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Merge branch 'master' into achievementtranslate

Conflicts:
	src/Entities/Player.cpp
This commit is contained in:
Tiger Wang 2014-05-24 23:21:39 +01:00
commit f55f5ec47f
13 changed files with 163 additions and 22 deletions

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@ -1,4 +1,4 @@
MCServer
MCServer [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer) [![Support via Gittip](http://img.shields.io/gittip/on%2Fgithub%2Fmc-server.svg)](https://www.gittip.com/on/github/mc-server/) [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
========
**Current Protocol Supported:** Minecraft v1.2 -> v1.7
@ -34,5 +34,7 @@ For other stuff, including plugins and discussion, check the [forums](http://for
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer)
Support Via Gittip: [![Support via Gittip](http://img.shields.io/gittip/on%2Fgithub%2Fmc-server.svg)](https://www.gittip.com/on/github/mc-server/)
Travis CI: [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer)

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@ -118,8 +118,8 @@ endmacro()
macro(enable_profile)
# Declare the flags used for profiling builds:
if (MSVC)
set (CXX_PROFILING "")
set (LNK_PROFILING "/PROFILE")
set (CXX_PROFILING "/Zi")
set (LNK_PROFILING "/PROFILE /DEBUG")
else()
set (CXX_PROFILING "-pg")
set (LNK_PROFILING "-pg")

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@ -22,6 +22,15 @@
#define ALIGN_8
#define ALIGN_16
#define FORMATSTRING(formatIndex, va_argsIndex)
// MSVC has its own custom version of zu format
#define SIZE_T_FMT "%Iu"
#define SIZE_T_FMT_PRECISION(x) "%" #x "Iu"
#define SIZE_T_FMT_HEX "%Ix"
#define NORETURN __declspec(noreturn)
#elif defined(__GNUC__)
// TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
@ -39,6 +48,12 @@
#define stricmp strcasecmp
#define FORMATSTRING(formatIndex,va_argsIndex)
#define SIZE_T_FMT "%zu"
#define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
#define SIZE_T_FMT_HEX "%zx"
#define NORETURN __attribute((__noreturn__))
#else
#error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"

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@ -46,8 +46,30 @@ public:
bool IsWither(void) const { return m_IsWither; }
void Reset(void) { m_IsWither = false; }
} CallbackA, CallbackB;
class cPlayerCallback : public cPlayerListCallback
{
Vector3f m_Pos;
virtual bool Item(cPlayer * a_Player)
{
// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
double Dist = (a_Player->GetPosition() - m_Pos).Length();
if (Dist < 50.0)
{
// If player is close, award achievement
a_Player->AwardAchievement(achSpawnWither);
}
return false;
}
public:
cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
} PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ));
a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
if (!CallbackA.IsWither())
@ -86,6 +108,9 @@ public:
// Spawn the wither:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
// Award Achievement
a_World->ForEachPlayer(PlayerCallback);
return true;
}
@ -113,6 +138,9 @@ public:
// Spawn the wither:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
// Award Achievement
a_World->ForEachPlayer(PlayerCallback);
return true;
}

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@ -1018,10 +1018,10 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
void cEntity::DetectCacti()
void cEntity::DetectCacti(void)
{
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
float w = m_Width / 2;
double w = m_Width / 2;
if (
((Y > 0) && (Y < cChunkDef::Height)) &&
((((X + 1) - GetPosX() < w) && (GetWorld()->GetBlock(X + 1, Y, Z) == E_BLOCK_CACTUS)) ||

