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Use 1.13.1 block palette

This commit is contained in:
Tiger Wang 2020-07-19 17:02:14 +01:00
parent 00f8c3a225
commit f4fe137ab5
2 changed files with 47 additions and 18 deletions

View File

@ -72,13 +72,23 @@ Implements the 1.13 protocol classes:
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_13:
void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
SendBlockChange<&Palette_1_13::FromBlock>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
template <auto Palette>
void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockChange);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32(static_cast<UInt32>(Palette_1_13::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_BlockMeta)))); // TODO: Palette
Pkt.WriteVarInt32(Palette(PaletteUpgrade::FromBlock(a_BlockType, a_BlockMeta)));
}
@ -87,31 +97,28 @@ void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, B
void cProtocol_1_13::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockChanges);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
Pkt.WriteBEInt16(Coords);
Pkt.WriteVarInt32(static_cast<UInt32>(Palette_1_13::FromBlock(PaletteUpgrade::FromBlock(itr->m_BlockType, itr->m_BlockMeta)))); // TODO: Palette
} // for itr - a_Changes[]
SendBlockChanges<&Palette_1_13::FromBlock>(a_ChunkX, a_ChunkZ, a_Changes);
}
void cProtocol_1_13::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
template <auto Palette>
void cProtocol_1_13::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_13, a_ChunkX, a_ChunkZ);
cCSLock Lock(m_CSPacket);
SendData(ChunkData.data(), ChunkData.size());
cPacketizer Pkt(*this, pktBlockChanges);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
for (const auto & Change : a_Changes)
{
Int16 Coords = static_cast<Int16>(Change.m_RelY | (Change.m_RelZ << 8) | (Change.m_RelX << 12));
Pkt.WriteBEInt16(Coords);
Pkt.WriteVarInt32(Palette(PaletteUpgrade::FromBlock(Change.m_BlockType, Change.m_BlockMeta)));
} // for itr - a_Changes[]
}
@ -1177,6 +1184,24 @@ void cProtocol_1_13::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mo
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_13_1:
void cProtocol_1_13_1::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
Super::SendBlockChange<&Palette_1_13_1::FromBlock>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
void cProtocol_1_13_1::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
Super::SendBlockChanges<&Palette_1_13_1::FromBlock>(a_ChunkX, a_ChunkZ, a_Changes);
}
cProtocol::Version cProtocol_1_13_1::GetProtocolVersion()
{
return Version::Version_1_13_1;

View File

@ -41,8 +41,9 @@ protected:
// Packet sending:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
template <auto Palette> void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // Template to avoid virutal calls in tight loops
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
template <auto Palette>void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); // Template to avoid virutal calls in tight loops
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
@ -92,6 +93,9 @@ public:
protected:
virtual void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
/** Returns 1.13.1 */
virtual Version GetProtocolVersion() override;
virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) override;