Implemented a true assignment operator for Vector3.
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@ -163,7 +163,15 @@ public:
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z *= a_v;
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z *= a_v;
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}
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}
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template <typename T2> inline Vector3<T> & operator =(const Vector3<T2> & a_Rhs)
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inline Vector3<T> & operator = (const Vector3<T> & a_Rhs)
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{
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x = a_Rhs.x;
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y = a_Rhs.y;
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z = a_Rhs.z;
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return *this;
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}
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template <typename T2> inline Vector3<T> & operator = (const Vector3<T2> & a_Rhs)
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{
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{
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x = (T)a_Rhs.x;
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x = (T)a_Rhs.x;
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y = (T)a_Rhs.y;
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y = (T)a_Rhs.y;
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