Source files cleanup: WorldStorage-related files in a separate subfolder
git-svn-id: http://mc-server.googlecode.com/svn/trunk@882 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1621,38 +1621,38 @@
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</File>
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</Filter>
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<Filter
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Name="World storage"
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Name="WorldStorage"
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>
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<File
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RelativePath="..\source\FastNBT.cpp"
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RelativePath="..\source\WorldStorage\FastNBT.cpp"
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>
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</File>
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<File
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RelativePath="..\source\FastNBT.h"
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RelativePath="..\source\WorldStorage\FastNBT.h"
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>
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</File>
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<File
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RelativePath="..\source\WorldStorage.cpp"
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RelativePath="..\source\WorldStorage\WorldStorage.cpp"
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>
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</File>
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<File
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RelativePath="..\source\WorldStorage.h"
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RelativePath="..\source\WorldStorage\WorldStorage.h"
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>
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</File>
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<File
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RelativePath="..\source\WSSAnvil.cpp"
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RelativePath="..\source\WorldStorage\WSSAnvil.cpp"
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</File>
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<File
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RelativePath="..\source\WSSAnvil.h"
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RelativePath="..\source\WorldStorage\WSSAnvil.h"
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>
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</File>
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<File
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RelativePath="..\source\WSSCompact.cpp"
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RelativePath="..\source\WorldStorage\WSSCompact.cpp"
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</File>
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<File
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RelativePath="..\source\WSSCompact.h"
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RelativePath="..\source\WorldStorage\WSSCompact.h"
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>
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</File>
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</Filter>
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@ -19,7 +19,7 @@ It directly outputs a string containing the serialized NBT data.
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#pragma once
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#include "Endianness.h"
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#include "../Endianness.h"
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@ -5,17 +5,17 @@
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#include "Globals.h"
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#include "WSSAnvil.h"
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#include "cWorld.h"
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#include "../cWorld.h"
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#include "zlib.h"
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#include "BlockID.h"
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#include "cChestEntity.h"
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#include "cFurnaceEntity.h"
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#include "cSignEntity.h"
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#include "cNoteEntity.h"
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#include "cItem.h"
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#include "StringCompression.h"
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#include "cEntity.h"
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#include "cMakeDir.h"
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#include "../BlockID.h"
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#include "../cChestEntity.h"
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#include "../cFurnaceEntity.h"
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#include "../cSignEntity.h"
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#include "../cNoteEntity.h"
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#include "../cItem.h"
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#include "../StringCompression.h"
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#include "../cEntity.h"
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#include "../cMakeDir.h"
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#include "FastNBT.h"
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@ -5,15 +5,15 @@
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#include "Globals.h"
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#include "WSSCompact.h"
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#include "cWorld.h"
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#include "../cWorld.h"
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#include "zlib.h"
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#include <json/json.h>
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#include "StringCompression.h"
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#include "cChestEntity.h"
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#include "cSignEntity.h"
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#include "cFurnaceEntity.h"
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#include "cNoteEntity.h"
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#include "BlockID.h"
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#include "../StringCompression.h"
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#include "../cChestEntity.h"
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#include "../cSignEntity.h"
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#include "../cFurnaceEntity.h"
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#include "../cNoteEntity.h"
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#include "../BlockID.h"
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@ -12,7 +12,7 @@
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#define WSSCOMPACT_H_INCLUDED
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#include "WorldStorage.h"
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#include "Vector3i.h"
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#include "../Vector3i.h"
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@ -9,11 +9,11 @@
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#include "WorldStorage.h"
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#include "WSSCompact.h"
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#include "WSSAnvil.h"
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#include "cWorld.h"
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#include "Generating/ChunkGenerator.h"
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#include "cEntity.h"
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#include "cBlockEntity.h"
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#include "BlockID.h"
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#include "../cWorld.h"
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#include "../Generating/ChunkGenerator.h"
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#include "../cEntity.h"
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#include "../cBlockEntity.h"
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#include "../BlockID.h"
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@ -14,8 +14,8 @@
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#ifndef WORLDSTORAGE_H_INCLUDED
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#define WORLDSTORAGE_H_INCLUDED
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#include "ChunkDef.h"
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#include "cIsThread.h"
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#include "../ChunkDef.h"
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#include "../cIsThread.h"
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#include <json/json.h>
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@ -12,7 +12,7 @@
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#include "cSimulatorManager.h"
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#include "MersenneTwister.h"
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#include "cChunkMap.h"
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#include "WorldStorage.h"
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#include "WorldStorage/WorldStorage.h"
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#include "Generating/ChunkGenerator.h"
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#include "Vector3i.h"
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#include "Vector3f.h"
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