Properly destroy player (#4199)
This commit is contained in:
parent
7833e8112f
commit
f4a1ebd880
@ -2048,13 +2048,6 @@ void cClientHandle::Tick(float a_Dt)
|
||||
|
||||
ProcessProtocolInOut();
|
||||
|
||||
m_TicksSinceLastPacket += 1;
|
||||
if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
|
||||
{
|
||||
SendDisconnect("Nooooo!! You timed out! D: Come back!");
|
||||
return;
|
||||
}
|
||||
|
||||
// If player has been kicked, terminate the connection:
|
||||
if (m_State == csKicked)
|
||||
{
|
||||
@ -2071,6 +2064,13 @@ void cClientHandle::Tick(float a_Dt)
|
||||
return;
|
||||
}
|
||||
|
||||
m_TicksSinceLastPacket += 1;
|
||||
if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
|
||||
{
|
||||
SendDisconnect("Nooooo!! You timed out! D: Come back!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Only process further if the player object is valid:
|
||||
if (m_Player == nullptr)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user