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STRWarrior 2014-06-21 20:27:11 +02:00
commit ede0f13b51
6 changed files with 669 additions and 2 deletions

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@ -26,6 +26,7 @@
#include "POCPieceGenerator.h"
#include "RainbowRoadsGen.h"
#include "Ravines.h"
#include "TestRailsGen.h"
#include "UnderwaterBaseGen.h"
#include "VillageGen.h"
@ -414,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
else if (NoCaseCompare(*itr, "TestRails") == 0)
{
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
}
else if (NoCaseCompare(*itr, "Trees") == 0)
{
m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));

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@ -88,8 +88,8 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
{
if (
((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) &&
((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ)
((*itr)->m_GridX >= MinX) && ((*itr)->m_GridX < MaxX) &&
((*itr)->m_GridZ >= MinZ) && ((*itr)->m_GridZ < MaxZ)
)
{
// want

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@ -0,0 +1,484 @@
// TestRailsPrefabs.cpp
// Defines the prefabs in the group TestRails
// NOTE: This file has been generated automatically by GalExport!
// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "TestRailsPrefabs.h"
const cPrefab::sDef g_TestRailsPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ActivatorRail:
// The data has been exported from the gallery Plains, area index 251, ID 746, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c:157: 0\n" /* activatorrail */
"d:157: 2\n" /* activatorrail */
"e:157: 3\n" /* activatorrail */
"f:157: 5\n" /* activatorrail */
"g: 50: 5\n" /* torch */
"h:157: 4\n" /* activatorrail */
"i:157: 1\n" /* activatorrail */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbec."
/* 2 */ ".fg..f."
/* 3 */ ".b.g.b."
/* 4 */ ".h...h."
/* 5 */ ".cdbec."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "......."
/* 3 */ ".c...c."
/* 4 */ "......."
/* 5 */ "...i..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ActivatorRail
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// DetectorRail:
// The data has been exported from the gallery Plains, area index 250, ID 745, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 28: 0\n" /* detectorrail */
"d: 28: 2\n" /* detectorrail */
"e: 28: 3\n" /* detectorrail */
"f: 28: 5\n" /* detectorrail */
"g: 50: 5\n" /* torch */
"h: 28: 4\n" /* detectorrail */
"i: 28: 1\n" /* detectorrail */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbec."
/* 2 */ ".fg..f."
/* 3 */ ".b.g.b."
/* 4 */ ".h...h."
/* 5 */ ".cdbec."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "......."
/* 3 */ ".c...c."
/* 4 */ "......."
/* 5 */ "...i..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // DetectorRail
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// PowerRail:
// The data has been exported from the gallery Plains, area index 248, ID 743, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 27: 0\n" /* poweredrail */
"d: 27: 2\n" /* poweredrail */
"e: 27: 3\n" /* poweredrail */
"f: 27: 5\n" /* poweredrail */
"g: 50: 5\n" /* torch */
"h: 27: 4\n" /* poweredrail */
"i: 27: 1\n" /* poweredrail */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbec."
/* 2 */ ".fg..f."
/* 3 */ ".b.g.b."
/* 4 */ ".h...h."
/* 5 */ ".cdbec."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "......."
/* 3 */ ".c...c."
/* 4 */ "......."
/* 5 */ "...i..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // PowerRail
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RegularRail:
// The data has been exported from the gallery Plains, area index 247, ID 742, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 66: 6\n" /* tracks */
"d: 66: 2\n" /* tracks */
"e: 66: 3\n" /* tracks */
"f: 66: 7\n" /* tracks */
"g: 66: 5\n" /* tracks */
"h: 50: 5\n" /* torch */
"i: 66: 4\n" /* tracks */
"j: 66: 9\n" /* tracks */
"k: 66: 8\n" /* tracks */
"l: 66: 1\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 66: 0\n" /* tracks */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbef."
/* 2 */ ".gh..g."
/* 3 */ ".b.h.b."
/* 4 */ ".i...i."
/* 5 */ ".jdbek."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...l..."
/* 2 */ "......."
/* 3 */ ".n...n."
/* 4 */ "......."
/* 5 */ "...l..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // RegularRail
}; // g_TestRailsPrefabs
const cPrefab::sDef g_TestRailsStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CentralPiece:
// The data has been exported from the gallery Plains, area index 249, ID 744, created by Aloe_vera
{
// Size:
6, 3, 6, // SizeX = 6, SizeY = 3, SizeZ = 6
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
5, 2, 5, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 66: 6\n" /* tracks */
"d: 66: 2\n" /* tracks */
"e: 66: 3\n" /* tracks */
"f: 66: 7\n" /* tracks */
"g: 66: 5\n" /* tracks */
"h: 50: 5\n" /* torch */
"i: 66: 4\n" /* tracks */
"j: 66: 9\n" /* tracks */
"k: 66: 8\n" /* tracks */
"l: 66: 1\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 66: 0\n" /* tracks */,
// Block data:
// Level 0
/* z\x* 012345 */
/* 0 */ "aaab.."
/* 1 */ "abbbbb"
/* 2 */ "abbb.b"
/* 3 */ "bbbb.b"
/* 4 */ ".b...b"
/* 5 */ ".bbbbb"
// Level 1
/* z\x* 012345 */
/* 0 */ "......"
/* 1 */ ".cdbef"
/* 2 */ ".gh..g"
/* 3 */ ".b.h.b"
/* 4 */ ".i...i"
/* 5 */ ".jdbek"
// Level 2
/* z\x* 012345 */
/* 0 */ "......"
/* 1 */ "...l.."
/* 2 */ "......"
/* 3 */ ".n...n"
/* 4 */ "......"
/* 5 */ "...l..",
// Connectors:
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CentralPiece
};
// The prefab counts:
const size_t g_TestRailsPrefabsCount = ARRAYCOUNT(g_TestRailsPrefabs);
const size_t g_TestRailsStartingPrefabsCount = ARRAYCOUNT(g_TestRailsStartingPrefabs);

