Possible compile fix
Also removed unneeded variables.
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@ -169,8 +169,6 @@ public:
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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{
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char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
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BLOCKTYPE BlockInQuestion;
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BLOCKTYPE BlockInQuestion;
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@ -76,7 +76,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
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int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
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int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
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int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
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for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
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for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
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{
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{
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BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
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BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
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if (!IsAllowedBlock(BlockType))
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if (!IsAllowedBlock(BlockType))
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