Merge branch 'master' of github.com:mc-server/MCServer
Conflicts: lib/tolua++/Makefile
This commit is contained in:
commit
f0b3593028
1
.gitignore
vendored
1
.gitignore
vendored
@ -19,6 +19,7 @@ cloc.xsl
|
|||||||
## emacs
|
## emacs
|
||||||
*.*~
|
*.*~
|
||||||
*~
|
*~
|
||||||
|
*.orig
|
||||||
|
|
||||||
# world inside source
|
# world inside source
|
||||||
ChunkWorx.ini
|
ChunkWorx.ini
|
||||||
|
@ -31,3 +31,7 @@ For other stuff, including plugins and discussion, check the [forums](http://for
|
|||||||
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
|
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
|
||||||
|
|
||||||
Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer)
|
Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer)
|
||||||
|
|
||||||
|
|
||||||
|
[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/mc-server/mcserver/trend.png)](https://bitdeli.com/free "Bitdeli Badge")
|
||||||
|
|
||||||
|
@ -1,31 +1,151 @@
|
|||||||
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||||||
|
// Queue.h
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||||||
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// Implements the cQueue class representing a thread safe queue
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||||||
#pragma once
|
#pragma once
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||||||
|
/*
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||||||
|
Items can be added multiple times to a queue, there are two functions for
|
||||||
|
adding, EnqueueItem() and EnqueueItemIfNotPresent(). The first one always
|
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|
enqueues the specified item, the second one checks if the item is already
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|
present and only queues it if it isn't.
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||||||
|
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||||||
|
Usage:
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||||||
|
To create a queue of type T, instantiate a cQueue<T> object. You can also
|
||||||
|
modify the behavior of the queue when deleting items and when adding items
|
||||||
|
that are already in the queue by providing a second parameter, a class that
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||||||
|
implements the functions Delete() and Combine(). An example is given in
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|
cQueueFuncs and is used as the default behavior.
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|
*/
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// this empty struct allows for the callback functions to be inlined
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template<class T>
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template<class T>
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class cDeleter
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struct cQueueFuncs
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{
|
{
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public:
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public:
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|
// Called when an Item is deleted form the queue without being returned
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static void Delete(T) {};
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static void Delete(T) {};
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// Called when an Item is inserted with EnqueueItemIfNotPresent and
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|
// there is another equal value already inserted
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|
static void Combine(T& a_existing, const T& a_new) {};
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||||||
};
|
};
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|
|
||||||
template<class T, class D = cDeleter<T>>
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template<class ItemType, class Funcs = cQueueFuncs<ItemType> >
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class cQueue
|
class cQueue
|
||||||
{
|
{
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|
// internal typedef for a List of Items
|
||||||
|
typedef typename std::list<ItemType> ListType;
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||||||
|
// magic typedef to persuade clang that the iterator is a type
|
||||||
|
typedef typename ListType::iterator iterator;
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||||||
public:
|
public:
|
||||||
cQueue(int warnsize);
|
cQueue() {}
|
||||||
cQueue(cQueue<T>& queue);
|
~cQueue() {}
|
||||||
~cQueue();
|
|
||||||
|
|
||||||
void EnqueueItem(T item);
|
// Enqueues an item to the queue, may block if other threads are accessing
|
||||||
bool TryDequeueItem(T& item);
|
// the queue.
|
||||||
T DequeueItem();
|
void EnqueueItem(ItemType a_item)
|
||||||
void BlockTillEmpty(cEvent CancelationEvent);
|
{
|
||||||
void Clear();
|
cCSLock Lock(m_CS);
|
||||||
int Size();
|
m_contents.push_back(a_item);
|
||||||
|
m_evtAdded.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enqueues an item to the queue if not already present as determined with
|
||||||
|
// operator ==. Will block other threads from accessing the queue.
