Added new blocks to the BlockHandler
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074dcbf950
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@ -176,12 +176,16 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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switch (a_BlockType)
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{
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// Block handlers, alphabetically sorted:
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case E_BLOCK_ACACIA_DOOR: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_ACACIA_FENCE_GATE: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
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case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
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case E_BLOCK_BEACON: return new cBlockEntityHandler (a_BlockType);
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case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
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case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType);
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case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
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case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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@ -199,6 +203,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
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case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
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case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType);
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case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType);
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@ -230,8 +236,11 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
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case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_IRON_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
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case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
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case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
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case E_BLOCK_JUNGLE_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_JUNGLE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
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case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType);
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@ -251,6 +260,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_NEW_LEAVES: return new cBlockLeavesHandler (a_BlockType);
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case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_NEW_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType);
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case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
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case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
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@ -262,6 +272,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType);
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case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
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case E_BLOCK_RED_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType);
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case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
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@ -277,6 +288,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
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