Fixed Flint and Steel, reverted Minecart change, renamed a parameter name
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@ -128,11 +128,11 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
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{
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
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const cItem& slot = m_Contents.GetSlot(a_SlotNum);
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m_Contents.SetSlot(a_SlotNum, slot.m_ItemType, slot.m_ItemCount, slot.m_ItemDamage + 1);
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// If the durability has run out destroy the item.
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if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
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{
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bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
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if (ItemBroke)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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}
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@ -796,7 +796,8 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
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BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
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BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
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BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
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// FIXME: Should the next line be POSZ_TOINT + 1? Else add some documenttation why - 1
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BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
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if (
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(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
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(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
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@ -1166,9 +1166,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
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void cPlayer::ForceSetSpeed(const Vector3d & a_Direction)
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void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
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{
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SetSpeed(a_Direction);
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SetSpeed(a_Speed);
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m_ClientHandle->SendEntityVelocity(*this);
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}
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@ -181,7 +181,7 @@ public:
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void LoginSetGameMode(eGameMode a_GameMode);
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/** Forces the player to move in the given direction. */
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void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export
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void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
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/** Tries to move to a new position, with attachment-related checks (y == -999) */
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void MoveTo(const Vector3d & a_NewPos); // tolua_export
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