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Merge pull request #763 from Howaner/BlockEntitys

Add Flower Pots
This commit is contained in:
Mattes D 2014-03-07 17:54:10 +01:00
commit f72c747b50
22 changed files with 435 additions and 101 deletions

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@ -2152,7 +2152,9 @@ end
DoWithDropSpenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper or a dispenser at the specified coords, calls the CallbackFunction with the {{cDropSpenserEntity}} parameter representing the dropper or dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropSpenserEntity|DropSpenserEntity}}, [CallbackData])</pre> Note that this can be used to access both dispensers and droppers in a similar way. The function returns false if there is neither dispenser nor dropper, or if there is, it returns the bool value that the callback has returned." }, DoWithDropSpenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper or a dispenser at the specified coords, calls the CallbackFunction with the {{cDropSpenserEntity}} parameter representing the dropper or dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropSpenserEntity|DropSpenserEntity}}, [CallbackData])</pre> Note that this can be used to access both dispensers and droppers in a similar way. The function returns false if there is neither dispenser nor dropper, or if there is, it returns the bool value that the callback has returned." },
DoWithDropperAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper at the specified coords, calls the CallbackFunction with the {{cDropperEntity}} parameter representing the dropper. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropperEntity|DropperEntity}}, [CallbackData])</pre> The function returns false if there is no dropper, or if there is, it returns the bool value that the callback has returned." }, DoWithDropperAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper at the specified coords, calls the CallbackFunction with the {{cDropperEntity}} parameter representing the dropper. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropperEntity|DropperEntity}}, [CallbackData])</pre> The function returns false if there is no dropper, or if there is, it returns the bool value that the callback has returned." },
DoWithEntityByID = { Params = "EntityID, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If an entity with the specified ID exists, calls the callback with the {{cEntity}} parameter representing the entity. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}}, [CallbackData])</pre> The function returns false if the entity was not found, and it returns the same bool value that the callback has returned if the entity was found." }, DoWithEntityByID = { Params = "EntityID, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If an entity with the specified ID exists, calls the callback with the {{cEntity}} parameter representing the entity. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}}, [CallbackData])</pre> The function returns false if the entity was not found, and it returns the same bool value that the callback has returned if the entity was found." },
DoWithFlowerPotAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a flower pot at the specified coords, calls the CallbackFunction with the {{cFlowerPotEntity}} parameter representing the flower pot. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cFlowerPotEntity|FlowerPotEntity}}, [CallbackData])</pre> The function returns false if there is no flower pot, or if there is, it returns the bool value that the callback has returned." },
DoWithFurnaceAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a furnace at the specified coords, calls the CallbackFunction with the {{cFurnaceEntity}} parameter representing the furnace. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cFurnaceEntity|FurnaceEntity}}, [CallbackData])</pre> The function returns false if there is no furnace, or if there is, it returns the bool value that the callback has returned." }, DoWithFurnaceAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a furnace at the specified coords, calls the CallbackFunction with the {{cFurnaceEntity}} parameter representing the furnace. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cFurnaceEntity|FurnaceEntity}}, [CallbackData])</pre> The function returns false if there is no furnace, or if there is, it returns the bool value that the callback has returned." },
DoWithMobHeadAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a mob head at the specified coords, calls the CallbackFunction with the {{cMobHeadEntity}} parameter representing the furnace. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cMobHeadEntity|MobHeadEntity}}, [CallbackData])</pre> The function returns false if there is no mob head, or if there is, it returns the bool value that the callback has returned." },
DoWithNoteBlockAt = { Params = "BlockX, BlockY, BlockZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a note block at the specified coords, calls the CallbackFunction with the {{cNoteEntity}} parameter representing the note block. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cNoteEntity|NoteEntity}}, [CallbackData])</pre> The function returns false if there is no note block, or if there is, it returns the bool value that the callback has returned." }, DoWithNoteBlockAt = { Params = "BlockX, BlockY, BlockZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a note block at the specified coords, calls the CallbackFunction with the {{cNoteEntity}} parameter representing the note block. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cNoteEntity|NoteEntity}}, [CallbackData])</pre> The function returns false if there is no note block, or if there is, it returns the bool value that the callback has returned." },
DoWithPlayer = { Params = "PlayerName, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a player of the specified name (exact match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." }, DoWithPlayer = { Params = "PlayerName, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a player of the specified name (exact match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." },
FastSetBlock = FastSetBlock =

