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Reverted non-functional changes

This commit is contained in:
Tiger Wang 2015-03-05 21:21:39 +00:00
parent 3869f76cc2
commit f3da0cf1ae
5 changed files with 11 additions and 53 deletions

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@ -1,13 +1,9 @@
#include "Globals.h" #include "Globals.h"
#include "BlockBed.h" #include "BlockBed.h"
#include "BroadcastInterface.h" #include "BroadcastInterface.h"
#include "Entities/../World.h" #include "Entities/../World.h"
#include "Entities/Player.h" #include "Entities/Player.h"
#include "WorldInterface.h"
@ -127,7 +123,14 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_Player->SetIsInBed(true); a_Player->SetIsInBed(true);
a_Player->SendMessageSuccess("Home position set successfully"); a_Player->SendMessageSuccess("Home position set successfully");
a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface)); cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester))
{
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
a_WorldInterface.ForEachPlayer(Unsetter);
a_WorldInterface.SetTimeOfDay(0);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
}
} }
} }
else else

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@ -11,7 +11,6 @@ typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
class cMonster; class cMonster;
class cPlayer; class cPlayer;
class cTask;
class cWorldInterface class cWorldInterface
@ -60,8 +59,4 @@ public:
/** Wakes up the simulators for the specified block */ /** Wakes up the simulators for the specified block */
virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
/** Queues a task onto the tick thread, with the specified delay.
The task object will be deleted once the task is finished */
virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) = 0;
}; };

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@ -1740,7 +1740,8 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
return; return;
} }
cBlockBedHandler::SetBedOccupationState(cChunkInterface(GetPlayer()->GetWorld()->GetChunkMap()), GetPlayer()->GetLastBedPos(), false); cChunkInterface Interface(GetPlayer()->GetWorld()->GetChunkMap());
cBlockBedHandler::SetBedOccupationState(Interface, GetPlayer()->GetLastBedPos(), false);
GetPlayer()->SetIsInBed(false); GetPlayer()->SetIsInBed(false);
} }

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@ -47,7 +47,6 @@
#include "Generating/Trees.h" #include "Generating/Trees.h"
#include "Bindings/PluginManager.h" #include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h" #include "Blocks/BlockHandler.h"
#include "Blocks/BlockBed.cpp"
#include "Tracer.h" #include "Tracer.h"
@ -3621,30 +3620,6 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSendBlockToAllPlayers
cWorld::cTaskTryAwakeSleepingPlayers::cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface) :
m_Position(a_Position),
m_ChunkInterface(a_ChunkInterface)
{
}
void cWorld::cTaskTryAwakeSleepingPlayers::Run(cWorld & a_World)
{
cTimeFastForwardTester Tester;
if (a_World.ForEachPlayer(Tester))
{
cPlayerBedStateUnsetter Unsetter(m_Position, m_ChunkInterface);
a_World.ForEachPlayer(Unsetter);
a_World.SetTimeOfDay(0);
}
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks: // cWorld::cChunkGeneratorCallbacks:

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@ -45,7 +45,6 @@ class cEntity;
class cBlockEntity; class cBlockEntity;
class cWorldGenerator; // The generator that actually generates the chunks for a single world class cWorldGenerator; // The generator that actually generates the chunks for a single world
class cChunkGenerator; // The thread responsible for generating chunks class cChunkGenerator; // The thread responsible for generating chunks
class cChunkInterface;
class cBeaconEntity; class cBeaconEntity;
class cChestEntity; class cChestEntity;
class cDispenserEntity; class cDispenserEntity;
@ -141,21 +140,6 @@ public:
std::vector<Vector3i> m_SendQueue; std::vector<Vector3i> m_SendQueue;
}; };
class cTaskTryAwakeSleepingPlayers :
public cTask
{
public:
cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface);
protected:
// cTask overrides:
virtual void Run(cWorld & a_World) override;
private:
Vector3i m_Position;
cChunkInterface & m_ChunkInterface;
};
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{ {
@ -711,7 +695,7 @@ public:
/** Queues a task onto the tick thread, with the specified delay. /** Queues a task onto the tick thread, with the specified delay.
The task object will be deleted once the task is finished */ The task object will be deleted once the task is finished */
virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) override; void ScheduleTask(int a_DelayTicks, cTask * a_Task);
/** Returns the number of chunks loaded */ /** Returns the number of chunks loaded */
int GetNumChunks() const; // tolua_export int GetNumChunks() const; // tolua_export