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- improved and simplified the door system (shorter, clearer)

- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com 2011-12-25 01:40:31 +00:00
parent 2892a844d4
commit f419ec2fe7
4 changed files with 85 additions and 62 deletions

View File

@ -50,7 +50,27 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U
return E_ITEM_REDSTONE_TORCH_ON;
case E_BLOCK_MELON:
return E_ITEM_MELON_SLICE;
case E_BLOCK_WOODEN_DOOR:
return E_ITEM_WOODEN_DOOR;
case E_BLOCK_IRON_DOOR:
return E_ITEM_IRON_DOOR;
default:
return (ENUM_ITEM_ID)a_BlockID;
}
}
char cBlockToPickup::PickupCount(unsigned char a_BlockID)
{
switch(a_BlockID)
{
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_REDSTONE_ORE:
return rand() % 2 + 4;
case E_BLOCK_MELON:
return rand() % 8 + 3;
case E_BLOCK_LAPIS_ORE:
return rand() % 5 + 4;
default:
return 1;
}
}

View File

@ -10,4 +10,5 @@ class cBlockToPickup
{
public:
static ENUM_ITEM_ID ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_UsedItemID );
static char PickupCount(unsigned char a_BlockID);
};

View File

@ -546,22 +546,26 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
if(bBroken == false) bBroken = (m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS && OldBlock == E_BLOCK_LEAVES);
if(OldBlock == E_BLOCK_WOODEN_DOOR && !bBroken)
{
cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
}
cItem PickupItem;
if( bBroken && !(m_Player->GetGameMode() == 1) ) // broken
{
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
PickupItem.m_ItemID = PickupID;
PickupItem.m_ItemHealth = MetaData;
PickupItem.m_ItemCount = 1;
if( OldBlock == E_BLOCK_LAPIS_ORE ) {
PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
if( OldBlock == E_BLOCK_LAPIS_ORE )
{
PickupItem.m_ItemHealth = 4;
PickupItem.m_ItemCount = rand()%5+4;
}
if( OldBlock == E_BLOCK_REDSTONE_ORE || OldBlock == E_BLOCK_REDSTONE_ORE_GLOWING ) {
PickupItem.m_ItemCount = rand()%2+4;
}
if( OldBlock == E_BLOCK_MELON ) {
PickupItem.m_ItemCount = rand()%8+3;
if(cDoors::IsDoor(OldBlock))
{
PickupItem.m_ItemHealth = 1; //For a complete door this works :D
}
}
if(!cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_DIG, 2, PacketData, m_Player, &PickupItem ) )
@ -592,6 +596,18 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
}
if(cDoors::IsDoor(OldBlock)) //Special actions for destroyed door (Destroy second part)
{
if(MetaData & 8) //was Upper part of door
{
if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ)))
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
}else{ //Was lower part
if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ)))
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
}
}
int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
bool itemhasdur = false;
switch(helditem)
@ -752,24 +768,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_BLOCK_WOODEN_DOOR:
{
bPlaceBlock = false;
char OldMetaData = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char NewMetaData = cDoors::ChangeStateMetaData ( OldMetaData );
cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewMetaData );
if ( (int)OldMetaData > 7 ) { //top of door
char BottomBlock = cRoot::Get()->GetWorld()->GetBlock(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ);
char BottomMeta = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ);
if ( ( (int)BottomBlock == E_BLOCK_WOODEN_DOOR ) && ( (int)BottomMeta < 8 ) ) {
char NewBottomMeta = cDoors::ChangeStateMetaData ( BottomMeta );
cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewBottomMeta );
}
} else if ( (int)OldMetaData < 8 ) { //bottom of door
char TopBlock = cRoot::Get()->GetWorld()->GetBlock(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ);
char TopMeta = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ);
if ( ( (int)TopBlock == E_BLOCK_WOODEN_DOOR ) && ( (int)TopMeta > 7 ) ) {
char NewTopMeta = cDoors::ChangeStateMetaData ( TopMeta );
cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewTopMeta );
}
}
cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
}
break;
default:

View File

@ -1,4 +1,6 @@
#pragma once
#include "cBlockToPickup.h"
class cDoors //tolua_export
{ //tolua_export
@ -17,43 +19,44 @@ public:
return 0x3;
} //tolua_export
static char ChangeStateMetaData( char MetaData ) //tolua_export
static char ChangeStateMetaData( char a_MetaData ) //tolua_export
{ //tolua_export
if ( (int)MetaData == 0 ) { //todo, condense this code. lol
return 0x4;
} else if ( (int)MetaData == 1 ) {
return 0x5;
} else if ( (int)MetaData == 2 ) {
return 0x6;
} else if ( (int)MetaData == 3 ) {
return 0x7;
} else if ( (int)MetaData == 4 ) {
return 0x0;
} else if ( (int)MetaData == 5 ) {
return 0x1;
} else if ( (int)MetaData == 6 ) {
return 0x2;
} else if ( (int)MetaData == 7 ) {
return 0x3;
} else if ( (int)MetaData == 8 ) {
return 0xC;
} else if ( (int)MetaData == 9 ) {
return 0xD;
} else if ( (int)MetaData == 10 ) {
return 0xE;
} else if ( (int)MetaData == 11 ) {
return 0xF;
} else if ( (int)MetaData == 12 ) {
return 0x8;
} else if ( (int)MetaData == 13 ) {
return 0x9;
} else if ( (int)MetaData == 14 ) {
return 0xA;
} else if ( (int)MetaData == 15 ) {
return 0xB;
} else {
return 0x0;
a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
return a_MetaData;
} //tolua_export
static void ChangeDoor(cWorld *a_World, int a_X, int a_Y, int a_Z) //tolua_export
{ //tolua_export
char OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData ( OldMetaData ) );
if (OldMetaData & 8)
{ //current block is top of the door
char BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
char BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData ( BottomMeta ) );
}
} else { //current block is bottom of the door
char TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
char TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData ( TopMeta ) );
}
}
} //tolua_export
} //tolua_export
inline static bool IsDoor(char a_Block)
{
return (a_Block == E_BLOCK_WOODEN_DOOR || a_Block == E_BLOCK_IRON_DOOR);
}
}; //tolua_export