|
||||||
|
void EnqueueItemIfNotPresent(ItemType a_item)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CS);
|
||||||
|
|
||||||
|
for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr)
|
||||||
|
{
|
||||||
|
if((*itr) == a_item) {
|
||||||
|
Funcs funcTable;
|
||||||
|
funcTable.Combine(*itr,a_item);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_contents.push_back(a_item);
|
||||||
|
m_evtAdded.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dequeues an Item from the queue if any are present. Returns true if
|
||||||
|
// successful. Value of item is undefined if Dequeuing was unsuccessful.
|
||||||
|
bool TryDequeueItem(ItemType& item)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CS);
|
||||||
|
if (m_contents.size() == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
item = m_contents.front();
|
||||||
|
m_contents.pop_front();
|
||||||
|
m_evtRemoved.Set();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dequeues an Item from the Queue, blocking until an Item is Available.
|
||||||
|
ItemType DequeueItem()
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CS);
|
||||||
|
while (m_contents.size() == 0)
|
||||||
|
{
|
||||||
|
cCSUnlock Unlock(m_CS);
|
||||||
|
m_evtAdded.Wait();
|
||||||
|
}
|
||||||
|
ItemType item = m_contents.front();
|
||||||
|
m_contents.pop_front();
|
||||||
|
m_evtRemoved.Set();
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Blocks Until the queue is Empty, Has a slight race condition which may
|
||||||
|
// cause it to miss the queue being empty.
|
||||||
|
void BlockTillEmpty() {
|
||||||
|
// There is a very slight race condition here if the load completes between the check
|
||||||
|
// and the wait.
|
||||||
|
while(!(Size() == 0)){m_evtRemoved.Wait();}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Removes all Items from the Queue, calling Delete on each of them.
|
||||||
|
// can all be inlined when delete is a noop
|
||||||
|
void Clear()
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CS);
|
||||||
|
Funcs funcTable;
|
||||||
|
while (!m_contents.empty())
|
||||||
|
{
|
||||||
|
funcTable.Delete(m_contents.front());
|
||||||
|
m_contents.pop_front();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the Size at time of being called
|
||||||
|
// Do not use to detirmine weather to call DequeueItem, use TryDequeue instead
|
||||||
|
size_t Size()
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CS);
|
||||||
|
return m_contents.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Removes an Item from the queue
|
||||||
|
bool Remove(ItemType a_item)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CS);
|
||||||
|
for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr)
|
||||||
|
{
|
||||||
|
if((*itr) == a_item) {
|
||||||
|
m_contents.erase(itr);
|
||||||
|
m_evtRemoved.Set();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int warnsize;
|
ListType m_contents;
|
||||||
std::list<T> contents;
|
cCriticalSection m_CS;
|
||||||
|
cEvent m_evtAdded;
|
||||||
|
cEvent m_evtRemoved;
|
||||||
};
|
};
|
||||||
|
|
||||||
//template classes must be implemented in the header
|
|
||||||
#include "Queue.inc"
|
|
||||||
|
@ -367,11 +367,14 @@ void cWorld::InitializeSpawn(void)
|
|||||||
cWorldLoadProgress Progress(this);
|
cWorldLoadProgress Progress(this);
|
||||||
|
|
||||||
// Wait for the loader to finish loading
|
// Wait for the loader to finish loading
|
||||||
m_Storage.WaitForQueuesEmpty();
|
m_Storage.WaitForLoadQueueEmpty();
|
||||||
|
|
||||||
// Wait for the generator to finish generating
|
// Wait for the generator to finish generating
|
||||||
m_Generator.WaitForQueueEmpty();
|
m_Generator.WaitForQueueEmpty();
|
||||||
|
|
||||||
|
// Wait for the loader to finish saving
|
||||||
|
m_Storage.WaitForSaveQueueEmpty();
|
||||||
|
|
||||||
Progress.Stop();
|
Progress.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,3 +9,5 @@ file(GLOB SOURCE
|
|||||||
)
|
)
|
||||||
|
|
||||||
add_library(WorldStorage ${SOURCE})
