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Juggled piston code to prioritise block action

This improves animation chance without long delays.
Additionally, queued a previously unqueued base set.
This commit is contained in:
Tiger Wang 2013-08-20 20:17:35 +01:00
parent 148d4e9b80
commit f626b8c864

View File

@ -76,6 +76,9 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
// Already extended, bail out
return;
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
if (dist < 0)
@ -117,9 +120,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
AddDir(pistx, pisty, pistz, pistonMeta, -1);
// "pist" now at piston body, "ext" at future extension
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY);
m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
}
@ -139,10 +140,9 @@ void cPiston::RetractPiston(int pistx, int pisty, int pistz)
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY);
// Check the extension:
AddDir(pistx, pisty, pistz, pistonMeta, 1);
if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)