plugins load
-- By default they are initialized to the Fallback variants,
-- but will be redirected to Core when all plugins load
SendMessage = SendMessageFallback;
SendMessageSuccess = SendMessageSuccessFallback;
SendMessageFailure = SendMessageFailureFallback;
-- The callback tries to connect to the Core, if successful, overwrites the three functions with Core ones
-- The callback tries to connect to the Core
-- If successful, overwrites the three functions with Core ones
local function OnPluginsLoaded()
local CorePlugin = cPluginManager:Get():GetPlugin("Core");
if (CorePlugin == nil) then
@ -67,7 +69,10 @@ cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsL
-- Usage, anywhere else in the plugin:
SendMessageFailure(a_Player, "Cannot teleport to player, the destination player " .. PlayerName .. " was not found");
SendMessageFailure(
a_Player,
"Cannot teleport to player, the destination player " .. PlayerName .. " was not found"
);
]],
},
} , -- CodeExamples