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LuaState: Fixed race condition in ref tracking. (#3529)

This commit is contained in:
Mattes D 2017-01-09 15:56:16 +01:00 committed by GitHub
parent 20c8e7474b
commit f62711f97c
4 changed files with 70 additions and 18 deletions

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@ -44,9 +44,69 @@ extern "C"
const cLuaState::cRet cLuaState::Return = {};
const cLuaState::cNil cLuaState::Nil = {};
/** Each Lua state stores a pointer to its creating cLuaState in Lua globals, under this name.
This way any cLuaState can reference the main cLuaState's TrackedCallbacks, mutex etc. */
static const char * g_CanonLuaStateGlobalName = "_CuberiteInternal_CanonLuaState";
////////////////////////////////////////////////////////////////////////////////
// cCanonLuaStates:
/** Tracks the canon cLuaState instances for each lua_State pointer.
Used for tracked refs - the ref needs to be tracked by a single cLuaState (the canon state), despite being created from a different (attached) cLuaState.
The canon state must be available without accessing the Lua state itself (so it cannot be stored within Lua). */
class cCanonLuaStates
{
public:
/** Returns the canon Lua state for the specified lua_State pointer. */
static cLuaState * GetCanonState(lua_State * a_LuaState)
{
auto & inst = GetInstance();
cCSLock lock(inst.m_CS);
auto itr = inst.m_CanonStates.find(a_LuaState);
if (itr == inst.m_CanonStates.end())
{
return nullptr;
}
return itr->second;
}
/** Adds a new canon cLuaState instance to the map.
Used when a new Lua state is created, this informs the map that a new canon Lua state should be tracked. */
static void Add(cLuaState & a_LuaState)
{
auto & inst = GetInstance();
cCSLock lock(inst.m_CS);
ASSERT(inst.m_CanonStates.find(a_LuaState) == inst.m_CanonStates.end());
inst.m_CanonStates[a_LuaState.operator lua_State *()] = &a_LuaState;
}
/** Removes the bindings between the specified canon state and its lua_State pointer.
Used when a Lua state is being closed. */
static void Remove(cLuaState & a_LuaState)
{
auto & inst = GetInstance();
cCSLock lock(inst.m_CS);
auto itr = inst.m_CanonStates.find(a_LuaState);
ASSERT(itr != inst.m_CanonStates.end());
inst.m_CanonStates.erase(itr);
}
protected:
/** The mutex protecting m_CanonStates against multithreaded access. */
cCriticalSection m_CS;
/** Map of lua_State pointers to their canon cLuaState instances. */
std::map<lua_State *, cLuaState *> m_CanonStates;
/** Returns the singleton instance of this class. */
static cCanonLuaStates & GetInstance(void)
{
static cCanonLuaStates canonLuaStates;
return canonLuaStates;
}
};
@ -426,10 +486,7 @@ void cLuaState::Create(void)
luaL_openlibs(m_LuaState);
m_IsOwned = true;
cLuaStateTracker::Add(*this);
// Add the CanonLuaState value into the Lua state, so that we can get it from anywhere:
lua_pushlightuserdata(m_LuaState, reinterpret_cast<void *>(this));
lua_setglobal(m_LuaState, g_CanonLuaStateGlobalName);
cCanonLuaStates::Add(*this);
}
@ -493,6 +550,7 @@ void cLuaState::Close(void)
}
}
cCanonLuaStates::Remove(*this);
cLuaStateTracker::Del(*this);
lua_close(m_LuaState);
m_LuaState = nullptr;
@ -2146,15 +2204,9 @@ void cLuaState::LogStackValues(lua_State * a_LuaState, const char * a_Header)
cLuaState * cLuaState::QueryCanonLuaState(void)
cLuaState * cLuaState::QueryCanonLuaState(void) const
{
// Get the CanonLuaState global from Lua:
auto cb = WalkToNamedGlobal(g_CanonLuaStateGlobalName);
if (!cb.IsValid())
{
return nullptr;
}
return reinterpret_cast<cLuaState *>(lua_touserdata(m_LuaState, -1));
return cCanonLuaStates::GetCanonState(m_LuaState);
}

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@ -809,7 +809,7 @@ public:
/** Returns the canon Lua state (the primary cLuaState instance that was used to create, rather than attach, the lua_State structure).
Returns nullptr if the canon Lua state cannot be queried. */
cLuaState * QueryCanonLuaState(void);
cLuaState * QueryCanonLuaState(void) const;
/** Outputs to log a warning about API call being unable to read its parameters from the stack,
logs the stack trace and stack values. */

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@ -116,7 +116,7 @@ bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
bool res;
if (
m_OnClosing->Call(this, &a_Player, a_CanRefuse, cLuaState::Return, res) && // The callback succeeded
res // The callback says not to close the window
res // The callback says not to close the window
)
{
// The callback disagrees (the higher levels check the CanRefuse flag compliance)

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@ -60,7 +60,7 @@ protected:
/** Contents of the non-inventory part */
cItemGrid m_Contents;
/** The Lua state that has opened the window and owns the m_LuaRef */
/** The canon Lua state that has opened the window and owns the m_LuaRef */
cLuaState * m_LuaState;
/** The Lua callback to call when the window is closing for any player */