|
add_library(WorldStorage ${SOURCE})
|
||||||
|
|
||||||
|
target_link_libraries(WorldStorage OSSupport)
|
||||||
|
@ -17,7 +17,6 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
|
/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
|
||||||
#define CHUNK_Y_MESSAGE 2
|
#define CHUNK_Y_MESSAGE 2
|
||||||
|
|
||||||
@ -63,8 +62,6 @@ cWorldStorage::~cWorldStorage()
|
|||||||
{
|
{
|
||||||
delete *itr;
|
delete *itr;
|
||||||
} // for itr - m_Schemas[]
|
} // for itr - m_Schemas[]
|
||||||
m_LoadQueue.clear();
|
|
||||||
m_SaveQueue.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -98,18 +95,15 @@ void cWorldStorage::WaitForFinish(void)
|
|||||||
LOG("Waiting for the world storage to finish saving");
|
LOG("Waiting for the world storage to finish saving");
|
||||||
|
|
||||||
{
|
{
|
||||||
// Cancel all loading requests:
|
m_LoadQueue.Clear();
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
m_LoadQueue.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wait for the saving to finish:
|
// Wait for the saving to finish:
|
||||||
WaitForQueuesEmpty();
|
WaitForSaveQueueEmpty();
|
||||||
|
|
||||||
// Wait for the thread to finish:
|
// Wait for the thread to finish:
|
||||||
m_ShouldTerminate = true;
|
m_ShouldTerminate = true;
|
||||||
m_Event.Set();
|
m_Event.Set(); // Wake up the thread if waiting
|
||||||
m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
|
|
||||||
super::Wait();
|
super::Wait();
|
||||||
LOG("World storage thread finished");
|
LOG("World storage thread finished");
|
||||||
}
|
}
|
||||||
@ -118,34 +112,30 @@ void cWorldStorage::WaitForFinish(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWorldStorage::WaitForQueuesEmpty(void)
|
void cWorldStorage::WaitForLoadQueueEmpty(void)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSQueues);
|
m_LoadQueue.BlockTillEmpty();
|
||||||
while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
|
}
|
||||||
{
|
|
||||||
cCSUnlock Unlock(Lock);
|
void cWorldStorage::WaitForSaveQueueEmpty(void)
|
||||||
m_evtRemoved.Wait();
|
{
|
||||||
}
|
m_SaveQueue.BlockTillEmpty();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
size_t cWorldStorage::GetLoadQueueLength(void)
|
||||||
|
{
|
||||||
|
return m_LoadQueue.Size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int cWorldStorage::GetLoadQueueLength(void)
|
size_t cWorldStorage::GetSaveQueueLength(void)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSQueues);
|
return m_SaveQueue.Size();
|
||||||
return (int)m_LoadQueue.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int cWorldStorage::GetSaveQueueLength(void)
|
|
||||||
{
|
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
return (int)m_SaveQueue.size();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -154,22 +144,8 @@ int cWorldStorage::GetSaveQueueLength(void)
|
|||||||
|
|
||||||
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
|
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
|
||||||
{
|
{
|
||||||
// Queues the chunk for loading; if not loaded, the chunk will be generated
|
|
||||||
{
|
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
|
|
||||||
// Check if already in the queue:
|
|
||||||
for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
|
|
||||||
{
|
|
||||||
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Event.Set();
|
m_Event.Set();
|
||||||
|
m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -178,12 +154,8 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
|
|||||||
|
|
||||||
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||||
{
|
{
|
||||||
{
|
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
|
|
||||||
m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
|
|
||||||
}
|
|
||||||
m_Event.Set();
|
m_Event.Set();
|
||||||
|
m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -192,12 +164,8 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
|||||||
|
|
||||||
void cWorldStorage::QueueSavedMessage(void)
|