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@ -238,6 +238,20 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
}, },
Inherits = "cBlockEntity"; Inherits = "cBlockEntity";
}, -- cSignEntity }, -- cSignEntity
cFlowerPotEntity =
{
Desc = [[
This class represents a flower pot entity in the world.
]],
Functions =
{
IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" },
GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." },
SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" },
},
Inherits = "cBlockEntity";
}, -- cFlowerPotEntity
} }

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@ -58,6 +58,8 @@ $cfile "../BlockEntities/HopperEntity.h"
$cfile "../BlockEntities/JukeboxEntity.h" $cfile "../BlockEntities/JukeboxEntity.h"
$cfile "../BlockEntities/NoteEntity.h" $cfile "../BlockEntities/NoteEntity.h"
$cfile "../BlockEntities/SignEntity.h" $cfile "../BlockEntities/SignEntity.h"
$cfile "../BlockEntities/MobHeadEntity.h"
$cfile "../BlockEntities/FlowerPotEntity.h"
$cfile "../WebAdmin.h" $cfile "../WebAdmin.h"
$cfile "../Root.h" $cfile "../Root.h"
$cfile "../Vector3f.h" $cfile "../Vector3f.h"

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@ -23,6 +23,7 @@
#include "../BlockEntities/HopperEntity.h" #include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "md5/md5.h" #include "md5/md5.h"
#include "../LineBlockTracer.h" #include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h" #include "../WorldStorage/SchematicFileSerializer.h"
@ -2880,7 +2881,8 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>); tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
tolua_function(tolua_S, "DoWithMobHeadBlockAt", tolua_DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadBlockAt>); tolua_function(tolua_S, "DoWithMobHeadAt", tolua_DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
tolua_function(tolua_S, "DoWithFlowerPotAt", tolua_DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);

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@ -10,6 +10,7 @@
#include "DispenserEntity.h" #include "DispenserEntity.h"
#include "DropperEntity.h" #include "DropperEntity.h"
#include "EnderChestEntity.h" #include "EnderChestEntity.h"
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h" #include "FurnaceEntity.h"
#include "HopperEntity.h" #include "HopperEntity.h"
#include "JukeboxEntity.h" #include "JukeboxEntity.h"
@ -30,6 +31,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);

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@ -0,0 +1,134 @@
// FlowerPotEntity.cpp
// Implements the cFlowerPotEntity class representing a single sign in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "json/json.h"
#include "FlowerPotEntity.h"
#include "../Entities/Player.h"
#include "../Item.h"
cFlowerPotEntity::cFlowerPotEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_FLOWER_POT, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
}
// It don't do anything when 'used'
void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
if (IsItemInPot())
{
return;
}
cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
{
m_Item = SelectedItem.CopyOne();
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
}
}
void cFlowerPotEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
void cFlowerPotEntity::Destroy(void)
{
// Drop the contents as pickups:
if (!m_Item.IsEmpty())
{
ASSERT(m_World != NULL);
cItems Pickups;
Pickups.Add(m_Item);
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
m_Item.Empty();
}
}
bool cFlowerPotEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Item = cItem();
m_Item.FromJson(a_Value.get("Item", 0));
return true;
}
void cFlowerPotEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value Item;
m_Item.GetJson(Item);
a_Value["Item"] = Item;
}
bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
{
switch (m_ItemType)
{
case E_BLOCK_DANDELION:
case E_BLOCK_FLOWER:
case E_BLOCK_CACTUS:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_SAPLING:
case E_BLOCK_DEAD_BUSH:
{
return true;
}
case E_BLOCK_TALL_GRASS:
{
return (m_ItemData == (short) 2);
}
default:
{
return false;
}
}
}

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@ -0,0 +1,74 @@
// FlowerPotEntity.h
// Declares the cFlowerPotEntity class representing a single sign in the world
#pragma once
#include "BlockEntity.h"
class cItem;
namespace Json
{
class Value;
}
// tolua_begin
class cFlowerPotEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
/** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void Destroy(void) override;
// tolua_begin
/** Is a flower in the pot? */
bool IsItemInPot(void) { return !m_Item.IsEmpty(); }
/** Get the item in the flower pot */
cItem GetItem(void) const { return m_Item; }
/** Set the item in the flower pot */
void SetItem(const cItem a_Item) { m_Item = a_Item; }
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
static bool IsFlower(short m_ItemType, short m_ItemData);
static const char * GetClassStatic(void) { return "cFlowerPotEntity"; }
private:
cItem m_Item;
} ; // tolua_export

