Add TNT Save/Load and add Netbeans projects to .gitignore
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.gitignore
vendored
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.gitignore
vendored
@ -1,4 +1,5 @@
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build/
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build/
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nbproject/
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ipch/
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ipch/
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Win32/
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Win32/
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MCServer/MCServer
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MCServer/MCServer
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@ -10,8 +10,7 @@
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cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
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cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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m_Counter(0),
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m_FuseTicks(a_FuseTimeInSec)
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m_MaxFuseTime(a_FuseTimeInSec)
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{
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{
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}
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}
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@ -21,8 +20,7 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSe
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cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
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cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_Counter(0),
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m_FuseTicks(a_FuseTimeInSec)
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m_MaxFuseTime(a_FuseTimeInSec)
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{
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{
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}
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}
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@ -42,18 +40,27 @@ void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
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void cTNTEntity::Explode(void)
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{
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m_FuseTicks = 0;
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Destroy(true);
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LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
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m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
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}
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void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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{
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super::Tick(a_Dt, a_Chunk);
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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BroadcastMovementUpdate();
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float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
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float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
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m_Counter += delta_time;
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m_FuseTicks -= delta_time;
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if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
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if (m_FuseTicks <= 0)
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{
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{
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Destroy(true);
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Explode();
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LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
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m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
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return;
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}
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}
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}
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}
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@ -16,19 +16,28 @@ public:
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// tolua_end
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// tolua_end
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CLASS_PROTODEF(cTNTEntity);
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CLASS_PROTODEF(cTNTEntity);
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cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec);
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cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec = 4);
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cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
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cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec = 4);
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// cEntity overrides:
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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double GetCounterTime(void) const { return m_Counter; } // tolua_export
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// tolua_begin
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double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export
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/** Explode the tnt */
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void Explode(void);
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/** Returns the fuse ticks until the tnt will explode */
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double GetFuseTicks(void) const { return m_FuseTicks; }
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/** Set the fuse ticks until the tnt will explode */
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void SetFuseTicks(double a_FuseTicks) { m_FuseTicks = a_FuseTicks; }
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// tolua_end
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protected:
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protected:
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double m_Counter; ///< How much time has elapsed since the object was created, in seconds
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double m_FuseTicks; ///< How much time in seconds is left, while the tnt will explode
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double m_MaxFuseTime; ///< How long the fuse is, in seconds
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}; // tolua_export
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}; // tolua_export
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@ -28,6 +28,7 @@
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#include "../Entities/Minecart.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Mobs/Monster.h"
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#include "../Mobs/Monster.h"
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#include "../Mobs/Bat.h"
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#include "../Mobs/Bat.h"
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@ -583,6 +584,18 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_TNT, "PrimedTnt");
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m_Writer.AddByte("Fuse", ((unsigned char)a_TNT->GetFuseTicks()) * 10);
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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{
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{
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m_Writer.BeginList("Items", TAG_Compound);
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m_Writer.BeginList("Items", TAG_Compound);
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@ -662,7 +675,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
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case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
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case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
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case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etTNT: /* TODO */ break;
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case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
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case cEntity::etExpOrb: /* TODO */ break;
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case cEntity::etExpOrb: /* TODO */ break;
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case cEntity::etItemFrame: /* TODO */ break;
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case cEntity::etItemFrame: /* TODO */ break;
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case cEntity::etPainting: /* TODO */ break;
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case cEntity::etPainting: /* TODO */ break;
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@ -41,6 +41,7 @@ class cMonster;
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class cPickup;
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class cPickup;
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class cItemGrid;
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class cItemGrid;
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class cProjectileEntity;
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class cProjectileEntity;
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class cTNTEntity;
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@ -107,6 +108,7 @@ protected:
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void AddMonsterEntity (cMonster * a_Monster);
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void AddMonsterEntity (cMonster * a_Monster);
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void AddPickupEntity (cPickup * a_Pickup);
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void AddPickupEntity (cPickup * a_Pickup);
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void AddProjectileEntity (cProjectileEntity * a_Projectile);
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void AddProjectileEntity (cProjectileEntity * a_Projectile);
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void AddTNTEntity (cTNTEntity * a_TNT);
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void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
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void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
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@ -36,6 +36,7 @@
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#include "../Entities/Minecart.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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@ -1231,6 +1232,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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{
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LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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}
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else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
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{
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LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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// TODO: other entities
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// TODO: other entities
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}
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}
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@ -2167,6 +2172,29 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
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if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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// Load Fuse Ticks:
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int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
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if (FuseTicks > 0)
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{
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int MojangFuseTicks = (int) a_NBT.GetByte(FuseTicks);
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TNT->SetFuseTicks((double) MojangFuseTicks / 10);
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}
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a_Entities.push_back(TNT.release());
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}
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bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
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bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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{
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double Pos[3];
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double Pos[3];
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@ -192,6 +192,7 @@ protected:
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void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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/// Loads entity common data from the NBT compound; returns true if successful
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/// Loads entity common data from the NBT compound; returns true if successful
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bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
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bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
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