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Simplified and fixed slabs, fixes #835

This commit is contained in:
Tiger Wang 2014-03-31 20:34:11 +01:00
parent 0836fe9a84
commit ee07b7ae3e
3 changed files with 13 additions and 36 deletions

View File

@ -11,6 +11,7 @@
#include "BlockHandler.h"
#include "../Items/ItemHandler.h"
#include "Root.h"
@ -38,41 +39,9 @@ public:
) override
{
a_BlockType = m_BlockType;
BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage;
// HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
// Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
// Call the function in ClientHandle that places a block when the client sends the packet,
// so that plugins may interfere with the placement.
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
{
// Top and bottom faces need no parameter modification
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
else
{
// The other faces need to distinguish between top and bottom cursor positions
if (a_CursorY > 7)
{
// Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
else
{
// Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
}
return false; // Cancel the event, because dblslabs were already placed, nothing else needed
}
// Place the single-slab with correct metas:
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
switch (a_BlockFace)
{
case BLOCK_FACE_TOP:
@ -104,6 +73,14 @@ public:
}
}
} // switch (a_BlockFace)
// Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
// Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
a_BlockType = GetDoubleSlabType(m_BlockType);
}
return true;
}

View File

@ -1064,7 +1064,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
// If clicked top face and slab occupies the top voxel, we want a slab to be placed above it (therefore increment Y)
// Else if clicked bottom face and slab occupies the bottom voxel, decrement Y for the same reason
// Don't touch coordinates if anything else because a dblslab opportunity is present
if((ClickedBlockMeta & 0x08) && (a_BlockFace == BLOCK_FACE_TOP))
if ((ClickedBlockMeta & 0x08) && (a_BlockFace == BLOCK_FACE_TOP))
{
++a_BlockY;
}

View File

@ -230,10 +230,10 @@ public:
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
private:
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;