Merge pull request #2989 from LogicParrot/blockBreak
Prevent player falling when block breaking is denied
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commit
efa670dacb
@ -1033,6 +1033,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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{
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{
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// A plugin doesn't agree with the action, replace the block on the client and quit:
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// A plugin doesn't agree with the action, replace the block on the client and quit:
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
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return;
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return;
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}
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}
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@ -1229,6 +1230,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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{
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{
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
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return;
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return;
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}
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}
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