parent
b1cc1451d4
commit
f6e029253f
@ -202,7 +202,7 @@ function Explode(Split, Player)
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if (#Split ~= 2) then
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if (#Split ~= 2) then
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-- There was more or less than one argument (excluding the "/explode" bit)
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-- There was more or less than one argument (excluding the "/explode" bit)
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-- Send the proper usage to the player and exit
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-- Send the proper usage to the player and exit
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SendMessage(Player, "Usage: /explode [playername]")
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Player:SendMessage("Usage: /explode [playername]")
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return true
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return true
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end
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end
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@ -213,7 +213,7 @@ function Explode(Split, Player)
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if (Explodee:GetName() == Split[2]) then
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if (Explodee:GetName() == Split[2]) then
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-- Create an explosion at the same position as they are; see <a href="cWorld.html">API docs</a> for further details of this function
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-- Create an explosion at the same position as they are; see <a href="cWorld.html">API docs</a> for further details of this function
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Player:GetWorld():DoExplosionAt(Explodee:GetPosX(), Explodee:GetPosY(), Explodee:GetPosZ(), false, esPlugin)
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Player:GetWorld():DoExplosionAt(Explodee:GetPosX(), Explodee:GetPosY(), Explodee:GetPosZ(), false, esPlugin)
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SendMessageSuccess(Player, Split[2] .. " was successfully exploded")
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Player:SendMessageSuccess(Split[2] .. " was successfully exploded")
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HasExploded = true;
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HasExploded = true;
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return true -- Signalize to MCS that we do not need to call this callback for any more players
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return true -- Signalize to MCS that we do not need to call this callback for any more players
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end
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end
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@ -224,7 +224,7 @@ function Explode(Split, Player)
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if not(HasExploded) then
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if not(HasExploded) then
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-- We have not broken out so far, therefore, the player must not exist, send failure
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-- We have not broken out so far, therefore, the player must not exist, send failure
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SendMessageFailure(Player, Split[2] .. " was not found")
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Player:SendMessageFailure(Split[2] .. " was not found")
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end
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end
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return true
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return true
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