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- water slacks fire now

- Bug which caused lava to disappear is fixed

git-svn-id: http://mc-server.googlecode.com/svn/trunk@152 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com 2011-12-29 00:44:19 +00:00
parent c5fab7e7c8
commit f5466a4cb3
8 changed files with 20 additions and 17 deletions

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@ -30,13 +30,15 @@ void cFireSimulator::Simulate( float a_Dt )
{ {
Vector3i *Pos = *itr; Vector3i *Pos = *itr;
if(!IsAllowedBlock(m_World->GetBlock(Pos->x, Pos->y, Pos->z))) //Check wheather the block is still burning char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z);
if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning
continue; continue;
if(BurnBlockAround(Pos->x, Pos->y, Pos->z)) //Burn single block and if there was one -> next time again if(BurnBlockAround(Pos->x, Pos->y, Pos->z)) //Burn single block and if there was one -> next time again
_AddBlock(Pos->x, Pos->y, Pos->z); _AddBlock(Pos->x, Pos->y, Pos->z);
else else
if(!IsForeverBurnable(m_World->GetBlock(Pos->x, Pos->y - 1, Pos->z))) if(!IsForeverBurnable(m_World->GetBlock(Pos->x, Pos->y - 1, Pos->z)) && !FiresForever(BlockID))
m_World->SetBlock(Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0); m_World->SetBlock(Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0);
} }
@ -91,6 +93,11 @@ bool cFireSimulator::IsBurnable( char a_BlockID )
|| a_BlockID == E_BLOCK_TNT; || a_BlockID == E_BLOCK_TNT;
} }
bool cFireSimulator::FiresForever( char a_BlockID )
{
return a_BlockID != E_BLOCK_FIRE;
}
bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z) bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z)
{ {
return BurnBlock(a_X + 1, a_Y, a_Z) return BurnBlock(a_X + 1, a_Y, a_Z)

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@ -14,9 +14,10 @@ public:
virtual void Simulate( float a_Dt ); virtual void Simulate( float a_Dt );
virtual inline bool IsAllowedBlock( char a_BlockID ); virtual inline bool IsAllowedBlock( char a_BlockID );
virtual inline bool IsBurnable( char a_BlockID );
virtual inline bool IsBurnable( char a_BlockID );
virtual inline bool IsForeverBurnable( char a_BlockID ); virtual inline bool IsForeverBurnable( char a_BlockID );
virtual inline bool FiresForever( char a_BlockID );
protected: protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z); virtual void AddBlock(int a_X, int a_Y, int a_Z);

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@ -218,6 +218,14 @@ void cFluidSimulator::Simulate( float a_Dt )
} }
} }
bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
{
return a_BlockID == E_BLOCK_AIR
|| a_BlockID == E_BLOCK_FIRE
|| IsAllowedBlock(a_BlockID);
}
//TODO Not working very well yet :s //TODO Not working very well yet :s
Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over) Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
{ {

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@ -29,7 +29,7 @@ public:
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
virtual inline bool IsAllowedBlock( char a_BlockID ) = 0; virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
virtual inline bool IsPassableForFluid( char a_BlockID ) = 0; virtual inline bool IsPassableForFluid( char a_BlockID );
protected: protected:
virtual void AddBlock( int a_X, int a_Y, int a_Z); virtual void AddBlock( int a_X, int a_Y, int a_Z);

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@ -14,10 +14,4 @@ cLavaSimulator::cLavaSimulator(cWorld *a_World)
bool cLavaSimulator::IsAllowedBlock(char a_BlockID) bool cLavaSimulator::IsAllowedBlock(char a_BlockID)
{ {
return IsBlockLava(a_BlockID); return IsBlockLava(a_BlockID);
}
bool cLavaSimulator::IsPassableForFluid(char a_BlockID)
{
return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) );
} }

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@ -7,6 +7,5 @@ public:
cLavaSimulator( cWorld* a_World ); cLavaSimulator( cWorld* a_World );
virtual inline bool IsAllowedBlock( char a_BlockID ); virtual inline bool IsAllowedBlock( char a_BlockID );
virtual inline bool IsPassableForFluid( char a_BlockID );
}; };

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@ -16,8 +16,3 @@ bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
return IsBlockWater(a_BlockID); return IsBlockWater(a_BlockID);
} }
bool cWaterSimulator::IsPassableForFluid(char a_BlockID)
{
return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) );
}

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@ -7,6 +7,5 @@ public:
cWaterSimulator( cWorld* a_World ); cWaterSimulator( cWorld* a_World );
virtual inline bool IsAllowedBlock( char a_BlockID ); virtual inline bool IsAllowedBlock( char a_BlockID );
virtual inline bool IsPassableForFluid( char a_BlockID );
}; };