void cWorldStorage::QueueSavedMessage(void)
|
||||||
{
|
{
|
||||||
// Pushes a special coord pair into the queue, signalizing a message instead:
|
// Pushes a special coord pair into the queue, signalizing a message instead
|
||||||
{
|
m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
|
|
||||||
}
|
|
||||||
m_Event.Set();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -206,18 +174,7 @@ void cWorldStorage::QueueSavedMessage(void)
|
|||||||
|
|
||||||
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSQueues);
|
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
|
||||||
for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
|
|
||||||
{
|
|
||||||
if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
m_LoadQueue.erase(itr);
|
|
||||||
Lock.Unlock();
|
|
||||||
m_evtRemoved.Set();
|
|
||||||
return;
|
|
||||||
} // for itr - m_LoadQueue[]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -226,11 +183,7 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
|||||||
|
|
||||||
void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
|
void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
|
||||||
{
|
{
|
||||||
{
|
m_SaveQueue.Remove(a_Chunk);
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
m_SaveQueue.remove(a_Chunk);
|
|
||||||
}
|
|
||||||
m_evtRemoved.Set();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -279,21 +232,19 @@ void cWorldStorage::Execute(void)
|
|||||||
while (!m_ShouldTerminate)
|
while (!m_ShouldTerminate)
|
||||||
{
|
{
|
||||||
m_Event.Wait();
|
m_Event.Wait();
|
||||||
|
|
||||||
// Process both queues until they are empty again:
|
// Process both queues until they are empty again:
|
||||||
bool HasMore;
|
bool Success;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
HasMore = false;
|
Success = false;
|
||||||
if (m_ShouldTerminate)
|
if (m_ShouldTerminate)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HasMore = LoadOneChunk();
|
Success = LoadOneChunk();
|
||||||
HasMore = HasMore | SaveOneChunk();
|
Success |= SaveOneChunk();
|
||||||
m_evtRemoved.Set();
|
} while (Success);
|
||||||
} while (HasMore);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -304,19 +255,7 @@ void cWorldStorage::Execute(void)
|
|||||||
bool cWorldStorage::LoadOneChunk(void)
|
bool cWorldStorage::LoadOneChunk(void)
|
||||||
{
|
{
|
||||||
sChunkLoad ToLoad(0, 0, 0, false);
|
sChunkLoad ToLoad(0, 0, 0, false);
|
||||||
bool HasMore;
|
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
|
||||||
bool ShouldLoad = false;
|
|
||||||
{
|
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
if (!m_LoadQueue.empty())
|
|
||||||
{
|
|
||||||
ToLoad = m_LoadQueue.front();
|
|
||||||
m_LoadQueue.pop_front();
|
|
||||||
ShouldLoad = true;
|
|
||||||
}
|
|
||||||
HasMore = !m_LoadQueue.empty();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
|
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
|
||||||
{
|
{
|
||||||
if (ToLoad.m_Generate)
|
if (ToLoad.m_Generate)
|
||||||
@ -330,7 +269,7 @@ bool cWorldStorage::LoadOneChunk(void)
|
|||||||
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
|
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return HasMore;
|
return ShouldLoad;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -339,33 +278,24 @@ bool cWorldStorage::LoadOneChunk(void)
|
|||||||
|
|
||||||
bool cWorldStorage::SaveOneChunk(void)
|
bool cWorldStorage::SaveOneChunk(void)
|
||||||
{
|
{
|
||||||
cChunkCoords Save(0, 0, 0);
|
cChunkCoords ToSave(0, 0, 0);
|
||||||
bool HasMore;
|
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
|
||||||
bool ShouldSave = false;
|
if(ShouldSave) {
|
||||||
{
|
if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE)
|
||||||
cCSLock Lock(m_CSQueues);
|
|
||||||
if (!m_SaveQueue.empty())
|
|
||||||
{
|
|
||||||
Save = m_SaveQueue.front();
|
|
||||||
m_SaveQueue.pop_front();
|
|
||||||
ShouldSave = true;
|
|
||||||
}
|
|
||||||
HasMore = !m_SaveQueue.empty();
|
|
||||||
}
|
|
||||||
if (Save.m_ChunkY == CHUNK_Y_MESSAGE)
|
|