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@ -2,101 +2,24 @@
#pragma once #pragma once
#include "BlockHandler.h" #include "BlockHandler.h"
#include "BlockEntity.h"
class cBlockFlowerPotHandler : class cBlockFlowerPotHandler :
public cBlockHandler public cBlockEntityHandler
{ {
public: public:
cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) : cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) :
cBlockHandler(a_BlockType) cBlockEntityHandler(a_BlockType)
{ {
} }
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{ {
a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0)); a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0));
if (a_BlockMeta == 0)
{
return;
}
cItem Plant;
switch (a_BlockMeta)
{
case 1: Plant = cItem(E_BLOCK_RED_ROSE, 1, 0); break;
case 2: Plant = cItem(E_BLOCK_YELLOW_FLOWER, 1, 0); break;
case 3: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_APPLE); break;
case 4: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_CONIFER); break;
case 5: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_BIRCH); break;
case 6: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_JUNGLE); break;
case 7: Plant = cItem(E_BLOCK_RED_MUSHROOM, 1, 0); break;
case 8: Plant = cItem(E_BLOCK_BROWN_MUSHROOM, 1, 0); break;
case 9: Plant = cItem(E_BLOCK_CACTUS, 1, 0); break;
case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break;
case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break;
default: return;
}
a_Pickups.push_back(Plant);
}
void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
if (Meta != 0)
{
// Already filled
return;
}
switch (a_Player->GetEquippedItem().m_ItemType)
{
case E_BLOCK_RED_ROSE: Meta = 1; break;
case E_BLOCK_YELLOW_FLOWER: Meta = 2; break;
case E_BLOCK_SAPLING:
{
switch (a_Player->GetEquippedItem().m_ItemDamage)
{
case E_META_SAPLING_APPLE: Meta = 3; break;
case E_META_SAPLING_CONIFER: Meta = 4; break;
case E_META_SAPLING_BIRCH: Meta = 5; break;
case E_META_SAPLING_JUNGLE: Meta = 6; break;
}
break;
}
case E_BLOCK_RED_MUSHROOM: Meta = 7; break;
case E_BLOCK_BROWN_MUSHROOM: Meta = 8; break;
case E_BLOCK_CACTUS: Meta = 9; break;
case E_BLOCK_DEAD_BUSH: Meta = 10; break;
case E_BLOCK_TALL_GRASS:
{
if (a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN)
{
Meta = 11;
}
else
{
return;
}
break;
}
}
if (a_Player->GetGameMode() != gmCreative)
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
}
virtual bool IsUseable(void) override
{
return true;
} }
} ; } ;

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@ -29,7 +29,7 @@ public:
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override ) override
{ {
class cCallback : public cMobHeadBlockCallback class cCallback : public cMobHeadCallback
{ {
cPlayer * m_Player; cPlayer * m_Player;
NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_OldBlockMeta;
@ -45,6 +45,7 @@ public:
a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle());
return false; return false;
} }
@ -59,7 +60,7 @@ public:
a_BlockMeta = a_BlockFace; a_BlockMeta = a_BlockFace;
cWorld * World = (cWorld *) &a_WorldInterface; cWorld * World = (cWorld *) &a_WorldInterface;
World->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback); World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
} }
} ; } ;

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@ -40,6 +40,7 @@ if (NOT MSVC)
BlockEntities/NoteEntity.h BlockEntities/NoteEntity.h
BlockEntities/SignEntity.h BlockEntities/SignEntity.h
BlockEntities/MobHeadEntity.h BlockEntities/MobHeadEntity.h
BlockEntities/FlowerPotEntity.h
BlockID.h BlockID.h
BoundingBox.h BoundingBox.h
ChatColor.h ChatColor.h

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@ -20,6 +20,7 @@
#include "BlockEntities/NoteEntity.h" #include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h" #include "BlockEntities/SignEntity.h"
#include "BlockEntities/MobHeadEntity.h" #include "BlockEntities/MobHeadEntity.h"
#include "BlockEntities/FlowerPotEntity.h"
#include "Entities/Pickup.h" #include "Entities/Pickup.h"
#include "Item.h" #include "Item.h"
#include "Noise.h" #include "Noise.h"
@ -1311,6 +1312,7 @@ void cChunk::CreateBlockEntities(void)
case E_BLOCK_HEAD: case E_BLOCK_HEAD:
case E_BLOCK_NOTE_BLOCK: case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX: case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
{ {
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{ {
@ -1440,6 +1442,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
case E_BLOCK_HEAD: case E_BLOCK_HEAD:
case E_BLOCK_NOTE_BLOCK: case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX: case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
{ {
AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break; break;
@ -2337,7 +2340,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
@ -2369,6 +2372,38 @@ bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMob
bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
if ((*itr)->GetBlockType() != E_BLOCK_FLOWER_POT)
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
// The correct block entity is here,
if (a_Callback.Item((cFlowerPotEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS

