Added a default value to WaterSimulator, LavaSimulator and RedstoneSimulator.
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@ -3176,7 +3176,7 @@ void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicke
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cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
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{
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AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "");
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AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "incremental");
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if (SimulatorName.empty())
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{
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@ -3210,7 +3210,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
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Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
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AString SimulatorSectionName;
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Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
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AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
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AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "Vanilla");
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if (SimulatorName.empty())
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{
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LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Vanilla\".", SimulatorNameKey.c_str(), GetIniFileName().c_str());
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