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Add TNT Save/Load and add Netbeans projects to .gitignore

This commit is contained in:
Howaner 2014-03-08 10:25:46 +01:00
parent eff054027f
commit f5e374be41
7 changed files with 79 additions and 18 deletions

1
.gitignore vendored
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@ -1,4 +1,5 @@
build/ build/
nbproject/
ipch/ ipch/
Win32/ Win32/
MCServer/MCServer MCServer/MCServer

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@ -10,8 +10,7 @@
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) : cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98), super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
m_Counter(0), m_FuseTicks(a_FuseTimeInSec)
m_MaxFuseTime(a_FuseTimeInSec)
{ {
} }
@ -21,8 +20,7 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSe
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) : cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_Counter(0), m_FuseTicks(a_FuseTimeInSec)
m_MaxFuseTime(a_FuseTimeInSec)
{ {
} }
@ -42,18 +40,27 @@ void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
void cTNTEntity::Explode(void)
{
m_FuseTicks = 0;
Destroy(true);
LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
}
void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
{ {
super::Tick(a_Dt, a_Chunk); super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate(); BroadcastMovementUpdate();
float delta_time = a_Dt / 1000; // Convert miliseconds to seconds float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
m_Counter += delta_time; m_FuseTicks -= delta_time;
if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM if (m_FuseTicks <= 0)
{ {
Destroy(true); Explode();
LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
return;
} }
} }

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@ -16,19 +16,28 @@ public:
// tolua_end // tolua_end
CLASS_PROTODEF(cTNTEntity); CLASS_PROTODEF(cTNTEntity);
cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec); cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec = 4);
cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec = 4);
// cEntity overrides: // cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
double GetCounterTime(void) const { return m_Counter; } // tolua_export // tolua_begin
double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export
/** Explode the tnt */
void Explode(void);
/** Returns the fuse ticks until the tnt will explode */
double GetFuseTicks(void) const { return m_FuseTicks; }
/** Set the fuse ticks until the tnt will explode */
void SetFuseTicks(double a_FuseTicks) { m_FuseTicks = a_FuseTicks; }
// tolua_end
protected: protected:
double m_Counter; ///< How much time has elapsed since the object was created, in seconds double m_FuseTicks; ///< How much time in seconds is left, while the tnt will explode
double m_MaxFuseTime; ///< How long the fuse is, in seconds
}; // tolua_export }; // tolua_export

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@ -28,6 +28,7 @@
#include "../Entities/Minecart.h" #include "../Entities/Minecart.h"
#include "../Entities/Pickup.h" #include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h" #include "../Entities/ProjectileEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Mobs/Monster.h" #include "../Mobs/Monster.h"
#include "../Mobs/Bat.h" #include "../Mobs/Bat.h"
@ -583,6 +584,18 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_TNT, "PrimedTnt");
m_Writer.AddByte("Fuse", ((unsigned char)a_TNT->GetFuseTicks()) * 10);
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{ {
m_Writer.BeginList("Items", TAG_Compound); m_Writer.BeginList("Items", TAG_Compound);
@ -662,7 +675,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etTNT: /* TODO */ break; case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
case cEntity::etExpOrb: /* TODO */ break; case cEntity::etExpOrb: /* TODO */ break;
case cEntity::etItemFrame: /* TODO */ break; case cEntity::etItemFrame: /* TODO */ break;
case cEntity::etPainting: /* TODO */ break; case cEntity::etPainting: /* TODO */ break;

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@ -41,6 +41,7 @@ class cMonster;
class cPickup; class cPickup;
class cItemGrid; class cItemGrid;
class cProjectileEntity; class cProjectileEntity;
class cTNTEntity;
@ -107,6 +108,7 @@ protected:
void AddMonsterEntity (cMonster * a_Monster); void AddMonsterEntity (cMonster * a_Monster);
void AddPickupEntity (cPickup * a_Pickup); void AddPickupEntity (cPickup * a_Pickup);
void AddProjectileEntity (cProjectileEntity * a_Projectile); void AddProjectileEntity (cProjectileEntity * a_Projectile);
void AddTNTEntity (cTNTEntity * a_TNT);
void AddMinecartChestContents(cMinecartWithChest * a_Minecart); void AddMinecartChestContents(cMinecartWithChest * a_Minecart);

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@ -36,6 +36,7 @@
#include "../Entities/Minecart.h" #include "../Entities/Minecart.h"
#include "../Entities/Pickup.h" #include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h" #include "../Entities/ProjectileEntity.h"
#include "../Entities/TNTEntity.h"
@ -1231,6 +1232,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{ {
LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx); LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
} }
else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
{
LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
// TODO: other entities // TODO: other entities
} }
@ -2167,6 +2172,29 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
{
return;
}
// Load Fuse Ticks:
int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
if (FuseTicks > 0)
{
int MojangFuseTicks = (int) a_NBT.GetByte(FuseTicks);
TNT->SetFuseTicks((double) MojangFuseTicks / 10);
}
a_Entities.push_back(TNT.release());
}
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{ {
double Pos[3]; double Pos[3];

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@ -192,6 +192,7 @@ protected:
void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful /// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);