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Finishers now update the heightmap for tall flowers. (#3545)

This commit is contained in:
Jacob 2017-02-24 03:55:25 -05:00 committed by Mattes D
parent 1c31cb7eec
commit f59bd02e0d
1 changed files with 7 additions and 0 deletions

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@ -261,6 +261,11 @@ void cFinishGenClumpTopBlock::TryPlaceFoliageClump(cChunkDesc & a_ChunkDesc, int
if (a_IsDoubleTall)
{
a_ChunkDesc.SetBlockTypeMeta(x, Top + 2, z, E_BLOCK_BIG_FLOWER, 8);
a_ChunkDesc.SetHeight(x, z, static_cast<HEIGHTTYPE>(Top + 2));
}
else
{
a_ChunkDesc.SetHeight(x, z, static_cast<HEIGHTTYPE>(Top + 1));
}
}
@ -550,12 +555,14 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3;
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta);
a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8);
a_ChunkDesc.SetHeight(x, z, static_cast<HEIGHTTYPE>(y + 1));
}
}
else
{
NIBBLETYPE meta = (m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 2) + 1;
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, meta);
a_ChunkDesc.SetHeight(x, z, static_cast<HEIGHTTYPE>(y));
}
}
}