Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
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706257f8fb
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f1192c6860
@ -1105,6 +1105,37 @@ int cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
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bool cChunk::GrowTallGrass(int a_RelX, int a_RelY, int a_RelZ)
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{
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if (a_RelY > (cChunkDef::Height - 2))
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{
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return false;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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if (!UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
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{
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return false;
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}
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if (BlockType != E_BLOCK_TALL_GRASS)
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{
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return false;
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}
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NIBBLETYPE LargeFlowerMeta;
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switch (BlockMeta)
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{
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case E_META_TALL_GRASS_GRASS: LargeFlowerMeta = E_META_BIG_FLOWER_DOUBLE_TALL_GRASS; break;
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case E_META_TALL_GRASS_FERN: LargeFlowerMeta = E_META_BIG_FLOWER_LARGE_FERN; break;
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default: return false;
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}
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return UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_BIG_FLOWER, LargeFlowerMeta) &&
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UnboundedRelFastSetBlock(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_BIG_FLOWER, 8);
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}
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bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
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{
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if (!cChunkDef::IsValidHeight(a_RelY))
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@ -586,6 +586,9 @@ private:
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/** Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the cactus grew inside this call */
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int GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
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/** Grows a tall grass present at the block specified to a two tall grass; returns true if the grass grew */
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bool GrowTallGrass (int a_RelX, int a_RelY, int a_RelZ);
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/** Grows a melon or a pumpkin next to the block specified (assumed to be the stem); returns true if the pumpkin or melon sucessfully grew */
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bool GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
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@ -2651,6 +2651,24 @@ int cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlo
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bool cChunkMap::GrowTallGrass(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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if (Chunk != nullptr)
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{
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return Chunk->GrowTallGrass(a_BlockX, a_BlockY, a_BlockZ);
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}
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return 0;
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}
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void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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@ -369,6 +369,9 @@ public:
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/** Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config; returns the amount of blocks the cactus grew inside this call */
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int GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
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/** Grows a tall grass present at the block specified to a two tall grass; returns true if the grass grew */
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bool GrowTallGrass(int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
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void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
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@ -187,6 +187,8 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
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m_IsPumpkinBonemealable(true),
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m_IsSaplingBonemealable(true),
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m_IsSugarcaneBonemealable(false),
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m_IsBigFlowerBonemealable(true),
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m_IsTallGrassBonemealable(true),
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m_bCommandBlocksEnabled(true),
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m_bUseChatPrefixes(false),
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m_TNTShrapnelLevel(slNone),
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@ -471,6 +473,8 @@ void cWorld::Start(void)
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m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
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m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
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m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
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m_IsBigFlowerBonemealable = IniFile.GetValueSetB("Plants", "IsBigFlowerBonemealable", true);
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m_IsTallGrassBonemealable = IniFile.GetValueSetB("Plants", "IsTallGrassBonemealable", true);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll));
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@ -1778,8 +1782,6 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
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}
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FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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else
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{
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@ -1787,9 +1789,14 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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{
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return false;
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}
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return GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
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if (!GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType))
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{
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return false;
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}
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}
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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case E_BLOCK_POTATOES:
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{
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@ -1830,8 +1837,6 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
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}
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FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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else
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{
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@ -1839,9 +1844,14 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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{
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return false;
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}
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return GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
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if (!GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType))
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{
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return false;
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}
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}
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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case E_BLOCK_SAPLING:
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{
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@ -1865,15 +1875,13 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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}
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FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 3 | TypeMeta));
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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}
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else if (random.NextInt(99) < 45)
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{
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GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
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return true;
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}
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return false;
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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case E_BLOCK_GRASS:
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@ -1923,7 +1931,12 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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{
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return false;
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}
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return m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1) != 0;
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if (m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1) == 0)
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{
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return false;
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}
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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case E_BLOCK_CACTUS:
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@ -1932,8 +1945,58 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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{
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return false;
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}
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return m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1) != 0;
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if (m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1) == 0)
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{
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return false;
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}
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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case E_BLOCK_TALL_GRASS:
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{
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if (a_IsByBonemeal && !m_IsTallGrassBonemealable)
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{
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return false;
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}
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if (!m_ChunkMap->GrowTallGrass(a_BlockX, a_BlockY, a_BlockZ))
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{
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return false;
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}
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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case E_BLOCK_BIG_FLOWER:
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{
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if (a_IsByBonemeal && !m_IsBigFlowerBonemealable)
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{
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return false;
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}
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if (BlockMeta & 8) // the upper flower block does not save the type of the flower
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{
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GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, BlockType, BlockMeta);
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if (BlockType != E_BLOCK_BIG_FLOWER)
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{
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return false;
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}
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}
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if (
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(BlockMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) ||
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(BlockMeta == E_META_BIG_FLOWER_LARGE_FERN)
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) // tall grass and fern do not work
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{
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return false;
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}
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// spawn flower item
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BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
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cItems FlowerItem;
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FlowerItem.Add(E_BLOCK_BIG_FLOWER, 1, BlockMeta);
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SpawnItemPickups(FlowerItem, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
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return true;
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}
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} // switch (BlockType)
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return false;
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}
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@ -937,6 +937,8 @@ private:
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bool m_IsPumpkinBonemealable;
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bool m_IsSaplingBonemealable;
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bool m_IsSugarcaneBonemealable;
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bool m_IsBigFlowerBonemealable;
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bool m_IsTallGrassBonemealable;
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/** Whether command blocks are enabled or not */
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bool m_bCommandBlocksEnabled;
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