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Add Exp Bottle Effects

This commit is contained in:
Howaner 2014-02-14 22:49:23 +01:00
parent 507a8a4b84
commit f3bd288f02
4 changed files with 23 additions and 1 deletions

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@ -4,6 +4,8 @@
#include "Player.h" #include "Player.h"
#include "../ClientHandle.h" #include "../ClientHandle.h"
#include <ctime>
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98), cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
@ -51,6 +53,12 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{ {
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward);
srand (static_cast <unsigned> (time(0)));
float r1 = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Random Float Value (Java: random.nextFloat())
float r2 = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Random Float Value (Java: random.nextFloat())
a_ClosestPlayer->PlaySoundEffect("random.orb", 0.1F, 0.5F * ((r1 - r2) * 0.7F + 1.8F));
Destroy(true); Destroy(true);
} }
a_Distance.Normalize(); a_Distance.Normalize();

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@ -1059,6 +1059,15 @@ void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
void cPlayer::PlaySoundEffect(const AString & a_SoundName, float a_Volume, float a_Pitch)
{
m_ClientHandle->SendSoundEffect(a_SoundName, (int) (GetPosX() * 8.0), (int) (GetPosY() * 8.0), (int) (GetPosZ() * 8.0), a_Volume, a_Pitch);
}
void cPlayer::SetLastBlockActionTime() void cPlayer::SetLastBlockActionTime()
{ {
if (m_World != NULL) if (m_World != NULL)

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@ -208,6 +208,8 @@ public:
const AString & GetName(void) const { return m_PlayerName; } const AString & GetName(void) const { return m_PlayerName; }
void SetName(const AString & a_Name) { m_PlayerName = a_Name; } void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
void PlaySoundEffect(const AString & a_SoundName, float a_Volume, float a_Pitch);
// tolua_end // tolua_end
typedef std::list< cGroup* > GroupList; typedef std::list< cGroup* > GroupList;

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@ -12,6 +12,8 @@
#include "../ChunkMap.h" #include "../ChunkMap.h"
#include "../Chunk.h" #include "../Chunk.h"
#include <math.h>
@ -680,6 +682,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{ {
// Spawn an experience orb with a reward between 3 and 11. // Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, (int) round(GetPosX()), (int) round(GetPosY()), (int) round(GetPosZ()), 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy(); Destroy();