Reverted non-functional changes
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@ -1,13 +1,9 @@
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#include "Globals.h"
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#include "Globals.h"
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#include "BlockBed.h"
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#include "BlockBed.h"
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#include "BroadcastInterface.h"
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#include "BroadcastInterface.h"
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#include "Entities/../World.h"
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#include "Entities/../World.h"
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#include "Entities/Player.h"
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#include "Entities/Player.h"
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#include "WorldInterface.h"
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@ -127,7 +123,14 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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a_Player->SetIsInBed(true);
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a_Player->SetIsInBed(true);
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a_Player->SendMessageSuccess("Home position set successfully");
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a_Player->SendMessageSuccess("Home position set successfully");
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a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
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a_WorldInterface.ForEachPlayer(Unsetter);
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a_WorldInterface.SetTimeOfDay(0);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
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}
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}
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}
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}
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}
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else
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else
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@ -11,7 +11,6 @@ typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
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class cMonster;
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class cMonster;
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class cPlayer;
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class cPlayer;
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class cTask;
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class cWorldInterface
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class cWorldInterface
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@ -60,8 +59,4 @@ public:
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/** Wakes up the simulators for the specified block */
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/** Wakes up the simulators for the specified block */
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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/** Queues a task onto the tick thread, with the specified delay.
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The task object will be deleted once the task is finished */
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virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) = 0;
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};
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};
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@ -1740,7 +1740,8 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
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return;
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return;
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}
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}
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cBlockBedHandler::SetBedOccupationState(cChunkInterface(GetPlayer()->GetWorld()->GetChunkMap()), GetPlayer()->GetLastBedPos(), false);
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cChunkInterface Interface(GetPlayer()->GetWorld()->GetChunkMap());
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cBlockBedHandler::SetBedOccupationState(Interface, GetPlayer()->GetLastBedPos(), false);
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GetPlayer()->SetIsInBed(false);
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GetPlayer()->SetIsInBed(false);
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}
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}
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@ -47,7 +47,6 @@
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#include "Generating/Trees.h"
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#include "Generating/Trees.h"
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#include "Bindings/PluginManager.h"
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#include "Bindings/PluginManager.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockBed.cpp"
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#include "Tracer.h"
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#include "Tracer.h"
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@ -3621,30 +3620,6 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTaskSendBlockToAllPlayers
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cWorld::cTaskTryAwakeSleepingPlayers::cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface) :
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m_Position(a_Position),
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m_ChunkInterface(a_ChunkInterface)
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{
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}
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void cWorld::cTaskTryAwakeSleepingPlayers::Run(cWorld & a_World)
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{
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cTimeFastForwardTester Tester;
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if (a_World.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(m_Position, m_ChunkInterface);
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a_World.ForEachPlayer(Unsetter);
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a_World.SetTimeOfDay(0);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cChunkGeneratorCallbacks:
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// cWorld::cChunkGeneratorCallbacks:
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18
src/World.h
18
src/World.h
@ -45,7 +45,6 @@ class cEntity;
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class cBlockEntity;
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class cBlockEntity;
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class cWorldGenerator; // The generator that actually generates the chunks for a single world
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class cWorldGenerator; // The generator that actually generates the chunks for a single world
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class cChunkGenerator; // The thread responsible for generating chunks
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class cChunkGenerator; // The thread responsible for generating chunks
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class cChunkInterface;
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class cBeaconEntity;
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class cBeaconEntity;
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class cChestEntity;
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class cChestEntity;
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class cDispenserEntity;
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class cDispenserEntity;
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@ -141,21 +140,6 @@ public:
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std::vector<Vector3i> m_SendQueue;
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std::vector<Vector3i> m_SendQueue;
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};
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};
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class cTaskTryAwakeSleepingPlayers :
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public cTask
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{
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public:
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cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface);
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protected:
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// cTask overrides:
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virtual void Run(cWorld & a_World) override;
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private:
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Vector3i m_Position;
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cChunkInterface & m_ChunkInterface;
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};
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static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
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static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
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{
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{
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@ -711,7 +695,7 @@ public:
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/** Queues a task onto the tick thread, with the specified delay.
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/** Queues a task onto the tick thread, with the specified delay.
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The task object will be deleted once the task is finished */
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The task object will be deleted once the task is finished */
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virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) override;
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void ScheduleTask(int a_DelayTicks, cTask * a_Task);
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/** Returns the number of chunks loaded */
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/** Returns the number of chunks loaded */
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int GetNumChunks() const; // tolua_export
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int GetNumChunks() const; // tolua_export
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