fixes the fallthrough (#5198)
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5ae924ec74
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@ -476,6 +476,7 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
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case biMesaPlateauM:
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case biMesaPlateauM:
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{
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{
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GetSmallAppleTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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GetSmallAppleTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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return;
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}
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}
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case biMushroomIsland:
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case biMushroomIsland:
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case biMushroomShore:
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case biMushroomShore:
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@ -488,6 +489,7 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
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{
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{
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GetRedMushroomTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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GetRedMushroomTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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}
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}
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return;
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}
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}
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case biDesert:
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case biDesert:
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case biDesertHills:
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case biDesertHills:
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