parent
bc94ad4b5a
commit
eeacb6f222
@ -70,7 +70,7 @@
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#include "BlockSand.h"
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#include "BlockSapling.h"
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#include "BlockSideways.h"
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#include "BlockSign.h"
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#include "BlockSignPost.h"
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#include "BlockSlab.h"
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#include "BlockSnow.h"
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#include "BlockStairs.h"
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@ -81,6 +81,7 @@
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#include "BlockTorch.h"
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#include "BlockTrapdoor.h"
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#include "BlockVine.h"
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#include "BlockWallSign.h"
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#include "BlockWorkbench.h"
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@ -275,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
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case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
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@ -297,7 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
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case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
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case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType);
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case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
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case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
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@ -9,21 +9,21 @@
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class cBlockSignHandler :
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class cBlockSignPostHandler :
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public cBlockHandler
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{
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public:
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cBlockSignHandler(BLOCKTYPE a_BlockType)
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cBlockSignPostHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
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}
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virtual const char * GetStepSound(void) override
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{
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@ -31,6 +31,17 @@ public:
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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{
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return false;
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}
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return (cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
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}
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
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@ -43,23 +54,6 @@ public:
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return ((char)a_Rotation) % 16;
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}
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static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
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{
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switch (a_Direction)
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{
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case 0x2: return 0x2;
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case 0x3: return 0x3;
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case 0x4: return 0x4;
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case 0x5: return 0x5;
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default:
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{
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break;
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}
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}
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return 0x2;
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}
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virtual void OnPlacedByPlayer(
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62
src/Blocks/BlockWallSign.h
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62
src/Blocks/BlockWallSign.h
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@ -0,0 +1,62 @@
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#pragma once
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#include "Chunk.h"
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class cBlockWallSignHandler :
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public cBlockSignPostHandler
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{
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public:
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cBlockWallSignHandler(BLOCKTYPE a_BlockType)
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: cBlockSignPostHandler(a_BlockType)
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{
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX;
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int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ;
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GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ);
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return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ)));
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}
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virtual void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ)
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{
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switch (a_BlockMeta)
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{
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case 2: a_BlockZ++; break;
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case 3: a_BlockZ--; break;
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case 4: a_BlockX++; break;
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case 5: a_BlockX--; break;
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default: break;
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}
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}
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static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
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{
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switch (a_Direction)
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{
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case 0x2: return 0x2;
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case 0x3: return 0x3;
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case 0x4: return 0x4;
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case 0x5: return 0x5;
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default:
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{
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break;
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}
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}
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return 0x2;
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}
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} ;
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Blocks/BlockSign.h"
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#include "../Blocks/BlockSignPost.h"
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#include "../Blocks/BlockWallSign.h"
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@ -34,12 +35,12 @@ public:
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{
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if (a_BlockFace == BLOCK_FACE_TOP)
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{
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a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw());
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a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw());
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a_BlockType = E_BLOCK_SIGN_POST;
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}
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else
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{
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a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
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a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace);
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a_BlockType = E_BLOCK_WALLSIGN;
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}
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return true;
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Block a user