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New server command "unload" to manually unload unused chunks

git-svn-id: http://mc-server.googlecode.com/svn/trunk@280 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-16 19:32:31 +00:00
parent 2928cb6853
commit eefe71f593
2 changed files with 11 additions and 3 deletions

View File

@ -436,6 +436,7 @@ void cServer::ServerCommand( const char * a_Cmd )
printf("help - Shows this message\n");
printf("save-all - Saves all loaded chunks to disk\n");
printf("list - Lists all players currently in server\n");
printf("unload - Unloads all unused chunks\n");
printf("numchunks - Shows number of chunks currently loaded\n");
printf("say - Sends a chat message to all players\n");
printf("restart - Kicks all clients, and saves everything\n");
@ -453,6 +454,13 @@ void cServer::ServerCommand( const char * a_Cmd )
cRoot::Get()->GetWorld()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
return;
}
if (split[0].compare("unload") == 0)
{
LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
return;
}
if( split[0].compare( "list" ) == 0 )
{
class cPlayerLogger : public cPlayerListCallback
@ -468,7 +476,7 @@ void cServer::ServerCommand( const char * a_Cmd )
}
if( split[0].compare( "numchunks" ) == 0 )
{
printf("Num loaded chunks: %i\n", cRoot::Get()->GetTotalChunkCount() );
LOG("Num loaded chunks: %i\n", cRoot::Get()->GetTotalChunkCount() );
return;
}

View File

@ -78,7 +78,8 @@ public:
void GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback);
bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
void UnloadUnusedChunks(void);
// MOTD
const AString & GetDescription(void) const {return m_Description; }
@ -262,7 +263,6 @@ private:
void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
void RemoveEntity( cEntity * a_Entity );
void UnloadUnusedChunks();
}; //tolua_export