View File

@ -32,6 +32,7 @@ class cDispenserEntity;
class cFurnaceEntity; class cFurnaceEntity;
class cNoteEntity; class cNoteEntity;
class cMobHeadEntity; class cMobHeadEntity;
class cFlowerPotEntity;
class cBlockArea; class cBlockArea;
class cPawn; class cPawn;
class cPickup; class cPickup;
@ -48,7 +49,8 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
@ -253,8 +255,11 @@ public:
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob header block at those coords or callback returns true, returns true if found */ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback);
/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback);
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible

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@ -2182,7 +2182,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
bool cChunkMap::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback)
{ {
int ChunkX, ChunkZ; int ChunkX, ChunkZ;
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
@ -2193,7 +2193,25 @@ bool cChunkMap::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
{ {
return false; return false;
} }
return Chunk->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); return Chunk->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback)
{
int ChunkX, ChunkZ;
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk == NULL) && !Chunk->IsValid())
{
return false;
}
return Chunk->DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
} }

View File

@ -26,6 +26,7 @@ class cFurnaceEntity;
class cNoteEntity; class cNoteEntity;
class cCommandBlockEntity; class cCommandBlockEntity;
class cMobHeadEntity; class cMobHeadEntity;
class cFlowerPotEntity;
class cPawn; class cPawn;
class cPickup; class cPickup;
class cChunkDataSerializer; class cChunkDataSerializer;
@ -41,10 +42,11 @@ typedef cItemCallback<cChestEntity> cChestCallback;
typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cDropperEntity> cDropperCallback; typedef cItemCallback<cDropperEntity> cDropperCallback;
typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
typedef cItemCallback<cChunk> cChunkCallback; typedef cItemCallback<cChunk> cChunkCallback;
@ -257,7 +259,10 @@ public:
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Lua-accessible bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback); // Lua-accessible
/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback); // Lua-accessible
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible

View File

@ -29,6 +29,7 @@ Implements the 1.7.x protocol classes:
#include "../UI/Window.h" #include "../UI/Window.h"
#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../CompositeChat.h" #include "../CompositeChat.h"
@ -1115,6 +1116,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
} }
Pkt.WriteByte(Action); Pkt.WriteByte(Action);
@ -2355,6 +2357,18 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break; break;
} }
case E_BLOCK_FLOWER_POT:
{
cFlowerPotEntity & FlowerPotEntity = (cFlowerPotEntity &)a_BlockEntity;
Writer.AddInt("x", FlowerPotEntity.GetPosX());
Writer.AddInt("y", FlowerPotEntity.GetPosY());
Writer.AddInt("z", FlowerPotEntity.GetPosZ());
Writer.AddInt("Item", (Int32) FlowerPotEntity.GetItem().m_ItemType);
Writer.AddInt("Data", (Int32) FlowerPotEntity.GetItem().m_ItemDamage);
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
default: break; default: break;
} }

View File

@ -1198,9 +1198,18 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
bool cWorld::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback)
{ {
return m_ChunkMap->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); return m_ChunkMap->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback)
{
return m_ChunkMap->DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
} }

View File

@ -44,6 +44,7 @@ class cWorldGenerator; // The generator that actually generates the chunks for
class cChunkGenerator; // The thread responsible for generating chunks class cChunkGenerator; // The thread responsible for generating chunks
class cChestEntity; class cChestEntity;
class cDispenserEntity; class cDispenserEntity;
class cFlowerPotEntity;
class cFurnaceEntity; class cFurnaceEntity;
class cNoteEntity; class cNoteEntity;
class cMobHeadEntity; class cMobHeadEntity;
@ -60,7 +61,8 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
@ -533,7 +535,10 @@ public:
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Exported in ManualBindings.cpp bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback); // Exported in ManualBindings.cpp
/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback); // Exported in ManualBindings.cpp
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp

