Fixed a bug in cChunk::QueueTickBlockNeighbors() that caused the tick thread to overload easily
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1229 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1193,8 +1193,6 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
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void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
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{
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int BlockX = m_PosX * cChunkDef::Width + a_RelX;
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int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
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struct
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{
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int x, y, z;
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@ -1210,7 +1208,7 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
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} ;
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for (int i = 0; i < ARRAYCOUNT(Coords); i++)
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{
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cChunk * ch = GetNeighborChunk(BlockX + Coords[i].x, a_RelY, BlockZ + Coords[i].z);
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cChunk * ch = GetNeighborChunk(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z);
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if (ch != NULL)
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{
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ch->QueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z);
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