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@ -456,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
int Damage = (int)(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
m_LastJumpHeight = (float)GetPosY();
if (Damage > 0)
@ -1951,31 +1961,64 @@ void cPlayer::HandleFloater()
bool cPlayer::IsClimbing(void) const
{
int PosX = POSX_TOINT;
int PosY = POSY_TOINT;
int PosZ = POSZ_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
return false;
}
BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
switch (Block)
{
case E_BLOCK_LADDER:
case E_BLOCK_VINES:
{
return true;
}
default: return false;
}
}
void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
if (m_AttachedTo == NULL)
{
int PosX = POSX_TOINT;
int PosY = POSY_TOINT;
int PosZ = POSZ_TOINT;
BLOCKTYPE Block;
NIBBLETYPE Meta;
if ((PosY < 0) || (PosY > cChunkDef::Height) || !m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
if (IsClimbing())
{
return;
}
if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up
if (a_DeltaPos.y > 0.0) // Going up
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
}
}
else if (IsSubmerged())
{
m_Stats.AddValue(statDistDove, Value);
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
}
else
{
// TODO 2014-05-12 xdot: Other types
m_Stats.AddValue(statDistWalked, Value);
if (Value >= 25) // Ignore small/slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
}
}
else

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@ -127,6 +127,9 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
/** Returns whether the player is climbing (ladders, vines e.t.c). */
bool IsClimbing(void) const;
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
// tolua_begin

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@ -22,6 +22,15 @@ cGridStructGen::cGridStructGen(
m_MaxStructureSizeZ(a_MaxStructureSizeZ),
m_MaxCacheSize(a_MaxCacheSize)
{
size_t NumStructuresPerQuery = (size_t)((m_MaxStructureSizeX / m_GridSizeX + 1) * (m_MaxStructureSizeZ / m_GridSizeZ + 1));
if (NumStructuresPerQuery > m_MaxCacheSize)
{
m_MaxCacheSize = NumStructuresPerQuery * 4;
LOGINFO(
"cGridStructGen: The cache size is too small (%u), increasing the cache size to %u to avoid inefficiency.",
(unsigned)a_MaxCacheSize, (unsigned)m_MaxCacheSize
);
}
}

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@ -1283,7 +1283,7 @@ cStructGenMineShafts::cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
) :
super(a_Seed, a_GridSize, a_GridSize, 120 + a_MaxSystemSize * 10, 120 + a_MaxSystemSize * 10, 100),
super(a_Seed, a_GridSize, a_GridSize, a_MaxSystemSize, a_MaxSystemSize, 100),
m_Noise(a_Seed),
m_GridSize(a_GridSize),
m_MaxSystemSize(a_MaxSystemSize),

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@ -142,6 +142,8 @@ public:
break;
}
}
a_Player->GetStatManager().AddValue(statTreasureFished, 1);
}
else if (ItemCategory <= 14) // Junk 10%
{
@ -190,6 +192,8 @@ public:
{
Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
}
a_Player->GetStatManager().AddValue(statJunkFished, 1);
}
else // Fish
{
@ -210,6 +214,8 @@ public:
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
}
a_Player->GetStatManager().AddValue(statFishCaught, 1);
}
if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))

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@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
#include "../World.h"
#include "../Entities/Player.h"
@ -100,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cWither::KilledBy(cEntity * a_Killer)
{
super::KilledBy(a_Killer);
class cPlayerCallback : public cPlayerListCallback
{
Vector3f m_Pos;
virtual bool Item(cPlayer * a_Player)
{
// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
double Dist = (a_Player->GetPosition() - m_Pos).Length();
if (Dist < 50.0)
{
// If player is close, award achievement
a_Player->AwardAchievement(achKillWither);
}
return false;
}
public:
cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
} PlayerCallback(GetPosition());
m_World->ForEachPlayer(PlayerCallback);
}

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@ -29,6 +29,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(cEntity * a_Killer) override;
private:

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@ -52,7 +52,7 @@ cStatInfo cStatInfo::ms_Info[statCount] = {
/* Type | Name */
cStatInfo(statGamesQuit, "stat.leaveGame"),
cStatInfo(statMinutesPlayed, "stat.playOneMinute"),
cStatInfo(statDistWalked, "stat.walkOnCm"),
cStatInfo(statDistWalked, "stat.walkOneCm"),
cStatInfo(statDistSwum, "stat.swimOneCm"),
cStatInfo(statDistFallen, "stat.fallOneCm"),
cStatInfo(statDistClimbed, "stat.climbOneCm"),