||||||
{
|
{
|
||||||
LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
|
LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
|
||||||
return HasMore;
|
return ShouldSave;
|
||||||
}
|
}
|
||||||
if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ))
|
if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
|
||||||
{
|
{
|
||||||
m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ);
|
m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
|
||||||
if (m_SaveSchema->SaveChunk(Save))
|
if (m_SaveSchema->SaveChunk(ToSave))
|
||||||
{
|
{
|
||||||
m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ);
|
m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return HasMore;
|
}
|
||||||
|
return ShouldSave;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
#include "../ChunkDef.h"
|
#include "../ChunkDef.h"
|
||||||
#include "../OSSupport/IsThread.h"
|
#include "../OSSupport/IsThread.h"
|
||||||
|
#include "../OSSupport/Queue.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -24,6 +25,8 @@
|
|||||||
// fwd:
|
// fwd:
|
||||||
class cWorld;
|
class cWorld;
|
||||||
|
|
||||||
|
typedef cQueue<cChunkCoords> cChunkCoordsQueue;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -76,10 +79,11 @@ public:
|
|||||||
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
|
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
|
||||||
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
|
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
|
||||||
void WaitForFinish(void);
|
void WaitForFinish(void);
|
||||||
void WaitForQueuesEmpty(void);
|
void WaitForLoadQueueEmpty(void);
|
||||||
|
void WaitForSaveQueueEmpty(void);
|
||||||
|
|
||||||
int GetLoadQueueLength(void);
|
size_t GetLoadQueueLength(void);
|
||||||
int GetSaveQueueLength(void);
|
size_t GetSaveQueueLength(void);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
@ -91,20 +95,30 @@ protected:
|
|||||||
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
|
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
|
||||||
|
|
||||||
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
|
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
|
||||||
|
|
||||||
|
bool operator==(const sChunkLoad other) const
|
||||||
|
{
|
||||||
|
return this->m_ChunkX == other.m_ChunkX &&
|
||||||
|
this->m_ChunkY == other.m_ChunkY &&
|
||||||
|
this->m_ChunkZ == other.m_ChunkZ;
|
||||||
|
}
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
typedef std::list<sChunkLoad> sChunkLoadQueue;
|
struct FuncTable {
|
||||||
|
static void Delete(sChunkLoad) {};
|
||||||
|
static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new)
|
||||||
|
{
|
||||||
|
a_orig.m_Generate |= a_new.m_Generate;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef cQueue<sChunkLoad,FuncTable> sChunkLoadQueue;
|
||||||
|
|
||||||
cWorld * m_World;
|
cWorld * m_World;
|
||||||
AString m_StorageSchemaName;
|
AString m_StorageSchemaName;
|
||||||
|
|
||||||
// Both queues are locked by the same CS
|
|
||||||
cCriticalSection m_CSQueues;
|
|
||||||
sChunkLoadQueue m_LoadQueue;
|
sChunkLoadQueue m_LoadQueue;
|
||||||
cChunkCoordsList m_SaveQueue;
|
cChunkCoordsQueue m_SaveQueue;
|
||||||
|
|
||||||
cEvent m_Event; // Set when there's any addition to the queues
|
|
||||||
cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
|
|
||||||
|
|
||||||
/// All the storage schemas (all used for loading)
|
/// All the storage schemas (all used for loading)
|
||||||
cWSSchemaList m_Schemas;
|
cWSSchemaList m_Schemas;
|
||||||
@ -116,6 +130,8 @@ protected:
|
|||||||
|
|
||||||
virtual void Execute(void) override;
|
virtual void Execute(void) override;
|
||||||
|
|
||||||
|
cEvent m_Event; // Set when there's any addition to the queues
|
||||||
|
|
||||||
/// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
|
/// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
|
||||||
bool LoadOneChunk(void);
|
bool LoadOneChunk(void);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user