Fixed another unsigned integer comparison.
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574e8f1419
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@ -30,7 +30,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes
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/* biExtremeHills */ {16.0f, 16.0f},
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/* biForest */ { 3.0f, 3.0f},
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/* biTaiga */ { 1.5f, 1.5f},
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/* biSwampland */ { 0.0f, 0.0f},
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/* biRiver */ { 0.0f, 0.0f},
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/* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
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@ -81,7 +81,7 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
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{
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return;
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}
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// Read the params from the INI file:
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m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
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m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
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@ -103,8 +103,8 @@ void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
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}
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m_CurChunkX = a_ChunkX;
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m_CurChunkZ = a_ChunkZ;
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m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights);
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UpdateDistortAmps();
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GenerateHeightArray();
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@ -126,13 +126,13 @@ void cDistortedHeightmap::GenerateHeightArray(void)
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NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY;
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NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ;
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m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
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m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
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// The distorted heightmap, before linear upscaling
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NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z];
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// Distort the heightmap using the distortion:
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for (int z = 0; z < DIM_Z; z++)
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{
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@ -151,7 +151,7 @@ void cDistortedHeightmap::GenerateHeightArray(void)
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}
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}
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}
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// Upscale the distorted heightmap into full dimensions:
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LinearUpscale3DArray(
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DistHei, DIM_X, DIM_Y, DIM_Z,
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@ -208,7 +208,7 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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// Prepare the internal state for generating this chunk:
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PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
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// Compose:
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a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
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for (int z = 0; z < cChunkDef::Width; z++)
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@ -348,7 +348,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
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{
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return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
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}
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// Ask the cache:
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HEIGHTTYPE res = 0;
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if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res))
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@ -356,7 +356,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
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// The height was in the cache
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return res;
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}
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// The height is not in the cache, generate full heightmap and get it there:
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cChunkDef::HeightMap Heightmap;
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m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
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@ -385,7 +385,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
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GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]);
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}
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}
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}
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}
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@ -430,7 +430,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
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// For each biome type that has a nonzero count, calc its amps and add it:
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NOISE_DATATYPE AmpX = 0;
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NOISE_DATATYPE AmpZ = 0;
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for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
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for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
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{
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AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
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AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
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