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@ -0,0 +1,15 @@
// TestRailsPrefabs.h
// Declares the prefabs in the group TestRails
#include "../Prefab.h"
extern const cPrefab::sDef g_TestRailsPrefabs[];
extern const cPrefab::sDef g_TestRailsStartingPrefabs[];
extern const size_t g_TestRailsPrefabsCount;
extern const size_t g_TestRailsStartingPrefabsCount;

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@ -0,0 +1,116 @@
// TestRailsGen.cpp
// Implements the cTestRailsGen class representing the testing rails generator
#include "Globals.h"
#include "TestRailsGen.h"
#include "Prefabs/TestRailsPrefabs.h"
#include "PieceGenerator.h"
static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount, g_TestRailsStartingPrefabs, g_TestRailsStartingPrefabsCount);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen::cTestRails:
class cTestRailsGen::cTestRails :
public cGridStructGen::cStructure
{
typedef cGridStructGen::cStructure super;
public:
cTestRails(
int a_Seed,
int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
int a_MaxDepth,
int a_MaxSize
) :
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
m_Seed(a_Seed),
m_Noise(a_Seed),
m_MaxSize(a_MaxSize),
m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
{
// Generate the pieces for this test:
cBFSPieceGenerator pg(g_TestRails, a_Seed);
pg.PlacePieces(a_OriginX, 150, a_OriginZ, a_MaxDepth, m_Pieces);
if (m_Pieces.empty())
{
return;
}
}
~cTestRails()
{
cPieceGenerator::FreePieces(m_Pieces);
}
protected:
/** Seed for the random functions */
int m_Seed;
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
/** Maximum size, in X/Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
/** Borders of the structure - no item may reach out of this cuboid. */
cCuboid m_Borders;
/** The rails pieces, placed by the generator. */
cPlacedPieces m_Pieces;
// cGridStructGen::cStructure overrides:
virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
{
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen:
cTestRailsGen::cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) :
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
m_MaxSize(a_MaxSize)
{
}
cGridStructGen::cStructurePtr cTestRailsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
// Create a base based on the chosen prefabs:
return cStructurePtr(new cTestRails(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
}

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@ -0,0 +1,47 @@
// TestRailsGen.h
// Declares the cTestRailsGen class representing the testing rails generator
#pragma once
#include "GridStructGen.h"
#include "PrefabPiecePool.h"
class cTestRailsGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize);
protected:
class cTestRails; // fwd: TestRailsGen.cpp
/** The noise used for generating random numbers */
cNoise m_Noise;
/** Maximum depth of the generator tree*/
int m_MaxDepth;
/** Maximum size, in X/Z blocks, of the base (radius from the origin) */
int m_MaxSize;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
} ;