View File

@ -20,6 +20,7 @@
#include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h" #include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Entities/Entity.h" #include "../Entities/Entity.h"
#include "../Entities/FallingBlock.h" #include "../Entities/FallingBlock.h"
@ -275,6 +276,19 @@ void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead)
void cNBTChunkSerializer::AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_FlowerPot, "FlowerPot");
m_Writer.AddInt ("Item", (Int32) a_FlowerPot->GetItem().m_ItemType);
m_Writer.AddInt ("Data", (Int32) a_FlowerPot->GetItem().m_ItemDamage);
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName) void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
{ {
m_Writer.AddString("id", a_ClassName); m_Writer.AddString("id", a_ClassName);
@ -687,6 +701,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST: case E_BLOCK_SIGN_POST:

View File

@ -30,6 +30,7 @@ class cJukeboxEntity;
class cNoteEntity; class cNoteEntity;
class cSignEntity; class cSignEntity;
class cMobHeadEntity; class cMobHeadEntity;
class cFlowerPotEntity;
class cFallingBlock; class cFallingBlock;
class cMinecart; class cMinecart;
class cMinecartWithChest; class cMinecartWithChest;
@ -96,6 +97,7 @@ protected:
void AddSignEntity (cSignEntity * a_Sign); void AddSignEntity (cSignEntity * a_Sign);
void AddMobHeadEntity (cMobHeadEntity * a_MobHead); void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock); void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
void AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot);
// Entities: // Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);

View File

@ -25,6 +25,7 @@
#include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h" #include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Mobs/Monster.h" #include "../Mobs/Monster.h"
@ -578,6 +579,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{ {
LoadDropperFromNBT(a_BlockEntities, a_NBT, Child); LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
} }
else if (strncmp(a_NBT.GetData(sID), "FlowerPot", a_NBT.GetDataLength(sID)) == 0)
{
LoadFlowerPotFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0) else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
{ {
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas); LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
@ -760,6 +765,37 @@ void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cPa
void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
int x, y, z;
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
{
return;
}
std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(x, y, z, m_World));
short ItemType = 0, ItemData = 0;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
if (currentLine >= 0)
{
ItemType = (short) a_NBT.GetInt(currentLine);
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "Data");
if (currentLine >= 0)
{
ItemData = (short) a_NBT.GetInt(currentLine);
}
FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
a_BlockEntities.push_back(FlowerPot.release());
}
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas) void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
{ {
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);

View File

@ -135,6 +135,7 @@ protected:
void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);

View File

@ -12,8 +12,10 @@
#include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../BlockEntities/FurnaceEntity.h" #include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h" #include "../BlockEntities/SignEntity.h"
@ -75,12 +77,14 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
case E_BLOCK_CHEST: SaveInto = "Chests"; break; case E_BLOCK_CHEST: SaveInto = "Chests"; break;
case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break; case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
case E_BLOCK_DROPPER: SaveInto = "Droppers"; break; case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
case E_BLOCK_FLOWER_POT: SaveInto = "FlowerPots"; break;
case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break; case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break; case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break; case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break; case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break; case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
case E_BLOCK_COMMAND_BLOCK: SaveInto = "CommandBlocks"; break; case E_BLOCK_COMMAND_BLOCK: SaveInto = "CommandBlocks"; break;
case E_BLOCK_HEAD: SaveInto = "MobHeads"; break;
default: default:
{ {
@ -298,6 +302,21 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
} }
} // for itr - AllDispensers[] } // for itr - AllDispensers[]
// Load Flowerpots:
Json::Value AllFlowerPots = a_Value.get("FlowerPots", Json::nullValue);
for (Json::Value::iterator itr = AllFlowerPots.begin(); itr != AllFlowerPots.end(); ++itr)
{
std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World));
if (!FlowerPotEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING FLOWERPOT FROM JSON!" );
}
else
{
a_BlockEntities.push_back(FlowerPotEntity.release());
}
} // for itr - AllFlowerPots[]
// Load furnaces: // Load furnaces:
Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue); Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
for (Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr) for (Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr)
@ -373,6 +392,21 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
a_BlockEntities.push_back(CommandBlockEntity.release()); a_BlockEntities.push_back(CommandBlockEntity.release());
} }
} // for itr - AllCommandBlocks[] } // for itr - AllCommandBlocks[]
// Load mob heads:
Json::Value AllMobHeads = a_Value.get("MobHeads", Json::nullValue);
for (Json::Value::iterator itr = AllMobHeads.begin(); itr != AllMobHeads.end(); ++itr)
{
std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World));
if (!MobHeadEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING MOB HEAD FROM JSON!" );
}
else
{
a_BlockEntities.push_back(MobHeadEntity.release());
}
} // for itr - AllMobHeads[]
} }